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Diffstat (limited to 'src/server/game/Handlers/TicketHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/TicketHandler.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp
index d6675188f6e..e5618420ac5 100755
--- a/src/server/game/Handlers/TicketHandler.cpp
+++ b/src/server/game/Handlers/TicketHandler.cpp
@@ -26,7 +26,7 @@
#include "WorldSession.h"
#include "Util.h"
-void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recvData)
{
// Don't accept tickets if the ticket queue is disabled. (Ticket UI is greyed out but not fully dependable)
if (sTicketMgr->GetStatus() == GMTICKET_QUEUE_STATUS_DISABLED)
@@ -42,7 +42,7 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data)
// Player must not have ticket
if (!sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
- GmTicket* ticket = new GmTicket(GetPlayer(), recv_data);
+ GmTicket* ticket = new GmTicket(GetPlayer(), recvData);
sTicketMgr->AddTicket(ticket);
sTicketMgr->UpdateLastChange();
@@ -56,10 +56,10 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data)
SendPacket(&data);
}
-void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recvData)
{
std::string message;
- recv_data >> message;
+ recvData >> message;
GMTicketResponse response = GMTICKET_RESPONSE_UPDATE_ERROR;
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
@@ -78,7 +78,7 @@ void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data)
SendPacket(&data);
}
-void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recvData*/)
{
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
@@ -93,7 +93,7 @@ void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recv_data*/)
}
}
-void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recvData*/)
{
SendQueryTimeResponse();
@@ -108,7 +108,7 @@ void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recv_data*/)
sTicketMgr->SendTicket(this, NULL);
}
-void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recvData*/)
{
// Note: This only disables the ticket UI at client side and is not fully reliable
// are we sure this is a uint32? Should ask Zor
@@ -117,25 +117,25 @@ void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recv_data*/)
SendPacket(&data);
}
-void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
+void WorldSession::HandleGMSurveySubmit(WorldPacket& recvData)
{
uint32 nextSurveyID = sTicketMgr->GetNextSurveyID();
// just put the survey into the database
uint32 mainSurvey; // GMSurveyCurrentSurvey.dbc, column 1 (all 9) ref to GMSurveySurveys.dbc
- recv_data >> mainSurvey;
+ recvData >> mainSurvey;
// sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
for (uint8 i = 0; i < 10; i++)
{
uint32 subSurveyId; // ref to i'th GMSurveySurveys.dbc field (all fields in that dbc point to fields in GMSurveyQuestions.dbc)
- recv_data >> subSurveyId;
+ recvData >> subSurveyId;
if (!subSurveyId)
break;
uint8 rank; // probably some sort of ref to GMSurveyAnswers.dbc
- recv_data >> rank;
+ recvData >> rank;
std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
- recv_data >> comment;
+ recvData >> comment;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
stmt->setUInt32(0, nextSurveyID);
@@ -146,7 +146,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
}
std::string comment; // just a guess
- recv_data >> comment;
+ recvData >> comment;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
@@ -157,17 +157,17 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
CharacterDatabase.Execute(stmt);
}
-void WorldSession::HandleReportLag(WorldPacket& recv_data)
+void WorldSession::HandleReportLag(WorldPacket& recvData)
{
// just put the lag report into the database...
// can't think of anything else to do with it
uint32 lagType, mapId;
- recv_data >> lagType;
- recv_data >> mapId;
+ recvData >> lagType;
+ recvData >> mapId;
float x, y, z;
- recv_data >> x;
- recv_data >> y;
- recv_data >> z;
+ recvData >> x;
+ recvData >> y;
+ recvData >> z;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));