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Diffstat (limited to 'src/server/game/Handlers/TradeHandler.cpp')
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index 95da9a2f69e..833edbc6f4b 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -114,8 +114,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
- bool traderCanTrade = (myItems[i] == NULL || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
- bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
+ bool traderCanTrade = (myItems[i] == nullptr || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
+ bool playerCanTrade = (hisItems[i] == nullptr || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade)
{
// Ok, if trade item exists and can be stored
@@ -242,8 +242,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPackets::Trade::AcceptTrade& acc
if (!his_trade)
return;
- Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
- Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
+ Item* myItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
+ Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
// set before checks for propertly undo at problems (it already set in to client)
my_trade->SetAccepted(true);
@@ -345,10 +345,10 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPackets::Trade::AcceptTrade& acc
{
setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
- Spell* my_spell = NULL;
+ Spell* my_spell = nullptr;
SpellCastTargets my_targets;
- Spell* his_spell = NULL;
+ Spell* his_spell = nullptr;
SpellCastTargets his_targets;
// not accept if spell can't be cast now (cheating)
@@ -517,9 +517,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPackets::Trade::AcceptTrade& acc
// cleanup
clearAcceptTradeMode(my_trade, his_trade);
delete _player->m_trade;
- _player->m_trade = NULL;
+ _player->m_trade = nullptr;
delete trader->m_trade;
- trader->m_trade = NULL;
+ trader->m_trade = nullptr;
// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
@@ -769,7 +769,7 @@ void WorldSession::HandleClearTradeItemOpcode(WorldPackets::Trade::ClearTradeIte
if (clearTradeItem.TradeSlot >= TRADE_SLOT_COUNT)
return;
- my_trade->SetItem(TradeSlots(clearTradeItem.TradeSlot), NULL);
+ my_trade->SetItem(TradeSlots(clearTradeItem.TradeSlot), nullptr);
}
void WorldSession::HandleSetTradeCurrencyOpcode(WorldPackets::Trade::SetTradeCurrency& /*setTradeCurrency*/)