diff options
Diffstat (limited to 'src/server/game/Handlers/TradeHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/TradeHandler.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 95da9a2f69e..833edbc6f4b 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -114,8 +114,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) { ItemPosCountVec traderDst; ItemPosCountVec playerDst; - bool traderCanTrade = (myItems[i] == NULL || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK); - bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK); + bool traderCanTrade = (myItems[i] == nullptr || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK); + bool playerCanTrade = (hisItems[i] == nullptr || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK); if (traderCanTrade && playerCanTrade) { // Ok, if trade item exists and can be stored @@ -242,8 +242,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPackets::Trade::AcceptTrade& acc if (!his_trade) return; - Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL }; - Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL }; + Item* myItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr }; + Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr }; // set before checks for propertly undo at problems (it already set in to client) my_trade->SetAccepted(true); @@ -345,10 +345,10 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPackets::Trade::AcceptTrade& acc { setAcceptTradeMode(my_trade, his_trade, myItems, hisItems); - Spell* my_spell = NULL; + Spell* my_spell = nullptr; SpellCastTargets my_targets; - Spell* his_spell = NULL; + Spell* his_spell = nullptr; SpellCastTargets his_targets; // not accept if spell can't be cast now (cheating) @@ -517,9 +517,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPackets::Trade::AcceptTrade& acc // cleanup clearAcceptTradeMode(my_trade, his_trade); delete _player->m_trade; - _player->m_trade = NULL; + _player->m_trade = nullptr; delete trader->m_trade; - trader->m_trade = NULL; + trader->m_trade = nullptr; // desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards) CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); @@ -769,7 +769,7 @@ void WorldSession::HandleClearTradeItemOpcode(WorldPackets::Trade::ClearTradeIte if (clearTradeItem.TradeSlot >= TRADE_SLOT_COUNT) return; - my_trade->SetItem(TradeSlots(clearTradeItem.TradeSlot), NULL); + my_trade->SetItem(TradeSlots(clearTradeItem.TradeSlot), nullptr); } void WorldSession::HandleSetTradeCurrencyOpcode(WorldPackets::Trade::SetTradeCurrency& /*setTradeCurrency*/) |