diff options
Diffstat (limited to 'src/server/game/Handlers/TradeHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/TradeHandler.cpp | 181 |
1 files changed, 129 insertions, 52 deletions
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 318325b4e57..b20b7e1730a 100755 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -36,32 +36,30 @@ void WorldSession::SendTradeStatus(TradeStatus status) switch (status) { + data.Initialize(SMSG_TRADE_STATUS, 1+4+4); + data.WriteBit(0); // unk bit, usually 0 + data.WriteBits(status, 5); + case TRADE_STATUS_BEGIN_TRADE: - data.Initialize(SMSG_TRADE_STATUS, 4+8); - data << uint32(status); - data << uint64(0); + data.WriteBits(0, 8); // zero guid break; case TRADE_STATUS_OPEN_WINDOW: - data.Initialize(SMSG_TRADE_STATUS, 4+4); - data << uint32(status); - data << uint32(0); // added in 2.4.0 + data << uint32(0); // unk break; case TRADE_STATUS_CLOSE_WINDOW: - data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4); - data << uint32(status); - data << uint32(0); - data << uint8(0); - data << uint32(0); + data.WriteBit(0); // unk + data << uint32(0); // unk + data << uint32(0); // unk break; case TRADE_STATUS_ONLY_CONJURED: case TRADE_STATUS_NOT_ELIGIBLE: - data.Initialize(SMSG_TRADE_STATUS, 4+1); - data << uint32(status); - data << uint8(0); + data << uint8(0); // unk break; + case TRADE_STATUS_CURRENCY: // Not implemented + case TRADE_STATUS_CURRENCY_NOT_TRADABLE: // Not implemented + data << uint32(0); // unk + data << uint32(0); // unk default: - data.Initialize(SMSG_TRADE_STATUS, 4); - data << uint32(status); break; } @@ -71,13 +69,11 @@ void WorldSession::SendTradeStatus(TradeStatus status) void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u", _player->GetGUIDLow()); - // recvPacket.print_storage(); } void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u", _player->GetGUIDLow()); - // recvPacket.print_storage(); } void WorldSession::SendUpdateTrade(bool trader_data /*= true*/) @@ -85,46 +81,106 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/) TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData(); WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1+4+4+4+4+4+7*(1+4+4+4+4+8+4+4+4+4+8+4+4+4+4+4+4)); - data << uint8(trader_data); // 1 means traders data, 0 means own - data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?) - data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases - data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases + + data << uint32(0); // this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?) + data << uint32(0); // unk 2 data << uint32(view_trade->GetMoney()); // trader gold data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item + data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases + data << uint32(0); // unk 5 + data << uint8(trader_data); // 1 means traders data, 0 means own + data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases + + ByteBuffer itemData; + ByteBuffer bitData; + uint8 count = 0; for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) { - data << uint8(i); // trade slot number, if not specified, then end of packet + Item* item = view_trade->GetItem(TradeSlots(i)); + if (!item) + continue; + ++count; - if (Item* item = view_trade->GetItem(TradeSlots(i))) - { - data << uint32(item->GetTemplate()->ItemId); // entry - data << uint32(item->GetTemplate()->DisplayInfoID);// display id - data << uint32(item->GetCount()); // stack count - // wrapped: hide stats but show giftcreator name - data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED) ? 1 : 0); - data << uint64(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)); - // perm. enchantment and gems - data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)); - for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) - data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot))); - // creator - data << uint64(item->GetUInt64Value(ITEM_FIELD_CREATOR)); - data << uint32(item->GetSpellCharges()); // charges - data << uint32(item->GetItemSuffixFactor()); // SuffixFactor - data << uint32(item->GetItemRandomPropertyId());// random properties id - data << uint32(item->GetTemplate()->LockID); // lock id - // max durability - data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)); - // durability - data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY)); - } - else + ObjectGuid giftCreatorGuid = item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR); + ObjectGuid creatorGuid = item->GetUInt64Value(ITEM_FIELD_CREATOR); + + bitData.WriteBit(giftCreatorGuid[7]); + bitData.WriteBit(giftCreatorGuid[1]); + bool notWrapped = bitData.WriteBit(!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)); + bitData.WriteBit(giftCreatorGuid[3]); + + if (notWrapped) { - for (uint8 j = 0; j < 18; ++j) - data << uint32(0); + bitData.WriteBit(creatorGuid[7]); + bitData.WriteBit(creatorGuid[1]); + bitData.WriteBit(creatorGuid[4]); + bitData.WriteBit(creatorGuid[6]); + bitData.WriteBit(creatorGuid[2]); + bitData.WriteBit(creatorGuid[3]); + bitData.WriteBit(creatorGuid[5]); + bitData.WriteBit(item->GetTemplate()->LockID != 0); + bitData.WriteBit(creatorGuid[0]); + + itemData.WriteByteSeq(creatorGuid[1]); + + itemData << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)); + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS /*3*/; ++enchant_slot) + itemData << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot))); + itemData << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)); + + itemData.WriteByteSeq(creatorGuid[6]); + itemData.WriteByteSeq(creatorGuid[2]); + itemData.WriteByteSeq(creatorGuid[7]); + itemData.WriteByteSeq(creatorGuid[4]); + + itemData << uint32(0); // reforge id, FIXME: not implemented + itemData << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY)); + itemData << uint32(item->GetItemRandomPropertyId()); + + itemData.WriteByteSeq(creatorGuid[3]); + + itemData << uint32(0); // unk7 + + itemData.WriteByteSeq(creatorGuid[0]); + + itemData << uint32(item->GetSpellCharges()); + itemData << uint32(item->GetItemSuffixFactor()); + + itemData.WriteByteSeq(creatorGuid[5]); } + + bitData.WriteBit(giftCreatorGuid[6]); + bitData.WriteBit(giftCreatorGuid[4]); + bitData.WriteBit(giftCreatorGuid[2]); + bitData.WriteBit(giftCreatorGuid[0]); + bitData.WriteBit(giftCreatorGuid[5]); + + itemData.WriteByteSeq(giftCreatorGuid[6]); + itemData.WriteByteSeq(giftCreatorGuid[1]); + itemData.WriteByteSeq(giftCreatorGuid[7]); + itemData.WriteByteSeq(giftCreatorGuid[4]); + + itemData << uint32(item->GetTemplate()->ItemId); + + itemData.WriteByteSeq(giftCreatorGuid[0]); + + itemData << uint32(item->GetCount()); + + itemData.WriteByteSeq(giftCreatorGuid[5]); + + itemData << uint8(i); + + itemData.WriteByteSeq(giftCreatorGuid[2]); + itemData.WriteByteSeq(giftCreatorGuid[3]); } + + data.WriteBits(count, 22); + data.FlushBits(); + data.append(bitData); + data.FlushBits(); + data.append(itemData); + SendPacket(&data); } @@ -665,9 +721,30 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) _player->m_trade = new TradeData(_player, pOther); pOther->m_trade = new TradeData(pOther, _player); - WorldPacket data(SMSG_TRADE_STATUS, 12); - data << uint32(TRADE_STATUS_BEGIN_TRADE); - data << uint64(_player->GetGUID()); + WorldPacket data(SMSG_TRADE_STATUS, 2+7); + data.WriteBit(0); // unk bit, usually 0 + data.WriteBits(TRADE_STATUS_BEGIN_TRADE, 5); + + ObjectGuid playerGuid = _player->GetGUID(); + // WTB StartBitStream... + data.WriteBit(playerGuid[2]); + data.WriteBit(playerGuid[4]); + data.WriteBit(playerGuid[6]); + data.WriteBit(playerGuid[0]); + data.WriteBit(playerGuid[1]); + data.WriteBit(playerGuid[3]); + data.WriteBit(playerGuid[7]); + data.WriteBit(playerGuid[5]); + + data.WriteByteSeq(playerGuid[4]); + data.WriteByteSeq(playerGuid[1]); + data.WriteByteSeq(playerGuid[2]); + data.WriteByteSeq(playerGuid[3]); + data.WriteByteSeq(playerGuid[0]); + data.WriteByteSeq(playerGuid[7]); + data.WriteByteSeq(playerGuid[6]); + data.WriteByteSeq(playerGuid[5]); + pOther->GetSession()->SendPacket(&data); } |