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-rw-r--r--src/server/game/Handlers/TraitHandler.cpp253
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diff --git a/src/server/game/Handlers/TraitHandler.cpp b/src/server/game/Handlers/TraitHandler.cpp
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+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "WorldSession.h"
+#include "Battleground.h"
+#include "DB2Stores.h"
+#include "Player.h"
+#include "SpellHistory.h"
+#include "TraitMgr.h"
+#include "TraitPackets.h"
+
+void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& traitsCommitConfig)
+{
+ int32 configId = traitsCommitConfig.Config.ID;
+ UF::TraitConfig const* existingConfig = _player->GetTraitConfig(configId);
+ if (!existingConfig)
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
+ return;
+ }
+
+ if (_player->IsInCombat())
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_AFFECTING_COMBAT).Write());
+ return;
+ }
+
+ if (_player->GetBattleground() && _player->GetBattleground()->GetStatus() == STATUS_IN_PROGRESS)
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_IN_PVP_MATCH).Write());
+ return;
+ }
+
+ auto findEntry = [](WorldPackets::Traits::TraitConfig& config, int32 traitNodeId, int32 traitNodeEntryId) -> WorldPackets::Traits::TraitEntry*
+ {
+ auto entryItr = std::find_if(config.Entries.begin(), config.Entries.end(), [=](WorldPackets::Traits::TraitEntry const& traitEntry)
+ {
+ return traitEntry.TraitNodeID == traitNodeId && traitEntry.TraitNodeEntryID == traitNodeEntryId;
+ });
+ return entryItr != config.Entries.end() ? &*entryItr : nullptr;
+ };
+
+ bool hasRemovedEntries = false;
+ WorldPackets::Traits::TraitConfig newConfigState(*existingConfig);
+ for (WorldPackets::Traits::TraitEntry const& newEntry : traitsCommitConfig.Config.Entries)
+ {
+ WorldPackets::Traits::TraitEntry* traitEntry = findEntry(newConfigState, newEntry.TraitNodeID, newEntry.TraitNodeEntryID);
+ if (traitEntry && traitEntry->Rank > newEntry.Rank)
+ {
+ TraitNodeEntry const* traitNode = sTraitNodeStore.LookupEntry(newEntry.TraitNodeID);
+ if (!traitNode)
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
+ return;
+ }
+
+ TraitTreeEntry const* traitTree = sTraitTreeStore.LookupEntry(traitNode->TraitTreeID);
+ if (!traitTree)
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
+ return;
+ }
+
+ if (traitTree->GetFlags().HasFlag(TraitTreeFlag::CannotRefund))
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_CANT_REMOVE_TALENT).Write());
+ return;
+ }
+
+ TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(newEntry.TraitNodeEntryID);
+ if (!traitNodeEntry)
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
+ return;
+ }
+
+ TraitDefinitionEntry const* traitDefinition = sTraitDefinitionStore.LookupEntry(traitNodeEntry->TraitDefinitionID);
+ if (!traitDefinition)
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
+ return;
+ }
+
+ if (traitDefinition->SpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->SpellID))
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->SpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write());
+ return;
+ }
+
+ if (traitDefinition->VisibleSpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->VisibleSpellID))
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->VisibleSpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write());
+ return;
+ }
+
+ hasRemovedEntries = true;
+ }
+
+ if (traitEntry)
+ {
+ if (newEntry.Rank)
+ traitEntry->Rank = newEntry.Rank;
+ else
+ newConfigState.Entries.erase(std::remove_if(newConfigState.Entries.begin(), newConfigState.Entries.end(), [&newEntry](WorldPackets::Traits::TraitEntry const& traitEntry)
+ {
+ return traitEntry.TraitNodeID == newEntry.TraitNodeID && traitEntry.TraitNodeEntryID == newEntry.TraitNodeEntryID;
+ }), newConfigState.Entries.end());
+ }
+ else
+ newConfigState.Entries.emplace_back() = newEntry;
+ }
+
+ TalentLearnResult validationResult = TraitMgr::ValidateConfig(newConfigState, _player, true);
+ if (validationResult != TALENT_LEARN_OK)
+ {
+ SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, validationResult).Write());
+ return;
+ }
+
+ bool needsCastTime = newConfigState.Type == TraitConfigType::Combat && hasRemovedEntries;
+
+ if (traitsCommitConfig.SavedLocalIdentifier)
+ newConfigState.LocalIdentifier = traitsCommitConfig.SavedLocalIdentifier;
+ else if (UF::TraitConfig const* savedConfig = _player->GetTraitConfig(traitsCommitConfig.SavedLocalIdentifier))
+ newConfigState.LocalIdentifier = savedConfig->LocalIdentifier;
+
+ _player->UpdateTraitConfig(std::move(newConfigState), traitsCommitConfig.SavedConfigID, needsCastTime);
+}
+
+void WorldSession::HandleClassTalentsRequestNewConfig(WorldPackets::Traits::ClassTalentsRequestNewConfig& classTalentsRequestNewConfig)
+{
+ if (classTalentsRequestNewConfig.Config.Type != TraitConfigType::Combat)
+ return;
+
+ if ((classTalentsRequestNewConfig.Config.CombatConfigFlags & TraitCombatConfigFlags::ActiveForSpec) != TraitCombatConfigFlags::None)
+ return;
+
+ int64 configCount = std::count_if(_player->m_activePlayerData->TraitConfigs.begin(), _player->m_activePlayerData->TraitConfigs.end(), [](UF::TraitConfig const& traitConfig)
+ {
+ return static_cast<TraitConfigType>(*traitConfig.Type) == TraitConfigType::Combat
+ && (static_cast<TraitCombatConfigFlags>(*traitConfig.CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) == TraitCombatConfigFlags::None;
+ });
+ if (configCount >= TraitMgr::MAX_COMBAT_TRAIT_CONFIGS)
+ return;
+
+ auto findFreeLocalIdentifier = [&]()
+ {
+ int32 index = 1;
+ while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig)
+ {
+ return static_cast<TraitConfigType>(*traitConfig.Type) == TraitConfigType::Combat
+ && traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization())
+ && traitConfig.LocalIdentifier == index;
+ }) >= 0)
+ ++index;
+
+ return index;
+ };
+
+ classTalentsRequestNewConfig.Config.ChrSpecializationID = _player->GetPrimarySpecialization();
+ classTalentsRequestNewConfig.Config.LocalIdentifier = findFreeLocalIdentifier();
+
+ for (UF::TraitEntry const& grantedEntry : TraitMgr::GetGrantedTraitEntriesForConfig(classTalentsRequestNewConfig.Config, _player))
+ {
+ auto entryItr = std::find_if(classTalentsRequestNewConfig.Config.Entries.begin(), classTalentsRequestNewConfig.Config.Entries.end(),
+ [&](WorldPackets::Traits::TraitEntry const& entry) { return entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID; });
+
+ WorldPackets::Traits::TraitEntry& newEntry = entryItr != classTalentsRequestNewConfig.Config.Entries.end() ? *entryItr : classTalentsRequestNewConfig.Config.Entries.emplace_back();
+ newEntry.TraitNodeID = grantedEntry.TraitNodeID;
+ newEntry.TraitNodeEntryID = grantedEntry.TraitNodeEntryID;
+ newEntry.Rank = grantedEntry.Rank;
+ newEntry.GrantedRanks = grantedEntry.GrantedRanks;
+ if (TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(grantedEntry.TraitNodeEntryID))
+ if (newEntry.Rank + newEntry.GrantedRanks > traitNodeEntry->MaxRanks)
+ newEntry.Rank = std::max(0, traitNodeEntry->MaxRanks - newEntry.GrantedRanks);
+ }
+
+ TalentLearnResult validationResult = TraitMgr::ValidateConfig(classTalentsRequestNewConfig.Config, _player);
+ if (validationResult != TALENT_LEARN_OK)
+ return;
+
+ _player->CreateTraitConfig(classTalentsRequestNewConfig.Config);
+}
+
+void WorldSession::HandleClassTalentsRenameConfig(WorldPackets::Traits::ClassTalentsRenameConfig& classTalentsRenameConfig)
+{
+ _player->RenameTraitConfig(classTalentsRenameConfig.ConfigID, classTalentsRenameConfig.Name.Move());
+}
+
+void WorldSession::HandleClassTalentsDeleteConfig(WorldPackets::Traits::ClassTalentsDeleteConfig const& classTalentsDeleteConfig)
+{
+ _player->DeleteTraitConfig(classTalentsDeleteConfig.ConfigID);
+}
+
+void WorldSession::HandleClassTalentsSetStarterBuildActive(WorldPackets::Traits::ClassTalentsSetStarterBuildActive const& classTalentsSetStarterBuildActive)
+{
+ UF::TraitConfig const* traitConfig = _player->GetTraitConfig(classTalentsSetStarterBuildActive.ConfigID);
+ if (!traitConfig)
+ return;
+
+ if (static_cast<TraitConfigType>(*traitConfig->Type) != TraitConfigType::Combat)
+ return;
+
+ if (!EnumFlag(static_cast<TraitCombatConfigFlags>(*traitConfig->CombatConfigFlags)).HasFlag(TraitCombatConfigFlags::ActiveForSpec))
+ return;
+
+ if (classTalentsSetStarterBuildActive.Active)
+ {
+ WorldPackets::Traits::TraitConfig newConfigState(*traitConfig);
+
+ auto findFreeLocalIdentifier = [&]()
+ {
+ int32 index = 1;
+ while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig)
+ {
+ return static_cast<TraitConfigType>(*traitConfig.Type) == TraitConfigType::Combat
+ && traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization())
+ && traitConfig.LocalIdentifier == index;
+ }) >= 0)
+ ++index;
+
+ return index;
+ };
+
+ TraitMgr::InitializeStarterBuildTraitConfig(newConfigState, _player);
+ newConfigState.CombatConfigFlags |= TraitCombatConfigFlags::StarterBuild;
+ newConfigState.LocalIdentifier = findFreeLocalIdentifier();
+
+ _player->UpdateTraitConfig(std::move(newConfigState), 0, true);
+ }
+ else
+ _player->SetTraitConfigUseStarterBuild(classTalentsSetStarterBuildActive.ConfigID, false);
+}
+
+void WorldSession::HandleClassTalentsSetUsesSharedActionBars(WorldPackets::Traits::ClassTalentsSetUsesSharedActionBars const& classTalentsSetUsesSharedActionBars)
+{
+ _player->SetTraitConfigUseSharedActionBars(classTalentsSetUsesSharedActionBars.ConfigID, classTalentsSetUsesSharedActionBars.UsesShared,
+ classTalentsSetUsesSharedActionBars.IsLastSelectedSavedConfig);
+}