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-rw-r--r--src/server/game/Handlers/TraitHandler.cpp139
1 files changed, 0 insertions, 139 deletions
diff --git a/src/server/game/Handlers/TraitHandler.cpp b/src/server/game/Handlers/TraitHandler.cpp
deleted file mode 100644
index 05eb3ce4d21..00000000000
--- a/src/server/game/Handlers/TraitHandler.cpp
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
- * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "WorldSession.h"
-#include "Battleground.h"
-#include "DB2Stores.h"
-#include "Player.h"
-#include "SpellHistory.h"
-#include "TraitMgr.h"
-#include "TraitPackets.h"
-
-void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& traitsCommitConfig)
-{
-}
-
-void WorldSession::HandleClassTalentsRequestNewConfig(WorldPackets::Traits::ClassTalentsRequestNewConfig& classTalentsRequestNewConfig)
-{
- if (classTalentsRequestNewConfig.Config.Type != TraitConfigType::Combat)
- return;
-
- if ((classTalentsRequestNewConfig.Config.CombatConfigFlags & TraitCombatConfigFlags::ActiveForSpec) != TraitCombatConfigFlags::None)
- return;
-
- int64 configCount = std::count_if(_player->m_activePlayerData->TraitConfigs.begin(), _player->m_activePlayerData->TraitConfigs.end(), [](UF::TraitConfig const& traitConfig)
- {
- return static_cast<TraitConfigType>(*traitConfig.Type) == TraitConfigType::Combat
- && (static_cast<TraitCombatConfigFlags>(*traitConfig.CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) == TraitCombatConfigFlags::None;
- });
- if (configCount >= TraitMgr::MAX_COMBAT_TRAIT_CONFIGS)
- return;
-
- auto findFreeLocalIdentifier = [&]()
- {
- int32 index = 1;
- while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig)
- {
- return static_cast<TraitConfigType>(*traitConfig.Type) == TraitConfigType::Combat
- && traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization())
- && traitConfig.LocalIdentifier == index;
- }) >= 0)
- ++index;
-
- return index;
- };
-
- classTalentsRequestNewConfig.Config.ChrSpecializationID = AsUnderlyingType(_player->GetPrimarySpecialization());
- classTalentsRequestNewConfig.Config.LocalIdentifier = findFreeLocalIdentifier();
-
- for (UF::TraitEntry const& grantedEntry : TraitMgr::GetGrantedTraitEntriesForConfig(classTalentsRequestNewConfig.Config, _player))
- {
- auto entryItr = std::find_if(classTalentsRequestNewConfig.Config.Entries.begin(), classTalentsRequestNewConfig.Config.Entries.end(),
- [&](WorldPackets::Traits::TraitEntry const& entry) { return entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID; });
-
- WorldPackets::Traits::TraitEntry& newEntry = entryItr != classTalentsRequestNewConfig.Config.Entries.end() ? *entryItr : classTalentsRequestNewConfig.Config.Entries.emplace_back();
- newEntry.TraitNodeID = grantedEntry.TraitNodeID;
- newEntry.TraitNodeEntryID = grantedEntry.TraitNodeEntryID;
- newEntry.Rank = grantedEntry.Rank;
- newEntry.GrantedRanks = grantedEntry.GrantedRanks;
- if (TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(grantedEntry.TraitNodeEntryID))
- if (newEntry.Rank + newEntry.GrantedRanks > traitNodeEntry->MaxRanks)
- newEntry.Rank = std::max(0, traitNodeEntry->MaxRanks - newEntry.GrantedRanks);
- }
-
- TraitMgr::LearnResult validationResult = TraitMgr::ValidateConfig(classTalentsRequestNewConfig.Config, _player);
- if (validationResult != TraitMgr::LearnResult::Ok)
- return;
-
- _player->CreateTraitConfig(classTalentsRequestNewConfig.Config);
-}
-
-void WorldSession::HandleClassTalentsRenameConfig(WorldPackets::Traits::ClassTalentsRenameConfig& classTalentsRenameConfig)
-{
- _player->RenameTraitConfig(classTalentsRenameConfig.ConfigID, classTalentsRenameConfig.Name.Move());
-}
-
-void WorldSession::HandleClassTalentsDeleteConfig(WorldPackets::Traits::ClassTalentsDeleteConfig const& classTalentsDeleteConfig)
-{
- _player->DeleteTraitConfig(classTalentsDeleteConfig.ConfigID);
-}
-
-void WorldSession::HandleClassTalentsSetStarterBuildActive(WorldPackets::Traits::ClassTalentsSetStarterBuildActive const& classTalentsSetStarterBuildActive)
-{
- UF::TraitConfig const* traitConfig = _player->GetTraitConfig(classTalentsSetStarterBuildActive.ConfigID);
- if (!traitConfig)
- return;
-
- if (static_cast<TraitConfigType>(*traitConfig->Type) != TraitConfigType::Combat)
- return;
-
- if (!EnumFlag(static_cast<TraitCombatConfigFlags>(*traitConfig->CombatConfigFlags)).HasFlag(TraitCombatConfigFlags::ActiveForSpec))
- return;
-
- if (classTalentsSetStarterBuildActive.Active)
- {
- WorldPackets::Traits::TraitConfig newConfigState(*traitConfig);
-
- auto findFreeLocalIdentifier = [&]()
- {
- int32 index = 1;
- while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig)
- {
- return static_cast<TraitConfigType>(*traitConfig.Type) == TraitConfigType::Combat
- && traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization())
- && traitConfig.LocalIdentifier == index;
- }) >= 0)
- ++index;
-
- return index;
- };
-
- TraitMgr::InitializeStarterBuildTraitConfig(newConfigState, _player);
- newConfigState.CombatConfigFlags |= TraitCombatConfigFlags::StarterBuild;
- newConfigState.LocalIdentifier = findFreeLocalIdentifier();
-
- _player->UpdateTraitConfig(std::move(newConfigState), 0, true);
- }
- else
- _player->SetTraitConfigUseStarterBuild(classTalentsSetStarterBuildActive.ConfigID, false);
-}
-
-void WorldSession::HandleClassTalentsSetUsesSharedActionBars(WorldPackets::Traits::ClassTalentsSetUsesSharedActionBars const& classTalentsSetUsesSharedActionBars)
-{
- _player->SetTraitConfigUseSharedActionBars(classTalentsSetUsesSharedActionBars.ConfigID, classTalentsSetUsesSharedActionBars.UsesShared,
- classTalentsSetUsesSharedActionBars.IsLastSelectedSavedConfig);
-}