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Diffstat (limited to 'src/server/game/Handlers/TraitHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/TraitHandler.cpp | 259 |
1 files changed, 0 insertions, 259 deletions
diff --git a/src/server/game/Handlers/TraitHandler.cpp b/src/server/game/Handlers/TraitHandler.cpp deleted file mode 100644 index f25752d0231..00000000000 --- a/src/server/game/Handlers/TraitHandler.cpp +++ /dev/null @@ -1,259 +0,0 @@ -/* - * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "WorldSession.h" -#include "Battleground.h" -#include "DB2Stores.h" -#include "Player.h" -#include "SpellHistory.h" -#include "TraitMgr.h" -#include "TraitPackets.h" - -void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& /*traitsCommitConfig*/) -{ - /* - int32 configId = traitsCommitConfig.Config.ID; - UF::TraitConfig const* existingConfig = _player->GetTraitConfig(configId); - if (!existingConfig) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); - return; - } - - if (_player->IsInCombat()) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_AFFECTING_COMBAT).Write()); - return; - } - - if (_player->GetBattleground() && _player->GetBattleground()->GetStatus() == STATUS_IN_PROGRESS) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_IN_PVP_MATCH).Write()); - return; - } - - auto findEntry = [](WorldPackets::Traits::TraitConfig& config, int32 traitNodeId, int32 traitNodeEntryId) -> WorldPackets::Traits::TraitEntry* - { - auto entryItr = std::find_if(config.Entries.begin(), config.Entries.end(), [=](WorldPackets::Traits::TraitEntry const& traitEntry) - { - return traitEntry.TraitNodeID == traitNodeId && traitEntry.TraitNodeEntryID == traitNodeEntryId; - }); - return entryItr != config.Entries.end() ? &*entryItr : nullptr; - }; - - bool hasRemovedEntries = false; - WorldPackets::Traits::TraitConfig newConfigState(*existingConfig); - for (WorldPackets::Traits::TraitEntry const& newEntry : traitsCommitConfig.Config.Entries) - { - WorldPackets::Traits::TraitEntry* traitEntry = findEntry(newConfigState, newEntry.TraitNodeID, newEntry.TraitNodeEntryID); - if (traitEntry && traitEntry->Rank > newEntry.Rank) - { - TraitNodeEntry const* traitNode = sTraitNodeStore.LookupEntry(newEntry.TraitNodeID); - if (!traitNode) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); - return; - } - - TraitTreeEntry const* traitTree = sTraitTreeStore.LookupEntry(traitNode->TraitTreeID); - if (!traitTree) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); - return; - } - - if (traitTree->GetFlags().HasFlag(TraitTreeFlag::CannotRefund)) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_CANT_REMOVE_TALENT).Write()); - return; - } - - TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(newEntry.TraitNodeEntryID); - if (!traitNodeEntry) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); - return; - } - - TraitDefinitionEntry const* traitDefinition = sTraitDefinitionStore.LookupEntry(traitNodeEntry->TraitDefinitionID); - if (!traitDefinition) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write()); - return; - } - - if (traitDefinition->SpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->SpellID)) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->SpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write()); - return; - } - - if (traitDefinition->VisibleSpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->VisibleSpellID)) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->VisibleSpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write()); - return; - } - - hasRemovedEntries = true; - } - - if (traitEntry) - { - if (newEntry.Rank) - traitEntry->Rank = newEntry.Rank; - else - newConfigState.Entries.erase(std::remove_if(newConfigState.Entries.begin(), newConfigState.Entries.end(), [&newEntry](WorldPackets::Traits::TraitEntry const& traitEntry) - { - return traitEntry.TraitNodeID == newEntry.TraitNodeID && traitEntry.TraitNodeEntryID == newEntry.TraitNodeEntryID; - }), newConfigState.Entries.end()); - } - else - newConfigState.Entries.emplace_back() = newEntry; - } - - TraitMgr::LearnResult validationResult = TraitMgr::ValidateConfig(newConfigState, _player, true); - if (validationResult != TraitMgr::LearnResult::Ok) - { - SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, AsUnderlyingType(validationResult)).Write()); - return; - } - - bool needsCastTime = newConfigState.Type == TraitConfigType::Combat && hasRemovedEntries; - - if (traitsCommitConfig.SavedLocalIdentifier) - newConfigState.LocalIdentifier = traitsCommitConfig.SavedLocalIdentifier; - else if (UF::TraitConfig const* savedConfig = _player->GetTraitConfig(traitsCommitConfig.SavedLocalIdentifier)) - newConfigState.LocalIdentifier = savedConfig->LocalIdentifier; - - _player->UpdateTraitConfig(std::move(newConfigState), traitsCommitConfig.SavedConfigID, needsCastTime); - */ -} - -void WorldSession::HandleClassTalentsRequestNewConfig(WorldPackets::Traits::ClassTalentsRequestNewConfig& /*classTalentsRequestNewConfig*/) -{ - /* - if (classTalentsRequestNewConfig.Config.Type != TraitConfigType::Combat) - return; - - if ((classTalentsRequestNewConfig.Config.CombatConfigFlags & TraitCombatConfigFlags::ActiveForSpec) != TraitCombatConfigFlags::None) - return; - - int64 configCount = std::count_if(_player->m_activePlayerData->TraitConfigs.begin(), _player->m_activePlayerData->TraitConfigs.end(), [](UF::TraitConfig const& traitConfig) - { - return static_cast<TraitConfigType>(*traitConfig.Type) == TraitConfigType::Combat - && (static_cast<TraitCombatConfigFlags>(*traitConfig.CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) == TraitCombatConfigFlags::None; - }); - if (configCount >= TraitMgr::MAX_COMBAT_TRAIT_CONFIGS) - return; - - auto findFreeLocalIdentifier = [&]() - { - int32 index = 1; - while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig) - { - return static_cast<TraitConfigType>(*traitConfig.Type) == TraitConfigType::Combat - && traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization()) - && traitConfig.LocalIdentifier == index; - }) >= 0) - ++index; - - return index; - }; - - classTalentsRequestNewConfig.Config.ChrSpecializationID = AsUnderlyingType(_player->GetPrimarySpecialization()); - classTalentsRequestNewConfig.Config.LocalIdentifier = findFreeLocalIdentifier(); - - for (UF::TraitEntry const& grantedEntry : TraitMgr::GetGrantedTraitEntriesForConfig(classTalentsRequestNewConfig.Config, _player)) - { - auto entryItr = std::find_if(classTalentsRequestNewConfig.Config.Entries.begin(), classTalentsRequestNewConfig.Config.Entries.end(), - [&](WorldPackets::Traits::TraitEntry const& entry) { return entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID; }); - - WorldPackets::Traits::TraitEntry& newEntry = entryItr != classTalentsRequestNewConfig.Config.Entries.end() ? *entryItr : classTalentsRequestNewConfig.Config.Entries.emplace_back(); - newEntry.TraitNodeID = grantedEntry.TraitNodeID; - newEntry.TraitNodeEntryID = grantedEntry.TraitNodeEntryID; - newEntry.Rank = grantedEntry.Rank; - newEntry.GrantedRanks = grantedEntry.GrantedRanks; - if (TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(grantedEntry.TraitNodeEntryID)) - if (newEntry.Rank + newEntry.GrantedRanks > traitNodeEntry->MaxRanks) - newEntry.Rank = std::max(0, traitNodeEntry->MaxRanks - newEntry.GrantedRanks); - } - - TraitMgr::LearnResult validationResult = TraitMgr::ValidateConfig(classTalentsRequestNewConfig.Config, _player); - if (validationResult != TraitMgr::LearnResult::Ok) - return; - - _player->CreateTraitConfig(classTalentsRequestNewConfig.Config); - */ -} - -void WorldSession::HandleClassTalentsRenameConfig(WorldPackets::Traits::ClassTalentsRenameConfig& classTalentsRenameConfig) -{ - _player->RenameTraitConfig(classTalentsRenameConfig.ConfigID, classTalentsRenameConfig.Name.Move()); -} - -void WorldSession::HandleClassTalentsDeleteConfig(WorldPackets::Traits::ClassTalentsDeleteConfig const& classTalentsDeleteConfig) -{ - _player->DeleteTraitConfig(classTalentsDeleteConfig.ConfigID); -} - -void WorldSession::HandleClassTalentsSetStarterBuildActive(WorldPackets::Traits::ClassTalentsSetStarterBuildActive const& /*classTalentsSetStarterBuildActive*/) -{ - /* - UF::TraitConfig const* traitConfig = _player->GetTraitConfig(classTalentsSetStarterBuildActive.ConfigID); - if (!traitConfig) - return; - - if (static_cast<TraitConfigType>(*traitConfig->Type) != TraitConfigType::Combat) - return; - - if (!EnumFlag(static_cast<TraitCombatConfigFlags>(*traitConfig->CombatConfigFlags)).HasFlag(TraitCombatConfigFlags::ActiveForSpec)) - return; - - if (classTalentsSetStarterBuildActive.Active) - { - WorldPackets::Traits::TraitConfig newConfigState(*traitConfig); - - auto findFreeLocalIdentifier = [&]() - { - int32 index = 1; - while (_player->m_activePlayerData->TraitConfigs.FindIndexIf([&](UF::TraitConfig const& traitConfig) - { - return static_cast<TraitConfigType>(*traitConfig.Type) == TraitConfigType::Combat - && traitConfig.ChrSpecializationID == int32(_player->GetPrimarySpecialization()) - && traitConfig.LocalIdentifier == index; - }) >= 0) - ++index; - - return index; - }; - - TraitMgr::InitializeStarterBuildTraitConfig(newConfigState, _player); - newConfigState.CombatConfigFlags |= TraitCombatConfigFlags::StarterBuild; - newConfigState.LocalIdentifier = findFreeLocalIdentifier(); - - _player->UpdateTraitConfig(std::move(newConfigState), 0, true); - } - else - _player->SetTraitConfigUseStarterBuild(classTalentsSetStarterBuildActive.ConfigID, false); - */ -} - -void WorldSession::HandleClassTalentsSetUsesSharedActionBars(WorldPackets::Traits::ClassTalentsSetUsesSharedActionBars const& classTalentsSetUsesSharedActionBars) -{ - _player->SetTraitConfigUseSharedActionBars(classTalentsSetUsesSharedActionBars.ConfigID, classTalentsSetUsesSharedActionBars.UsesShared, - classTalentsSetUsesSharedActionBars.IsLastSelectedSavedConfig); -} |
