diff options
Diffstat (limited to 'src/server/game/Handlers/VehicleHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/VehicleHandler.cpp | 166 |
1 files changed, 81 insertions, 85 deletions
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index 475aabe01d0..6e78ee62c18 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -24,104 +24,106 @@ #include "ObjectAccessor.h" #include "VehiclePackets.h" -void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData) +void WorldSession::HandleMoveDismissVehicle(WorldPackets::Vehicle::MoveDismissVehicle& moveDismissVehicle) { - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_DISMISS_VEHICLE"); - ObjectGuid vehicleGUID = _player->GetCharmGUID(); - - if (!vehicleGUID) // something wrong here... - { - recvData.rfinish(); // prevent warnings spam + if (vehicleGUID.IsEmpty()) return; - } - MovementInfo mi; - _player->ValidateMovementInfo(&mi); - - _player->m_movementInfo = mi; + _player->ValidateMovementInfo(&moveDismissVehicle.Status); + _player->m_movementInfo = moveDismissVehicle.Status; _player->ExitVehicle(); } -void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData) +void WorldSession::HandleRequestVehiclePrevSeat(WorldPackets::Vehicle::RequestVehiclePrevSeat& /*requestVehiclePrevSeat*/) { - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_CHANGE_VEHICLE_SEATS"); - Unit* vehicle_base = GetPlayer()->GetVehicleBase(); if (!vehicle_base) + return; + + VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer()); + if (!seat->CanSwitchFromSeat()) { - recvData.rfinish(); // prevent warnings spam + TC_LOG_ERROR("network", "HandleRequestVehiclePrevSeat: %s tried to switch seats but current seatflags %u don't permit that.", + GetPlayer()->GetGUID().ToString().c_str(), seat->Flags); return; } + GetPlayer()->ChangeSeat(-1, false); +} + +void WorldSession::HandleRequestVehicleNextSeat(WorldPackets::Vehicle::RequestVehicleNextSeat& /*requestVehicleNextSeat*/) +{ + Unit* vehicle_base = GetPlayer()->GetVehicleBase(); + if (!vehicle_base) + return; + VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer()); if (!seat->CanSwitchFromSeat()) { - recvData.rfinish(); // prevent warnings spam - TC_LOG_ERROR("network", "HandleChangeSeatsOnControlledVehicle, Opcode: %u, %s tried to switch seats but current seatflags %u don't permit that.", - recvData.GetOpcode(), GetPlayer()->GetGUID().ToString().c_str(), seat->Flags); + TC_LOG_ERROR("network", "HandleRequestVehicleNextSeat: %s tried to switch seats but current seatflags %u don't permit that.", + GetPlayer()->GetGUID().ToString().c_str(), seat->Flags); return; } - switch (recvData.GetOpcode()) + GetPlayer()->ChangeSeat(-1, true); +} + +void WorldSession::HandleMoveChangeVehicleSeats(WorldPackets::Vehicle::MoveChangeVehicleSeats& moveChangeVehicleSeats) +{ + Unit* vehicle_base = GetPlayer()->GetVehicleBase(); + if (!vehicle_base) + return; + + VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer()); + if (!seat->CanSwitchFromSeat()) { - case CMSG_REQUEST_VEHICLE_PREV_SEAT: - GetPlayer()->ChangeSeat(-1, false); - break; - case CMSG_REQUEST_VEHICLE_NEXT_SEAT: - GetPlayer()->ChangeSeat(-1, true); - break; - case CMSG_MOVE_CHANGE_VEHICLE_SEATS: - { - MovementInfo movementInfo; - GetPlayer()->ValidateMovementInfo(&movementInfo); - vehicle_base->m_movementInfo = movementInfo; - - ObjectGuid accessory; // = extra.Data.guid; - int8 seatId = -1;//extra.Data.byteData; - - if (vehicle_base->GetGUID() != movementInfo.guid) - return; - - if (!accessory) - GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next - else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory)) - { - if (Vehicle* vehicle = vehUnit->GetVehicleKit()) - if (vehicle->HasEmptySeat(seatId)) - vehUnit->HandleSpellClick(GetPlayer(), seatId); - } - break; - } - case CMSG_REQUEST_VEHICLE_SWITCH_SEAT: - { - ObjectGuid guid; // current vehicle guid - recvData >> guid.ReadAsPacked(); - - int8 seatId; - recvData >> seatId; - - if (vehicle_base->GetGUID() == guid) - GetPlayer()->ChangeSeat(seatId); - else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid)) - if (Vehicle* vehicle = vehUnit->GetVehicleKit()) - if (vehicle->HasEmptySeat(seatId)) - vehUnit->HandleSpellClick(GetPlayer(), seatId); - break; - } - default: - break; + TC_LOG_ERROR("network", "HandleMoveChangeVehicleSeats: %s tried to switch seats but current seatflags %u don't permit that.", + GetPlayer()->GetGUID().ToString().c_str(), seat->Flags); + return; } + + GetPlayer()->ValidateMovementInfo(&moveChangeVehicleSeats.Status); + + if (vehicle_base->GetGUID() != moveChangeVehicleSeats.Status.guid) + return; + + vehicle_base->m_movementInfo = moveChangeVehicleSeats.Status; + + if (moveChangeVehicleSeats.DstVehicle.IsEmpty()) + GetPlayer()->ChangeSeat(-1, moveChangeVehicleSeats.DstSeatIndex != 255); + else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), moveChangeVehicleSeats.DstVehicle)) + if (Vehicle* vehicle = vehUnit->GetVehicleKit()) + if (vehicle->HasEmptySeat(moveChangeVehicleSeats.DstSeatIndex)) + vehUnit->HandleSpellClick(GetPlayer(), int8(moveChangeVehicleSeats.DstSeatIndex)); } -void WorldSession::HandleEnterPlayerVehicle(WorldPacket& data) +void WorldSession::HandleRequestVehicleSwitchSeat(WorldPackets::Vehicle::RequestVehicleSwitchSeat& requestVehicleSwitchSeat) { - // Read guid - ObjectGuid guid; - data >> guid; + Unit* vehicle_base = GetPlayer()->GetVehicleBase(); + if (!vehicle_base) + return; + + VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer()); + if (!seat->CanSwitchFromSeat()) + { + TC_LOG_ERROR("network", "HandleRequestVehicleSwitchSeat: %s tried to switch seats but current seatflags %u don't permit that.", + GetPlayer()->GetGUID().ToString().c_str(), seat->Flags); + return; + } + + if (vehicle_base->GetGUID() == requestVehicleSwitchSeat.Vehicle) + GetPlayer()->ChangeSeat(int8(requestVehicleSwitchSeat.SeatIndex)); + else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), requestVehicleSwitchSeat.Vehicle)) + if (Vehicle* vehicle = vehUnit->GetVehicleKit()) + if (vehicle->HasEmptySeat(int8(requestVehicleSwitchSeat.SeatIndex))) + vehUnit->HandleSpellClick(GetPlayer(), int8(requestVehicleSwitchSeat.SeatIndex)); +} - if (Player* player = ObjectAccessor::FindPlayer(guid)) +void WorldSession::HandleRideVehicleInteract(WorldPackets::Vehicle::RideVehicleInteract& rideVehicleInteract) +{ + if (Player* player = ObjectAccessor::FindPlayer(rideVehicleInteract.Vehicle)) { if (!player->GetVehicleKit()) return; @@ -134,31 +136,27 @@ void WorldSession::HandleEnterPlayerVehicle(WorldPacket& data) } } -void WorldSession::HandleEjectPassenger(WorldPacket& data) +void WorldSession::HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger& ejectPassenger) { Vehicle* vehicle = _player->GetVehicleKit(); if (!vehicle) { - data.rfinish(); // prevent warnings spam TC_LOG_ERROR("network", "HandleEjectPassenger: %s is not in a vehicle!", GetPlayer()->GetGUID().ToString().c_str()); return; } - ObjectGuid guid; - data >> guid; - - if (guid.IsUnit()) + if (ejectPassenger.Passenger.IsUnit()) { - Unit* unit = ObjectAccessor::GetUnit(*_player, guid); + Unit* unit = ObjectAccessor::GetUnit(*_player, ejectPassenger.Passenger); if (!unit) // creatures can be ejected too from player mounts { - TC_LOG_ERROR("network", "%s tried to eject %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str()); + TC_LOG_ERROR("network", "%s tried to eject %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str()); return; } if (!unit->IsOnVehicle(vehicle->GetBase())) { - TC_LOG_ERROR("network", "%s tried to eject %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str()); + TC_LOG_ERROR("network", "%s tried to eject %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str()); return; } @@ -167,16 +165,14 @@ void WorldSession::HandleEjectPassenger(WorldPacket& data) if (seat->IsEjectable()) unit->ExitVehicle(); else - TC_LOG_ERROR("network", "%s attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str()); + TC_LOG_ERROR("network", "%s attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str()); } else - TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str()); + TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str()); } -void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/) +void WorldSession::HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicleExit& /*requestVehicleExit*/) { - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT"); - if (Vehicle* vehicle = GetPlayer()->GetVehicle()) { if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer())) |