diff options
Diffstat (limited to 'src/server/game/Handlers/VehicleHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/VehicleHandler.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index 6fa40ac789a..ac4472474b3 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -45,8 +45,8 @@ void WorldSession::HandleRequestVehiclePrevSeat(WorldPackets::Vehicle::RequestVe VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer()); if (!seat->CanSwitchFromSeat()) { - TC_LOG_ERROR("network", "HandleRequestVehiclePrevSeat: %s tried to switch seats but current seatflags %u don't permit that.", - GetPlayer()->GetGUID().ToString().c_str(), seat->Flags); + TC_LOG_ERROR("network", "HandleRequestVehiclePrevSeat: {} tried to switch seats but current seatflags {} don't permit that.", + GetPlayer()->GetGUID().ToString(), seat->Flags); return; } @@ -62,8 +62,8 @@ void WorldSession::HandleRequestVehicleNextSeat(WorldPackets::Vehicle::RequestVe VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer()); if (!seat->CanSwitchFromSeat()) { - TC_LOG_ERROR("network", "HandleRequestVehicleNextSeat: %s tried to switch seats but current seatflags %u don't permit that.", - GetPlayer()->GetGUID().ToString().c_str(), seat->Flags); + TC_LOG_ERROR("network", "HandleRequestVehicleNextSeat: {} tried to switch seats but current seatflags {} don't permit that.", + GetPlayer()->GetGUID().ToString(), seat->Flags); return; } @@ -79,8 +79,8 @@ void WorldSession::HandleMoveChangeVehicleSeats(WorldPackets::Vehicle::MoveChang VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer()); if (!seat->CanSwitchFromSeat()) { - TC_LOG_ERROR("network", "HandleMoveChangeVehicleSeats: Player %s tried to switch seats but current seatflags %u don't permit that.", - GetPlayer()->GetGUID().ToString().c_str(), seat->Flags); + TC_LOG_ERROR("network", "HandleMoveChangeVehicleSeats: Player {} tried to switch seats but current seatflags {} don't permit that.", + GetPlayer()->GetGUID().ToString(), seat->Flags); return; } @@ -108,8 +108,8 @@ void WorldSession::HandleRequestVehicleSwitchSeat(WorldPackets::Vehicle::Request VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer()); if (!seat->CanSwitchFromSeat()) { - TC_LOG_ERROR("network", "HandleRequestVehicleSwitchSeat: %s tried to switch seats but current seatflags %u don't permit that.", - GetPlayer()->GetGUID().ToString().c_str(), seat->Flags); + TC_LOG_ERROR("network", "HandleRequestVehicleSwitchSeat: {} tried to switch seats but current seatflags {} don't permit that.", + GetPlayer()->GetGUID().ToString(), seat->Flags); return; } @@ -144,7 +144,7 @@ void WorldSession::HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger& e Vehicle* vehicle = _player->GetVehicleKit(); if (!vehicle) { - TC_LOG_ERROR("network", "HandleEjectPassenger: %s is not in a vehicle!", GetPlayer()->GetGUID().ToString().c_str()); + TC_LOG_ERROR("network", "HandleEjectPassenger: {} is not in a vehicle!", GetPlayer()->GetGUID().ToString()); return; } @@ -153,13 +153,13 @@ void WorldSession::HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger& e Unit* unit = ObjectAccessor::GetUnit(*_player, ejectPassenger.Passenger); if (!unit) // creatures can be ejected too from player mounts { - TC_LOG_ERROR("network", "%s tried to eject %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str()); + TC_LOG_ERROR("network", "{} tried to eject {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString()); return; } if (!unit->IsOnVehicle(vehicle->GetBase())) { - TC_LOG_ERROR("network", "%s tried to eject %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str()); + TC_LOG_ERROR("network", "{} tried to eject {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString()); return; } @@ -168,10 +168,10 @@ void WorldSession::HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger& e if (seat->IsEjectable()) unit->ExitVehicle(); else - TC_LOG_ERROR("network", "Player %s attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str()); + TC_LOG_ERROR("network", "Player {} attempted to eject {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString()); } else - TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str()); + TC_LOG_ERROR("network", "HandleEjectPassenger: {} tried to eject invalid {} ", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString()); } void WorldSession::HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicleExit& /*requestVehicleExit*/) @@ -184,8 +184,8 @@ void WorldSession::HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicl if (itr->second.SeatInfo->CanEnterOrExit()) GetPlayer()->ExitVehicle(); else - TC_LOG_ERROR("network", "Player %s tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.", - GetPlayer()->GetGUID().ToString().c_str(), vehicle->GetVehicleInfo()->SeatID[itr->first], itr->second.SeatInfo->Flags); + TC_LOG_ERROR("network", "Player {} tried to exit vehicle, but seatflags {} (ID: {}) don't permit that.", + GetPlayer()->GetGUID().ToString(), vehicle->GetVehicleInfo()->SeatID[itr->first], itr->second.SeatInfo->Flags); } } } |