diff options
Diffstat (limited to 'src/server/game/Handlers/VehicleHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/VehicleHandler.cpp | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index 8899889e87b..ff277f2607b 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -35,20 +35,15 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData) return; } - uint64 guid; - - recvData.readPackGUID(guid); - MovementInfo mi; - mi.guid = guid; - ReadMovementInfo(recvData, &mi); + _player->ReadMovementInfo(recvData, &mi); _player->m_movementInfo = mi; _player->ExitVehicle(); } -void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) +void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); @@ -76,7 +71,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) case CMSG_REQUEST_VEHICLE_NEXT_SEAT: GetPlayer()->ChangeSeat(-1, true); break; - case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE: + /*case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE: { uint64 guid; // current vehicle guid recvData.readPackGUID(guid); @@ -103,7 +98,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) vehUnit->HandleSpellClick(GetPlayer(), seatId); } break; - } + }*/ case CMSG_REQUEST_VEHICLE_SWITCH_SEAT: { uint64 guid; // current vehicle guid @@ -125,7 +120,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) } } -void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data) +void WorldSession::HandleEnterPlayerVehicle(WorldPacket& data) { // Read guid uint64 guid; @@ -144,7 +139,7 @@ void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data) } } -void WorldSession::HandleEjectPassenger(WorldPacket &data) +void WorldSession::HandleEjectPassenger(WorldPacket& data) { Vehicle* vehicle = _player->GetVehicleKit(); if (!vehicle) |