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path: root/src/server/game/Handlers/VehicleHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/VehicleHandler.cpp')
-rw-r--r--src/server/game/Handlers/VehicleHandler.cpp17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp
index 8899889e87b..ff277f2607b 100644
--- a/src/server/game/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Handlers/VehicleHandler.cpp
@@ -35,20 +35,15 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
return;
}
- uint64 guid;
-
- recvData.readPackGUID(guid);
-
MovementInfo mi;
- mi.guid = guid;
- ReadMovementInfo(recvData, &mi);
+ _player->ReadMovementInfo(recvData, &mi);
_player->m_movementInfo = mi;
_player->ExitVehicle();
}
-void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
+void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
@@ -76,7 +71,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
GetPlayer()->ChangeSeat(-1, true);
break;
- case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
+ /*case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
{
uint64 guid; // current vehicle guid
recvData.readPackGUID(guid);
@@ -103,7 +98,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
vehUnit->HandleSpellClick(GetPlayer(), seatId);
}
break;
- }
+ }*/
case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
{
uint64 guid; // current vehicle guid
@@ -125,7 +120,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
}
}
-void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
+void WorldSession::HandleEnterPlayerVehicle(WorldPacket& data)
{
// Read guid
uint64 guid;
@@ -144,7 +139,7 @@ void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
}
}
-void WorldSession::HandleEjectPassenger(WorldPacket &data)
+void WorldSession::HandleEjectPassenger(WorldPacket& data)
{
Vehicle* vehicle = _player->GetVehicleKit();
if (!vehicle)