diff options
Diffstat (limited to 'src/server/game/Handlers')
| -rw-r--r-- | src/server/game/Handlers/BankHandler.cpp | 172 | ||||
| -rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 134 | ||||
| -rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 25 |
3 files changed, 172 insertions, 159 deletions
diff --git a/src/server/game/Handlers/BankHandler.cpp b/src/server/game/Handlers/BankHandler.cpp new file mode 100644 index 00000000000..8879b4e2532 --- /dev/null +++ b/src/server/game/Handlers/BankHandler.cpp @@ -0,0 +1,172 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "BankPackets.h" +#include "NPCPackets.h" +#include "ObjectMgr.h" +#include "Opcodes.h" +#include "Player.h" +#include "WorldPacket.h" +#include "WorldSession.h" + +void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet) +{ + TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot); + + if (!CanUseBank()) + { + TC_LOG_ERROR("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); + return; + } + + Item* item = _player->GetItemByPos(packet.Bag, packet.Slot); + if (!item) + return; + + ItemPosCountVec dest; + InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, item, NULL); + return; + } + + if (dest.size() == 1 && dest[0].pos == item->GetPos()) + { + _player->SendEquipError(EQUIP_ERR_CANT_SWAP, item, NULL); + return; + } + + _player->RemoveItem(packet.Bag, packet.Slot, true); + _player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount()); + _player->BankItem(dest, item, true); +} + +void WorldSession::HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet) +{ + Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_BANKER); + if (!unit) + { + TC_LOG_ERROR("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str()); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + // set currentBankerGUID for other bank action + + SendShowBank(packet.Unit); +} + +void WorldSession::HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet) +{ + TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot); + + if (!CanUseBank()) + { + TC_LOG_ERROR("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); + return; + } + + Item* item = _player->GetItemByPos(packet.Bag, packet.Slot); + if (!item) + return; + + if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory + { + ItemPosCountVec dest; + InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, item, NULL); + return; + } + + _player->RemoveItem(packet.Bag, packet.Slot, true); + if (Item const* storedItem = _player->StoreItem(dest, item, true)) + _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount()); + + } + else // moving from inventory to bank + { + ItemPosCountVec dest; + InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, item, NULL); + return; + } + + _player->RemoveItem(packet.Bag, packet.Slot, true); + _player->BankItem(dest, item, true); + } +} + +void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& packet) +{ + WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4); + if (!CanUseBank(packet.Guid)) + { + data << uint32(ERR_BANKSLOT_NOTBANKER); + SendPacket(&data); + TC_LOG_ERROR("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", packet.Guid.ToString().c_str()); + return; + } + + uint32 slot = _player->GetBankBagSlotCount(); + + // next slot + ++slot; + + TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot); + + BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); + + if (!slotEntry) + { + data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY); + SendPacket(&data); + return; + } + + uint32 price = slotEntry->Cost; + + if (!_player->HasEnoughMoney(uint64(price))) + { + data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS); + SendPacket(&data); + return; + } + + _player->SetBankBagSlotCount(slot); + _player->ModifyMoney(-int64(price)); + + data << uint32(ERR_BANKSLOT_OK); + SendPacket(&data); + + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); +} + +void WorldSession::SendShowBank(ObjectGuid guid) +{ + m_currentBankerGUID = guid; + WorldPackets::NPC::ShowBank packet; + packet.Guid = guid; + SendPacket(packet.Write()); +} diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index e6803832a56..db7b49521c3 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -741,140 +741,6 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPackets::Item::AutoStoreBag _player->StoreItem(dest, item, true); } -void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_BUY_BANK_SLOT"); - - ObjectGuid guid; - recvPacket >> guid; - - WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4); - if (!CanUseBank(guid)) - { - data << uint32(ERR_BANKSLOT_NOTBANKER); - SendPacket(&data); - TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", guid.ToString().c_str()); - return; - } - - uint32 slot = _player->GetBankBagSlotCount(); - - // next slot - ++slot; - - TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot); - - BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); - - if (!slotEntry) - { - data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY); - SendPacket(&data); - return; - } - - uint32 price = slotEntry->Cost; - - if (!_player->HasEnoughMoney(uint64(price))) - { - data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS); - SendPacket(&data); - return; - } - - _player->SetBankBagSlotCount(slot); - _player->ModifyMoney(-int64(price)); - - data << uint32(ERR_BANKSLOT_OK); - SendPacket(&data); - - _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); -} - -void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOBANK_ITEM"); - uint8 srcbag, srcslot; - - recvPacket >> srcbag >> srcslot; - TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); - - if (!CanUseBank()) - { - TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); - return; - } - - Item* pItem = _player->GetItemByPos(srcbag, srcslot); - if (!pItem) - return; - - ItemPosCountVec dest; - InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pItem, NULL); - return; - } - - if (dest.size() == 1 && dest[0].pos == pItem->GetPos()) - { - _player->SendEquipError(EQUIP_ERR_CANT_SWAP, pItem, NULL); - return; - } - - _player->RemoveItem(srcbag, srcslot, true); - _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); - _player->BankItem(dest, pItem, true); -} - -void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) -{ - TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_BANK_ITEM"); - uint8 srcbag, srcslot; - - recvPacket >> srcbag >> srcslot; - TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); - - if (!CanUseBank()) - { - TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); - return; - } - - Item* pItem = _player->GetItemByPos(srcbag, srcslot); - if (!pItem) - return; - - if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory - { - ItemPosCountVec dest; - InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pItem, NULL); - return; - } - - _player->RemoveItem(srcbag, srcslot, true); - if (Item const* storedItem = _player->StoreItem(dest, pItem, true)) - _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount()); - } - else // moving from inventory to bank - { - ItemPosCountVec dest; - InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pItem, NULL); - return; - } - - _player->RemoveItem(srcbag, srcslot, true); - _player->BankItem(dest, pItem, true); - } -} - void WorldSession::SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId) { WorldPacket data(SMSG_ENCHANTMENT_LOG, (8+8+4+4)); diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 80a2284aa7d..48e752b5d0b 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -73,31 +73,6 @@ void WorldSession::SendTabardVendorActivate(ObjectGuid guid) SendPacket(packet.Write()); } -void WorldSession::HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet) -{ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE"); - - Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_BANKER); - if (!unit) - { - TC_LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str()); - return; - } - - // remove fake death - if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - SendShowBank(packet.Unit); -} - -void WorldSession::SendShowBank(ObjectGuid guid) -{ - WorldPackets::NPC::ShowBank packet; - packet.Guid = guid; - SendPacket(packet.Write()); -} - void WorldSession::SendShowMailBox(ObjectGuid guid) { WorldPacket data(SMSG_SHOW_MAILBOX, 8); |
