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-rw-r--r--src/server/game/Handlers/BankHandler.cpp172
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp134
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp25
3 files changed, 172 insertions, 159 deletions
diff --git a/src/server/game/Handlers/BankHandler.cpp b/src/server/game/Handlers/BankHandler.cpp
new file mode 100644
index 00000000000..8879b4e2532
--- /dev/null
+++ b/src/server/game/Handlers/BankHandler.cpp
@@ -0,0 +1,172 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "BankPackets.h"
+#include "NPCPackets.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+
+void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet)
+{
+ TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
+
+ if (!CanUseBank())
+ {
+ TC_LOG_ERROR("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
+ return;
+ }
+
+ Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
+ if (!item)
+ return;
+
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, item, NULL);
+ return;
+ }
+
+ if (dest.size() == 1 && dest[0].pos == item->GetPos())
+ {
+ _player->SendEquipError(EQUIP_ERR_CANT_SWAP, item, NULL);
+ return;
+ }
+
+ _player->RemoveItem(packet.Bag, packet.Slot, true);
+ _player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount());
+ _player->BankItem(dest, item, true);
+}
+
+void WorldSession::HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet)
+{
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_BANKER);
+ if (!unit)
+ {
+ TC_LOG_ERROR("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ // set currentBankerGUID for other bank action
+
+ SendShowBank(packet.Unit);
+}
+
+void WorldSession::HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet)
+{
+ TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
+
+ if (!CanUseBank())
+ {
+ TC_LOG_ERROR("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
+ return;
+ }
+
+ Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
+ if (!item)
+ return;
+
+ if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
+ {
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, item, NULL);
+ return;
+ }
+
+ _player->RemoveItem(packet.Bag, packet.Slot, true);
+ if (Item const* storedItem = _player->StoreItem(dest, item, true))
+ _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
+
+ }
+ else // moving from inventory to bank
+ {
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, item, NULL);
+ return;
+ }
+
+ _player->RemoveItem(packet.Bag, packet.Slot, true);
+ _player->BankItem(dest, item, true);
+ }
+}
+
+void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& packet)
+{
+ WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
+ if (!CanUseBank(packet.Guid))
+ {
+ data << uint32(ERR_BANKSLOT_NOTBANKER);
+ SendPacket(&data);
+ TC_LOG_ERROR("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", packet.Guid.ToString().c_str());
+ return;
+ }
+
+ uint32 slot = _player->GetBankBagSlotCount();
+
+ // next slot
+ ++slot;
+
+ TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot);
+
+ BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
+
+ if (!slotEntry)
+ {
+ data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
+ SendPacket(&data);
+ return;
+ }
+
+ uint32 price = slotEntry->Cost;
+
+ if (!_player->HasEnoughMoney(uint64(price)))
+ {
+ data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
+ SendPacket(&data);
+ return;
+ }
+
+ _player->SetBankBagSlotCount(slot);
+ _player->ModifyMoney(-int64(price));
+
+ data << uint32(ERR_BANKSLOT_OK);
+ SendPacket(&data);
+
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
+}
+
+void WorldSession::SendShowBank(ObjectGuid guid)
+{
+ m_currentBankerGUID = guid;
+ WorldPackets::NPC::ShowBank packet;
+ packet.Guid = guid;
+ SendPacket(packet.Write());
+}
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index e6803832a56..db7b49521c3 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -741,140 +741,6 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPackets::Item::AutoStoreBag
_player->StoreItem(dest, item, true);
}
-void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_BUY_BANK_SLOT");
-
- ObjectGuid guid;
- recvPacket >> guid;
-
- WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
- if (!CanUseBank(guid))
- {
- data << uint32(ERR_BANKSLOT_NOTBANKER);
- SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
- return;
- }
-
- uint32 slot = _player->GetBankBagSlotCount();
-
- // next slot
- ++slot;
-
- TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot);
-
- BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
-
- if (!slotEntry)
- {
- data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
- SendPacket(&data);
- return;
- }
-
- uint32 price = slotEntry->Cost;
-
- if (!_player->HasEnoughMoney(uint64(price)))
- {
- data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
- SendPacket(&data);
- return;
- }
-
- _player->SetBankBagSlotCount(slot);
- _player->ModifyMoney(-int64(price));
-
- data << uint32(ERR_BANKSLOT_OK);
- SendPacket(&data);
-
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
-}
-
-void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOBANK_ITEM");
- uint8 srcbag, srcslot;
-
- recvPacket >> srcbag >> srcslot;
- TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
-
- if (!CanUseBank())
- {
- TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
- return;
- }
-
- Item* pItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pItem)
- return;
-
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
-
- if (dest.size() == 1 && dest[0].pos == pItem->GetPos())
- {
- _player->SendEquipError(EQUIP_ERR_CANT_SWAP, pItem, NULL);
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
- _player->BankItem(dest, pItem, true);
-}
-
-void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_BANK_ITEM");
- uint8 srcbag, srcslot;
-
- recvPacket >> srcbag >> srcslot;
- TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
-
- if (!CanUseBank())
- {
- TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
- return;
- }
-
- Item* pItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pItem)
- return;
-
- if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
- {
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- if (Item const* storedItem = _player->StoreItem(dest, pItem, true))
- _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
- }
- else // moving from inventory to bank
- {
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->BankItem(dest, pItem, true);
- }
-}
-
void WorldSession::SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId)
{
WorldPacket data(SMSG_ENCHANTMENT_LOG, (8+8+4+4));
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 80a2284aa7d..48e752b5d0b 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -73,31 +73,6 @@ void WorldSession::SendTabardVendorActivate(ObjectGuid guid)
SendPacket(packet.Write());
}
-void WorldSession::HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE");
-
- Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_BANKER);
- if (!unit)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
- return;
- }
-
- // remove fake death
- if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
-
- SendShowBank(packet.Unit);
-}
-
-void WorldSession::SendShowBank(ObjectGuid guid)
-{
- WorldPackets::NPC::ShowBank packet;
- packet.Guid = guid;
- SendPacket(packet.Write());
-}
-
void WorldSession::SendShowMailBox(ObjectGuid guid)
{
WorldPacket data(SMSG_SHOW_MAILBOX, 8);