diff options
Diffstat (limited to 'src/server/game/Handlers')
| -rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 43 | ||||
| -rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Handlers/QueryHandler.cpp | 2 |
5 files changed, 27 insertions, 28 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 10395673a2f..7485fdc68a2 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -478,7 +478,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) if (price < auction->buyout || auction->buyout == 0) { - if (auction->bidder > 0) + if (auction->bidder) { if (auction->bidder == player->GetGUID().GetCounter()) player->ModifyMoney(-int64(price - auction->bid)); @@ -568,7 +568,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) Item* pItem = sAuctionMgr->GetAItem(auction->itemGUIDLow); if (pItem) { - if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid + if (auction->bidder) // If we have a bidder, we have to send him the money he paid { uint32 auctionCut = auction->GetAuctionCut(); if (!player->HasEnoughMoney((uint64)auctionCut)) //player doesn't have enough money, maybe message needed diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 282ccfb8906..5fcf8139ea1 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -72,7 +72,7 @@ void WorldSession::SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTy void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) { - uint32 bgTypeId_; + ObjectGuid::LowType bgTypeId_; uint32 instanceId; uint8 asGroup; bool isPremade = false; diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index d20aa950d3e..9a7c2fcea16 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -67,7 +67,7 @@ bool LoginQueryHolder::Initialize() SetSize(MAX_PLAYER_LOGIN_QUERY); bool res = true; - uint64 lowGuid = m_guid.GetCounter(); + ObjectGuid::LowType lowGuid = m_guid.GetCounter(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); stmt->setUInt32(0, lowGuid); @@ -82,7 +82,7 @@ bool LoginQueryHolder::Initialize() res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL); @@ -122,7 +122,7 @@ bool LoginQueryHolder::Initialize() res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT); @@ -149,7 +149,7 @@ bool LoginQueryHolder::Initialize() if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt); } @@ -162,11 +162,11 @@ bool LoginQueryHolder::Initialize() res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS); @@ -174,11 +174,11 @@ bool LoginQueryHolder::Initialize() res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS); @@ -190,7 +190,7 @@ bool LoginQueryHolder::Initialize() res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS); @@ -198,11 +198,11 @@ bool LoginQueryHolder::Initialize() res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW); @@ -1235,22 +1235,21 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu Field* fields = result->Fetch(); - uint32 guidLow = fields[0].GetUInt32(); - std::string oldName = fields[1].GetString(); + std::string oldName = fields[0].GetString(); // Update name and at_login flag in the db PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME); stmt->setString(0, renameInfo->Name); stmt->setUInt16(1, AT_LOGIN_RENAME); - stmt->setUInt32(2, guidLow); + stmt->setUInt32(2, renameInfo->Guid.GetCounter()); CharacterDatabase.Execute(stmt); // Removed declined name from db stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME); - stmt->setUInt32(0, guidLow); + stmt->setUInt64(0, renameInfo->Guid.GetCounter()); CharacterDatabase.Execute(stmt); @@ -1321,11 +1320,11 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); - stmt->setUInt32(0, guid.GetCounter()); + stmt->setUInt64(0, guid.GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME); - stmt->setUInt32(0, guid.GetCounter()); + stmt->setUInt64(0, guid.GetCounter()); for (uint8 i = 0; i < 5; i++) stmt->setString(i+1, declinedname.name[i]); @@ -1518,7 +1517,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME); - stmt->setUInt32(0, customizeInfo.Guid.GetCounter()); + stmt->setUInt64(0, customizeInfo.Guid.GetCounter()); trans->Append(stmt); @@ -1670,7 +1669,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) >> factionChangeInfo.Face >> factionChangeInfo.Race; - uint32 lowGuid = factionChangeInfo.Guid.GetCounter(); + ObjectGuid::LowType lowGuid = factionChangeInfo.Guid.GetCounter(); // get the players old (at this moment current) race CharacterNameData const* nameData = sWorld->GetCharacterNameData(factionChangeInfo.Guid); @@ -1770,7 +1769,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); - stmt->setUInt32(0, lowGuid); + stmt->setUInt64(0, lowGuid); trans->Append(stmt); sWorld->UpdateCharacterNameData(factionChangeInfo.Guid, factionChangeInfo.Name, factionChangeInfo.Gender, factionChangeInfo.Race); @@ -1974,13 +1973,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); - stmt->setUInt32(1, lowGuid); + stmt->setUInt64(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT); stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); - stmt->setUInt32(2, lowGuid); + stmt->setUInt64(2, lowGuid); trans->Append(stmt); } diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 27342174a23..36d96b46983 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -526,8 +526,8 @@ void WorldSession::HandleRequestCemeteryList(WorldPacket& /*recvPacket*/) if (graveyardIds.empty()) { - TC_LOG_DEBUG("network", "No graveyards found for zone %u for player %u (team %u) in CMSG_REQUEST_CEMETERY_LIST", - zoneId, m_GUIDLow, team); + TC_LOG_DEBUG("network", "No graveyards found for zone %u for %s (team %u) in CMSG_REQUEST_CEMETERY_LIST", + zoneId, _player->GetGUID().ToString().c_str(), team); return; } diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index 84f117a0000..48b61d757d3 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -431,7 +431,7 @@ void WorldSession::HandleQuestNPCQuery(WorldPacket& recvData) if (!sObjectMgr->GetQuestTemplate(questId)) { - TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUEST_NPC_QUERY by player %u", questId, m_GUIDLow); + TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUEST_NPC_QUERY by %s", questId, _player->GetGUID().ToString().c_str()); continue; } |
