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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp70
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp2
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp18
3 files changed, 32 insertions, 58 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index a2e6f4b0340..42db4f42953 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -29,6 +29,7 @@
#include "ClientConfigPackets.h"
#include "Common.h"
#include "DatabaseEnv.h"
+#include "EquipmentSetPackets.h"
#include "Group.h"
#include "Guild.h"
#include "GuildFinderMgr.h"
@@ -857,6 +858,16 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
/// Send FeatureSystemStatus
{
WorldPackets::System::FeatureSystemStatus features;
+
+ /// START OF DUMMY VALUES
+ features.ComplaintStatus = 2;
+ features.ScrollOfResurrectionRequestsRemaining = 1;
+ features.ScrollOfResurrectionMaxRequestsPerDay = 1;
+ features.CfgRealmID = 2;
+ features.CfgRealmRecID = 0;
+ features.VoiceEnabled = true;
+ /// END OF DUMMY VALUES
+
features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED);
features.BpayStoreEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED);
@@ -1525,59 +1536,36 @@ void WorldSession::HandleCharCustomizeCallback(PreparedQueryResult result, World
GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), customizeInfo->CharGUID.ToString().c_str(), customizeInfo->CharName.c_str());
}
-void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData)
+void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& packet)
{
TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
- uint64 setGuid;
- recvData.ReadPackedUInt64(setGuid);
-
- uint32 index;
- recvData >> index;
- if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
+ if (packet.Set.SetID >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
return;
- std::string name;
- recvData >> name;
-
- std::string iconName;
- recvData >> iconName;
-
- EquipmentSet eqSet;
-
- eqSet.Guid = setGuid;
- eqSet.Name = name;
- eqSet.IconName = iconName;
- eqSet.state = EQUIPMENT_SET_NEW;
-
- ObjectGuid ignoredItemGuid;
- ignoredItemGuid.SetRawValue(0, 1);
-
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
- ObjectGuid itemGuid;
- recvData >> itemGuid.ReadAsPacked();
-
- // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
- if (itemGuid == ignoredItemGuid)
+ if (!(packet.Set.IgnoreMask & (1 << i)))
{
- // ignored slots saved as bit mask because we have no free special values for Items[i]
- eqSet.IgnoreMask |= 1 << i;
- continue;
- }
-
- Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ ObjectGuid const& itemGuid = packet.Set.Pieces[i];
- if (!item && !itemGuid.IsEmpty()) // cheating check 1
- return;
+ Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (item && item->GetGUID() != itemGuid) // cheating check 2
- return;
+ /// cheating check 1 (item equipped but sent empty guid)
+ if (!item && !itemGuid.IsEmpty())
+ return;
- eqSet.Items[i] = itemGuid.GetCounter();
+ /// cheating check 2 (sent guid does not match equipped item)
+ if (item && item->GetGUID() != itemGuid)
+ return;
+ }
+ else
+ packet.Set.Pieces[i].Clear();
}
- _player->SetEquipmentSet(index, eqSet);
+ packet.Set.IgnoreMask &= 0x7FFFF; /// clear invalid bits (i > EQUIPMENT_SLOT_END)
+
+ _player->SetEquipmentSet(std::move(packet.Set));
}
void WorldSession::HandleEquipmentSetDelete(WorldPacket& recvData)
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index c877a2a19b5..a2485d7854b 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -650,7 +650,7 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
WorldPackets::Chat::Chat packet;
ChatHandler::BuildChatPacket(&packet, CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName());
- player->GetSession()->SendPacket(packet.Write());
+ player->SendDirectMessage(packet.Write());
}
void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index e259af0b604..f591a5fa988 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -642,14 +642,10 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::Ques
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
- uint32 count = 0;
-
WorldPackets::Quest::QuestGiverStatusMultiple response;
for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
- uint32 questStatus = DIALOG_STATUS_NONE;
-
if (itr->IsAnyTypeCreature())
{
// need also pet quests case support
@@ -659,12 +655,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::Ques
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
- questStatus = _player->GetQuestDialogStatus(questgiver);
-
- WorldPackets::Quest::QuestGiverInfo info;
- info.Guid = questgiver->GetGUID();
- info.Status = questStatus;
- response.QuestGiver.push_back(info);
+ response.QuestGiver.emplace_back(questgiver->GetGUID(), _player->GetQuestDialogStatus(questgiver));
}
else if (itr->IsGameObject())
{
@@ -672,12 +663,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::Ques
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
- questStatus = _player->GetQuestDialogStatus(questgiver);
-
- WorldPackets::Quest::QuestGiverInfo info;
- info.Guid = questgiver->GetGUID();
- info.Status = questStatus;
- response.QuestGiver.push_back(info);
+ response.QuestGiver.emplace_back(questgiver->GetGUID(), _player->GetQuestDialogStatus(questgiver));
}
}