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Diffstat (limited to 'src/server/game/HomeMovementGenerator.cpp')
-rw-r--r-- | src/server/game/HomeMovementGenerator.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/server/game/HomeMovementGenerator.cpp b/src/server/game/HomeMovementGenerator.cpp new file mode 100644 index 00000000000..54fbc34cf32 --- /dev/null +++ b/src/server/game/HomeMovementGenerator.cpp @@ -0,0 +1,92 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "HomeMovementGenerator.h" +#include "Creature.h" +#include "CreatureAI.h" +#include "Traveller.h" +#include "DestinationHolderImp.h" +#include "WorldPacket.h" + +void +HomeMovementGenerator<Creature>::Initialize(Creature & owner) +{ + float x, y, z; + owner.GetHomePosition(x, y, z, ori); + owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + owner.addUnitState(UNIT_STAT_EVADE); + _setTargetLocation(owner); +} + +void +HomeMovementGenerator<Creature>::Reset(Creature &) +{ +} + +void +HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) +{ + if (!&owner) + return; + + if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + return; + + float x, y, z; + owner.GetHomePosition(x, y, z, ori); + + CreatureTraveller traveller(owner); + + uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z); + modifyTravelTime(travel_time); + owner.clearUnitState(UNIT_STAT_ALL_STATE); +} + +bool +HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff) +{ + CreatureTraveller traveller(owner); + i_destinationHolder.UpdateTraveller(traveller, time_diff); + + if (time_diff > i_travel_timer) + { + owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + + // restore orientation of not moving creature at returning to home + if (owner.GetDefaultMovementType() == IDLE_MOTION_TYPE) + { + //sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); + owner.SetOrientation(ori); + WorldPacket packet; + owner.BuildHeartBeatMsg(&packet); + owner.SendMessageToSet(&packet, false); + } + + owner.clearUnitState(UNIT_STAT_EVADE); + owner.AI()->JustReachedHome(); + return false; + } + + i_travel_timer -= time_diff; + + return true; +} + + |