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Diffstat (limited to 'src/server/game/HomeMovementGenerator.cpp')
-rw-r--r--src/server/game/HomeMovementGenerator.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/server/game/HomeMovementGenerator.cpp b/src/server/game/HomeMovementGenerator.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "HomeMovementGenerator.h"
+#include "Creature.h"
+#include "CreatureAI.h"
+#include "Traveller.h"
+#include "DestinationHolderImp.h"
+#include "WorldPacket.h"
+
+void
+HomeMovementGenerator<Creature>::Initialize(Creature & owner)
+{
+ float x, y, z;
+ owner.GetHomePosition(x, y, z, ori);
+ owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ owner.addUnitState(UNIT_STAT_EVADE);
+ _setTargetLocation(owner);
+}
+
+void
+HomeMovementGenerator<Creature>::Reset(Creature &)
+{
+}
+
+void
+HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
+{
+ if (!&owner)
+ return;
+
+ if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ return;
+
+ float x, y, z;
+ owner.GetHomePosition(x, y, z, ori);
+
+ CreatureTraveller traveller(owner);
+
+ uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z);
+ modifyTravelTime(travel_time);
+ owner.clearUnitState(UNIT_STAT_ALL_STATE);
+}
+
+bool
+HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff)
+{
+ CreatureTraveller traveller(owner);
+ i_destinationHolder.UpdateTraveller(traveller, time_diff);
+
+ if (time_diff > i_travel_timer)
+ {
+ owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+
+ // restore orientation of not moving creature at returning to home
+ if (owner.GetDefaultMovementType() == IDLE_MOTION_TYPE)
+ {
+ //sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
+ owner.SetOrientation(ori);
+ WorldPacket packet;
+ owner.BuildHeartBeatMsg(&packet);
+ owner.SendMessageToSet(&packet, false);
+ }
+
+ owner.clearUnitState(UNIT_STAT_EVADE);
+ owner.AI()->JustReachedHome();
+ return false;
+ }
+
+ i_travel_timer -= time_diff;
+
+ return true;
+}
+
+