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Diffstat (limited to 'src/server/game/IdleMovementGenerator.cpp')
| -rw-r--r-- | src/server/game/IdleMovementGenerator.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/server/game/IdleMovementGenerator.cpp b/src/server/game/IdleMovementGenerator.cpp new file mode 100644 index 00000000000..54d9ad16f7d --- /dev/null +++ b/src/server/game/IdleMovementGenerator.cpp @@ -0,0 +1,114 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "IdleMovementGenerator.h" +#include "CreatureAI.h" +#include "Creature.h" + +IdleMovementGenerator si_idleMovement; + +// StopMoving is needed to make unit stop if its last movement generator expires +// But it should not be sent otherwise there are many redundent packets +void IdleMovementGenerator::Initialize(Unit &owner) +{ + if (owner.hasUnitState(UNIT_STAT_MOVE)) + owner.StopMoving(); +} + +void +IdleMovementGenerator::Reset(Unit& owner) +{ + if (owner.hasUnitState(UNIT_STAT_MOVE)) + owner.StopMoving(); +} + +void RotateMovementGenerator::Initialize(Unit& owner) +{ + if (owner.hasUnitState(UNIT_STAT_MOVE)) + owner.StopMoving(); + + if (owner.getVictim()) + owner.SetInFront(owner.getVictim()); + + owner.addUnitState(UNIT_STAT_ROTATING); + + owner.AttackStop(); +} + +bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) +{ + float angle = owner.GetOrientation(); + if (m_direction == ROTATE_DIRECTION_LEFT) + { + angle += (float)diff * M_PI * 2 / m_maxDuration; + while (angle >= M_PI * 2) angle -= M_PI * 2; + } + else + { + angle -= (float)diff * M_PI * 2 / m_maxDuration; + while (angle < 0) angle += M_PI * 2; + } + owner.SetOrientation(angle); + owner.SendMovementFlagUpdate(); // this is a hack. we do not have anything correct to send in the beginning + + if (m_duration > diff) + m_duration -= diff; + else + return false; + + return true; +} + +void RotateMovementGenerator::Finalize(Unit &unit) +{ + unit.clearUnitState(UNIT_STAT_ROTATING); + if (unit.GetTypeId() == TYPEID_UNIT) + unit.ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0); +} + +void +DistractMovementGenerator::Initialize(Unit& owner) +{ + owner.addUnitState(UNIT_STAT_DISTRACTED); +} + +void +DistractMovementGenerator::Finalize(Unit& owner) +{ + owner.clearUnitState(UNIT_STAT_DISTRACTED); +} + +bool +DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff) +{ + if (time_diff > m_timer) + return false; + + m_timer -= time_diff; + return true; +} + +void +AssistanceDistractMovementGenerator::Finalize(Unit &unit) +{ + unit.clearUnitState(UNIT_STAT_DISTRACTED); + unit.ToCreature()->SetReactState(REACT_AGGRESSIVE); +} + |
