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path: root/src/server/game/Instances/InstanceLockMgr.cpp
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Diffstat (limited to 'src/server/game/Instances/InstanceLockMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceLockMgr.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Instances/InstanceLockMgr.cpp b/src/server/game/Instances/InstanceLockMgr.cpp
index 1e2eb22cbe6..3b66f39eadc 100644
--- a/src/server/game/Instances/InstanceLockMgr.cpp
+++ b/src/server/game/Instances/InstanceLockMgr.cpp
@@ -455,14 +455,12 @@ std::pair<InstanceResetTimePoint, InstanceResetTimePoint> InstanceLockMgr::Updat
return { InstanceResetTimePoint::min(), InstanceResetTimePoint::min() };
}
-#include "Config.h"
-
InstanceResetTimePoint InstanceLockMgr::GetNextResetTime(MapDb2Entries const& entries)
{
tm dateTime = *GameTime::GetDateAndTime();
dateTime.tm_sec = 0;
dateTime.tm_min = 0;
- int32 resetHour = sConfigMgr->GetIntDefault("ResetSchedule.DailyHour", 9);
+ int32 resetHour = sWorld->getIntConfig(CONFIG_RESET_SCHEDULE_HOUR);
switch (entries.MapDifficulty->ResetInterval)
{
case MAP_DIFFICULTY_RESET_DAILY:
@@ -475,7 +473,7 @@ InstanceResetTimePoint InstanceLockMgr::GetNextResetTime(MapDb2Entries const& en
}
case MAP_DIFFICULTY_RESET_WEEKLY:
{
- int32 resetDay = sConfigMgr->GetIntDefault("ResetSchedule.WeeklyDay", 2);
+ int32 resetDay = sWorld->getIntConfig(CONFIG_RESET_SCHEDULE_WEEK_DAY);
int32 daysAdjust = resetDay - dateTime.tm_wday;
if (dateTime.tm_wday > resetDay || (dateTime.tm_wday == resetDay && dateTime.tm_hour >= resetHour))
daysAdjust += 7; // passed it for current week, grab time from next week