diff options
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 09149f1b281..d6a4af533f5 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -219,7 +219,7 @@ bool InstanceSave::UnloadIfEmpty() return true; } -void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...) +void InstanceSaveManager::_DelHelper(const char *fields, const char *table, const char *queryTail,...) { Tokens fieldTokens = StrSplit(fields, ", "); ASSERT(fieldTokens.size() != 0); @@ -230,7 +230,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const vsnprintf(szQueryTail, MAX_QUERY_LEN, queryTail, ap); va_end(ap); - QueryResult_AutoPtr result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail); + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail); if (result) { do @@ -243,7 +243,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const db.escape_string(fieldValue); ss << (i != 0 ? " AND " : "") << fieldTokens[i] << " = '" << fieldValue << "'"; } - db.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str()); + CharacterDatabase.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str()); } while (result->NextRow()); } } @@ -257,15 +257,15 @@ void InstanceSaveManager::CleanupInstances() sInstanceSaveMgr.LoadResetTimes(); // clean character/group - instance binds with invalid group/characters - _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL"); - _DelHelper(CharacterDatabase, "group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL"); + _DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL"); + _DelHelper("group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL"); // clean instances that do not have any players or groups bound to them - _DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL"); + _DelHelper("id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL"); // clean invalid instance references in other tables - _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL"); - _DelHelper(CharacterDatabase, "guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL"); + _DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL"); + _DelHelper("guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL"); // creature_respawn and gameobject_respawn are in another database // first, obtain total instance set @@ -477,7 +477,7 @@ void InstanceSaveManager::LoadResetTimes() // clean expired instances, references to them will be deleted in CleanupInstances // must be done before calculating new reset times - _DelHelper(CharacterDatabase, "id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now); + _DelHelper("id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now); // calculate new global reset times for expired instances and those that have never been reset yet // add the global reset times to the priority queue |