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Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 09149f1b281..d6a4af533f5 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -219,7 +219,7 @@ bool InstanceSave::UnloadIfEmpty()
return true;
}
-void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...)
+void InstanceSaveManager::_DelHelper(const char *fields, const char *table, const char *queryTail,...)
{
Tokens fieldTokens = StrSplit(fields, ", ");
ASSERT(fieldTokens.size() != 0);
@@ -230,7 +230,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
vsnprintf(szQueryTail, MAX_QUERY_LEN, queryTail, ap);
va_end(ap);
- QueryResult_AutoPtr result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
if (result)
{
do
@@ -243,7 +243,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
db.escape_string(fieldValue);
ss << (i != 0 ? " AND " : "") << fieldTokens[i] << " = '" << fieldValue << "'";
}
- db.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str());
+ CharacterDatabase.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str());
} while (result->NextRow());
}
}
@@ -257,15 +257,15 @@ void InstanceSaveManager::CleanupInstances()
sInstanceSaveMgr.LoadResetTimes();
// clean character/group - instance binds with invalid group/characters
- _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
- _DelHelper(CharacterDatabase, "group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL");
+ _DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
+ _DelHelper("group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL");
// clean instances that do not have any players or groups bound to them
- _DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL");
+ _DelHelper("id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL");
// clean invalid instance references in other tables
- _DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
- _DelHelper(CharacterDatabase, "guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
+ _DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
+ _DelHelper("guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
// creature_respawn and gameobject_respawn are in another database
// first, obtain total instance set
@@ -477,7 +477,7 @@ void InstanceSaveManager::LoadResetTimes()
// clean expired instances, references to them will be deleted in CleanupInstances
// must be done before calculating new reset times
- _DelHelper(CharacterDatabase, "id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now);
+ _DelHelper("id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now);
// calculate new global reset times for expired instances and those that have never been reset yet
// add the global reset times to the priority queue