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Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index a6690a7e0b3..e37e6847bdd 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -161,6 +161,12 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
}
}
+void InstanceSaveManager::UnloadInstanceSave(uint32 InstanceId)
+{
+ if (InstanceSave* save = GetInstanceSave(InstanceId))
+ save->UnloadIfEmpty();
+}
+
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset)
: m_resetTime(resetTime), m_instanceid(InstanceId), m_mapid(MapId),
m_difficulty(difficulty), m_canReset(canReset), m_toDelete(false) { }
@@ -232,6 +238,11 @@ bool InstanceSave::UnloadIfEmpty()
{
if (m_playerList.empty() && m_groupList.empty())
{
+ // don't remove the save if there are still players inside the map
+ if (Map* map = sMapMgr->FindMap(GetMapId(), GetInstanceId()))
+ if (map->HavePlayers())
+ return true;
+
if (!sInstanceSaveMgr->lock_instLists)
sInstanceSaveMgr->RemoveInstanceSave(GetInstanceId());