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Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 74ee9ef4c37..1617a2008bd 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -269,8 +269,8 @@ void InstanceSaveManager::LoadInstances()
CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
// Delete invalid references to instance
- CharacterDatabase.DirectExecute("DELETE tmp.* FROM creature_respawn AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
- CharacterDatabase.DirectExecute("DELETE tmp.* FROM gameobject_respawn AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
+ CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_INSTANCE_CREATURE_RESPAWNS));
+ CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_INSTANCE_GO_RESPAWNS));
CharacterDatabase.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
CharacterDatabase.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
@@ -335,8 +335,7 @@ void InstanceSaveManager::LoadResetTimes()
while (result->NextRow());
// update reset time for normal instances with the max creature respawn time + X hours
- result = CharacterDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
- if (result)
+ if (PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_GET_MAX_CREATURE_RESPAWNS)))
{
do
{