diff options
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 74ee9ef4c37..1617a2008bd 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -269,8 +269,8 @@ void InstanceSaveManager::LoadInstances() CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL"); // Delete invalid references to instance - CharacterDatabase.DirectExecute("DELETE tmp.* FROM creature_respawn AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL"); - CharacterDatabase.DirectExecute("DELETE tmp.* FROM gameobject_respawn AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL"); + CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_INSTANCE_CREATURE_RESPAWNS)); + CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_INSTANCE_GO_RESPAWNS)); CharacterDatabase.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL"); CharacterDatabase.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL"); @@ -335,8 +335,7 @@ void InstanceSaveManager::LoadResetTimes() while (result->NextRow()); // update reset time for normal instances with the max creature respawn time + X hours - result = CharacterDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance"); - if (result) + if (PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_GET_MAX_CREATURE_RESPAWNS))) { do { |