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path: root/src/server/game/Instances/InstanceSaveMgr.cpp
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Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 57e5818a9ff..7a2368161d8 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -309,11 +309,11 @@ void InstanceSaveManager::LoadResetTimes()
while (result->NextRow());
// update reset time for normal instances with the max creature respawn time + X hours
- if (PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_GET_MAX_CREATURE_RESPAWNS)))
+ if (PreparedQueryResult result2 = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_GET_MAX_CREATURE_RESPAWNS)))
{
do
{
- Field* fields = result->Fetch();
+ Field* fields = result2->Fetch();
uint32 instance = fields[1].GetUInt32();
time_t resettime = time_t(fields[0].GetUInt32() + 2 * HOUR);
InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance);