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path: root/src/server/game/Instances/InstanceSaveMgr.cpp
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Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index a38c039855d..6fc7f499ccf 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -129,7 +129,7 @@ InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid)
{
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, instanceid);
@@ -642,7 +642,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
return;
// delete/promote instance binds from the DB, even if not loaded
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF);
stmt->setUInt16(0, uint16(mapid));