diff options
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 36 |
1 files changed, 14 insertions, 22 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index d67364966d6..dd9001402a0 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -20,8 +20,7 @@ */ #include "Common.h" -#include "Database/SQLStorage.h" - +#include "SQLStorage.h" #include "Player.h" #include "GridNotifiers.h" #include "Log.h" @@ -33,21 +32,14 @@ #include "InstanceSaveMgr.h" #include "Timer.h" #include "GridNotifiersImpl.h" -#include "Config/ConfigEnv.h" -#include "Transports.h" +#include "ConfigEnv.h" +#include "Transport.h" #include "ObjectMgr.h" #include "World.h" #include "Group.h" #include "InstanceData.h" #include "ProgressBar.h" -#include "Policies/Singleton.h" -#include "Policies/SingletonImp.h" - -INSTANTIATE_SINGLETON_1(InstanceSaveManager); -InstanceSaveManager::InstanceSaveManager() : lock_instLists(false) -{ -} InstanceSaveManager::~InstanceSaveManager() { @@ -173,7 +165,7 @@ void InstanceSave::SaveToDB() // save instance data too std::string data; - Map *map = MapManager::Instance().FindMap(GetMapId(),m_instanceid); + Map *map = sMapMgr.FindMap(GetMapId(),m_instanceid); if (map) { assert(map->IsDungeon()); @@ -251,7 +243,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const db.escape_string(fieldValue); ss << (i != 0 ? " AND " : "") << fieldTokens[i] << " = '" << fieldValue << "'"; } - db.DirectPExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str()); + db.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str()); } while (result->NextRow()); } } @@ -297,7 +289,7 @@ void InstanceSaveManager::CleanupInstances() { Field *fields = result->Fetch(); if (InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end()) - WorldDatabase.DirectPExecute("DELETE FROM creature_respawn WHERE instance = '%u'", fields[0].GetUInt32()); + WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", fields[0].GetUInt32()); } while (result->NextRow()); } @@ -310,7 +302,7 @@ void InstanceSaveManager::CleanupInstances() { Field *fields = result->Fetch(); if (InstanceSet.find(fields[0].GetUInt32()) == InstanceSet.end()) - WorldDatabase.DirectPExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", fields[0].GetUInt32()); + WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", fields[0].GetUInt32()); } while (result->NextRow()); } @@ -441,7 +433,7 @@ void InstanceSaveManager::LoadResetTimes() InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance); if (itr != instResetTime.end() && itr->second.second != resettime) { - CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", uint64(resettime), instance); + CharacterDatabase.PExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", uint64(resettime), instance); itr->second.second = resettime; } } @@ -470,14 +462,14 @@ void InstanceSaveManager::LoadResetTimes() if (!mapDiff) { sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty); - CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty); + CharacterDatabase.PExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty); continue; } // update the reset time if the hour in the configs changes uint64 newresettime = (oldresettime / DAY) * DAY + diff; if (oldresettime != newresettime) - CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty); + CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty); SetResetTimeFor(mapid,difficulty,newresettime); } while (result->NextRow()); @@ -508,7 +500,7 @@ void InstanceSaveManager::LoadResetTimes() { // initialize the reset time t = today + period + diff; - CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','%u','"UI64FMTD"')", mapid, difficulty, (uint64)t); + CharacterDatabase.PExecute("INSERT INTO instance_reset VALUES ('%u','%u','"UI64FMTD"')", mapid, difficulty, (uint64)t); } if (t < now) @@ -517,7 +509,7 @@ void InstanceSaveManager::LoadResetTimes() // calculate the next reset time t = (t / DAY) * DAY; t += ((today - t) / period + 1) * period + diff; - CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty= '%u'", (uint64)t, mapid, difficulty); + CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty= '%u'", (uint64)t, mapid, difficulty); } SetResetTimeFor(mapid,difficulty,t); @@ -615,7 +607,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr) void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) { sLog.outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId); - Map *map = (MapInstanced*)MapManager::Instance().CreateBaseMap(mapid); + Map *map = (MapInstanced*)sMapMgr.CreateBaseMap(mapid); if (!map->Instanceable()) return; @@ -679,7 +671,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b } // note: this isn't fast but it's meant to be executed very rarely - Map const *map = MapManager::Instance().CreateBaseMap(mapid); // _not_ include difficulty + Map const *map = sMapMgr.CreateBaseMap(mapid); // _not_ include difficulty MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps(); MapInstanced::InstancedMaps::iterator mitr; for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr) |