diff options
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 6c4d3951c2f..09149f1b281 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -447,7 +447,7 @@ void InstanceSaveManager::LoadResetTimes() } // load the global respawn times for raid/heroic instances - uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; + uint32 diff = sWorld.getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset"); if (result) { @@ -655,7 +655,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b CharacterDatabase.CommitTransaction(trans); // calculate the next reset time - uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; + uint32 diff = sWorld.getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY); if (period < DAY) |