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path: root/src/server/game/Instances/InstanceSaveMgr.cpp
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Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 4822d425d54..011189953ca 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -76,19 +76,19 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
const MapEntry* entry = sMapStore.LookupEntry(mapId);
if (!entry)
{
- sLog.outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
+ sLog->outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
return NULL;
}
if (instanceId == 0)
{
- sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
+ sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
return NULL;
}
if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
- sLog.outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
+ sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
return NULL;
}
@@ -106,7 +106,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
}
}
- sLog.outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
+ sLog->outDebug("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
InstanceSave *save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
if (!load)
@@ -292,8 +292,8 @@ void InstanceSaveManager::CleanupAndPackInstances()
CharacterDatabase.DirectExecute("ALTER TABLE instance DROP COLUMN newid");
// Bake some cookies for click
- sLog.outString(">> Cleaned up and packed instances in %u ms", GetMSTimeDiffToNow(oldMSTime));
- sLog.outString();
+ sLog->outString(">> Cleaned up and packed instances in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
}
void InstanceSaveManager::LoadResetTimes()
@@ -358,7 +358,7 @@ void InstanceSaveManager::LoadResetTimes()
}
// load the global respawn times for raid/heroic instances
- uint32 diff = sWorld.getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
+ uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
if (result)
{
@@ -372,7 +372,7 @@ void InstanceSaveManager::LoadResetTimes()
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff)
{
- sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
+ sLog->outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty);
continue;
}
@@ -404,7 +404,7 @@ void InstanceSaveManager::LoadResetTimes()
continue;
// the reset_delay must be at least one day
- uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
+ uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
if (period < DAY)
period = DAY;
@@ -470,7 +470,7 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev
}
if (itr == m_resetTimeQueue.end())
- sLog.outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
+ sLog->outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
}
}
else
@@ -539,7 +539,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
{
- sLog.outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
+ sLog->outDebug("InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
Map *map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
if (!map->Instanceable())
return;
@@ -572,7 +572,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff || !mapDiff->resetTime)
{
- sLog.outError("InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
+ sLog->outError("InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
return;
}
@@ -593,9 +593,9 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
CharacterDatabase.CommitTransaction(trans);
// calculate the next reset time
- uint32 diff = sWorld.getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
+ uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
- uint32 period = uint32(((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
+ uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
if (period < DAY)
period = DAY;