diff options
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index c28c1639c50..c28f9ed7a8a 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -20,6 +20,7 @@ #include "Config.h" #include "DatabaseEnv.h" #include "DB2Stores.h" +#include "GameTime.h" #include "GridNotifiers.h" #include "GridStates.h" #include "Group.h" @@ -112,7 +113,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance resetTime = GetResetTimeFor(mapId, difficulty); else { - resetTime = time(nullptr) + 2 * HOUR; + resetTime = GameTime::GetGameTime() + 2 * HOUR; // normally this will be removed soon after in InstanceMap::Add, prevent error ScheduleReset(true, resetTime, InstResetEvent(0, mapId, difficulty, instanceId)); } @@ -312,7 +313,7 @@ void InstanceSaveManager::LoadInstances() void InstanceSaveManager::LoadResetTimes() { - time_t now = time(nullptr); + time_t now = GameTime::GetGameTime(); time_t today = (now / DAY) * DAY; // NOTE: Use DirectPExecute for tables that will be queried later @@ -526,12 +527,12 @@ void InstanceSaveManager::ForceGlobalReset(uint32 mapId, Difficulty difficulty) ScheduleReset(false, 0, InstResetEvent(1, mapId, difficulty, 0)); ScheduleReset(false, 0, InstResetEvent(4, mapId, difficulty, 0)); // force global reset on the instance - _ResetOrWarnAll(mapId, difficulty, false, time(nullptr)); + _ResetOrWarnAll(mapId, difficulty, false, GameTime::GetGameTime()); } void InstanceSaveManager::Update() { - time_t now = time(nullptr); + time_t now = GameTime::GetGameTime(); time_t t; while (!m_resetTimeQueue.empty()) @@ -648,7 +649,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b return; TC_LOG_DEBUG("misc", "InstanceSaveManager::ResetOrWarnAll: Processing map %s (%u) on difficulty %u (warn? %u)", mapEntry->MapName[sWorld->GetDefaultDbcLocale()], mapid, uint8(difficulty), warn); - time_t now = time(nullptr); + time_t now = GameTime::GetGameTime(); if (!warn) { |