diff options
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 46bd523f9f2..447dc5c3e5a 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -91,15 +91,15 @@ void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state) switch (state) { case NOT_STARTED: - if (!minion->isAlive()) + if (!minion->IsAlive()) minion->Respawn(); - else if (minion->isInCombat()) + else if (minion->IsInCombat()) minion->AI()->EnterEvadeMode(); break; case IN_PROGRESS: - if (!minion->isAlive()) + if (!minion->IsAlive()) minion->Respawn(); - else if (!minion->getVictim()) + else if (!minion->GetVictim()) minion->AI()->DoZoneInCombat(); break; default: @@ -210,7 +210,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) if (state == DONE) for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) - if ((*i)->isWorldBoss() && (*i)->isAlive()) + if ((*i)->isWorldBoss() && (*i)->IsAlive()) return false; bossInfo->state = state; @@ -297,7 +297,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) if (!lPlayers.isEmpty()) { for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr) - if (Player* player = itr->getSource()) + if (Player* player = itr->GetSource()) player->SendUpdateWorldState(uiStateId, uiStateData); } else @@ -317,7 +317,7 @@ void InstanceScript::DoSendNotifyToInstance(char const* format, ...) vsnprintf(buff, 1024, format, ap); va_end(ap); for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) - if (Player* player = i->getSource()) + if (Player* player = i->GetSource()) if (WorldSession* session = player->GetSession()) session->SendNotification("%s", buff); } @@ -330,7 +330,7 @@ void InstanceScript::DoUpdateAchievementCriteria(AchievementCriteriaTypes type, if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* player = i->getSource()) + if (Player* player = i->GetSource()) player->UpdateAchievementCriteria(type, miscValue1, miscValue2, 0, unit); } @@ -341,7 +341,7 @@ void InstanceScript::DoStartTimedAchievement(AchievementCriteriaTimedTypes type, if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* player = i->getSource()) + if (Player* player = i->GetSource()) player->StartTimedAchievement(type, entry); } @@ -352,7 +352,7 @@ void InstanceScript::DoStopTimedAchievement(AchievementCriteriaTimedTypes type, if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* player = i->getSource()) + if (Player* player = i->GetSource()) player->RemoveTimedAchievement(type, entry); } @@ -364,7 +364,7 @@ void InstanceScript::DoRemoveAurasDueToSpellOnPlayers(uint32 spell) { for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) { - if (Player* player = itr->getSource()) + if (Player* player = itr->GetSource()) { player->RemoveAurasDueToSpell(spell); if (Pet* pet = player->GetPet()) @@ -381,7 +381,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell) if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* player = i->getSource()) + if (Player* player = i->GetSource()) player->CastSpell(player, spell, true); } @@ -456,7 +456,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi Map::PlayerList const& players = instance->GetPlayers(); for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) { - if (Player* player = i->getSource()) + if (Player* player = i->GetSource()) if (Group* grp = player->GetGroup()) if (grp->isLFGGroup()) { @@ -474,6 +474,6 @@ void InstanceScript::UpdatePhasing() Map::PlayerList const& players = instance->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) - if (Player* player = itr->getSource()) + if (Player* player = itr->GetSource()) player->GetPhaseMgr().NotifyConditionChanged(phaseUdateData); } |