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Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 5d207925ece..a4f2ca3737f 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -149,7 +149,7 @@ void InstanceScript::LoadMinionData(MinionData const* data)
++data;
}
- TC_LOG_DEBUG("scripts", "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
+ TC_LOG_DEBUG("scripts", "InstanceScript::LoadMinionData: {} minions loaded.", uint64(minions.size()));
}
void InstanceScript::LoadDoorData(DoorData const* data)
@@ -161,7 +161,7 @@ void InstanceScript::LoadDoorData(DoorData const* data)
++data;
}
- TC_LOG_DEBUG("scripts", "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
+ TC_LOG_DEBUG("scripts", "InstanceScript::LoadDoorData: {} doors loaded.", uint64(doors.size()));
}
void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData)
@@ -172,7 +172,7 @@ void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData c
if (gameObjectData)
LoadObjectData(gameObjectData, _gameObjectInfo);
- TC_LOG_DEBUG("scripts", "InstanceScript::LoadObjectData: " SZFMTD " objects loaded.", _creatureInfo.size() + _gameObjectInfo.size());
+ TC_LOG_DEBUG("scripts", "InstanceScript::LoadObjectData: {} objects loaded.", _creatureInfo.size() + _gameObjectInfo.size());
}
void InstanceScript::LoadObjectData(ObjectData const* data, ObjectInfoMap& objectInfo)
@@ -345,7 +345,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
- TC_LOG_DEBUG("scripts", "InstanceScript: Initialize boss %u state as %s (map %u, %u).", id, GetBossStateName(state), instance->GetId(), instance->GetInstanceId());
+ TC_LOG_DEBUG("scripts", "InstanceScript: Initialize boss {} state as {} (map {}, {}).", id, GetBossStateName(state), instance->GetId(), instance->GetInstanceId());
return false;
}
else
@@ -355,7 +355,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (bossInfo->state == DONE)
{
- TC_LOG_ERROR("map", "InstanceScript: Tried to set instance boss %u state from %s back to %s for map %u, instance id %u. Blocked!", id, GetBossStateName(bossInfo->state), GetBossStateName(state), instance->GetId(), instance->GetInstanceId());
+ TC_LOG_ERROR("map", "InstanceScript: Tried to set instance boss {} state from {} back to {} for map {}, instance id {}. Blocked!", id, GetBossStateName(bossInfo->state), GetBossStateName(state), instance->GetId(), instance->GetInstanceId());
return false;
}
@@ -501,7 +501,7 @@ void InstanceScript::DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime /
go->ResetDoorOrButton();
}
else
- TC_LOG_ERROR("scripts", "InstanceScript: DoUseDoorOrButton can't use gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType());
+ TC_LOG_ERROR("scripts", "InstanceScript: DoUseDoorOrButton can't use gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType());
}
else
TC_LOG_DEBUG("scripts", "InstanceScript: DoUseDoorOrButton failed");
@@ -520,7 +520,7 @@ void InstanceScript::DoCloseDoorOrButton(ObjectGuid guid)
go->ResetDoorOrButton();
}
else
- TC_LOG_ERROR("scripts", "InstanceScript: DoCloseDoorOrButton can't use gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType());
+ TC_LOG_ERROR("scripts", "InstanceScript: DoCloseDoorOrButton can't use gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType());
}
else
TC_LOG_DEBUG("scripts", "InstanceScript: DoCloseDoorOrButton failed");
@@ -537,7 +537,7 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn
case GAMEOBJECT_TYPE_TRAP:
case GAMEOBJECT_TYPE_FISHINGNODE:
// not expect any of these should ever be handled
- TC_LOG_ERROR("scripts", "InstanceScript: DoRespawnGameObject can't respawn gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType());
+ TC_LOG_ERROR("scripts", "InstanceScript: DoRespawnGameObject can't respawn gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType());
return;
default:
break;
@@ -695,7 +695,7 @@ bool InstanceScript::ServerAllowsTwoSideGroups()
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= nullptr*/, uint32 /*miscvalue1*/ /*= 0*/)
{
- TC_LOG_ERROR("misc", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
+ TC_LOG_ERROR("misc", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map {} not have implementation for achievement criteria {}",
instance->GetId(), criteria_id);
return false;
}
@@ -749,7 +749,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
if (encounter->lastEncounterDungeon)
{
dungeonId = encounter->lastEncounterDungeon;
- TC_LOG_DEBUG("lfg", "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u", instance->GetMapName(), instance->GetInstanceId(), encounter->dbcEntry->Name[0], dungeonId);
+ TC_LOG_DEBUG("lfg", "UpdateEncounterState: Instance {} (instanceId {}) completed encounter {}. Credit Dungeon: {}", instance->GetMapName(), instance->GetInstanceId(), encounter->dbcEntry->Name[0], dungeonId);
break;
}
}