diff options
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index edc8cd584f7..b261e31d7aa 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -175,7 +175,7 @@ void InstanceScript::LoadMinionData(MinionData const* data) ++data; } - TC_LOG_DEBUG("scripts", "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size())); + TC_LOG_DEBUG("scripts", "InstanceScript::LoadMinionData: {} minions loaded.", uint64(minions.size())); } void InstanceScript::LoadDoorData(DoorData const* data) @@ -187,7 +187,7 @@ void InstanceScript::LoadDoorData(DoorData const* data) ++data; } - TC_LOG_DEBUG("scripts", "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); + TC_LOG_DEBUG("scripts", "InstanceScript::LoadDoorData: {} doors loaded.", uint64(doors.size())); } void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData) @@ -198,7 +198,7 @@ void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData c if (gameObjectData) LoadObjectData(gameObjectData, _gameObjectInfo); - TC_LOG_DEBUG("scripts", "InstanceScript::LoadObjectData: " SZFMTD " objects loaded.", _creatureInfo.size() + _gameObjectInfo.size()); + TC_LOG_DEBUG("scripts", "InstanceScript::LoadObjectData: {} objects loaded.", _creatureInfo.size() + _gameObjectInfo.size()); } void InstanceScript::LoadObjectData(ObjectData const* data, ObjectInfoMap& objectInfo) @@ -378,7 +378,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) if (bossInfo->state == TO_BE_DECIDED) // loading { bossInfo->state = state; - TC_LOG_DEBUG("scripts", "InstanceScript: Initialize boss %u state as %s (map %u, %u).", id, GetBossStateName(state), instance->GetId(), instance->GetInstanceId()); + TC_LOG_DEBUG("scripts", "InstanceScript: Initialize boss {} state as {} (map {}, {}).", id, GetBossStateName(state), instance->GetId(), instance->GetInstanceId()); return false; } else @@ -388,7 +388,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) if (bossInfo->state == DONE) { - TC_LOG_ERROR("map", "InstanceScript: Tried to set instance boss %u state from %s back to %s for map %u, instance id %u. Blocked!", id, GetBossStateName(bossInfo->state), GetBossStateName(state), instance->GetId(), instance->GetInstanceId()); + TC_LOG_ERROR("map", "InstanceScript: Tried to set instance boss {} state from {} back to {} for map {}, instance id {}. Blocked!", id, GetBossStateName(bossInfo->state), GetBossStateName(state), instance->GetId(), instance->GetInstanceId()); return false; } @@ -566,7 +566,7 @@ void InstanceScript::DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime / go->ResetDoorOrButton(); } else - TC_LOG_ERROR("scripts", "InstanceScript: DoUseDoorOrButton can't use gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType()); + TC_LOG_ERROR("scripts", "InstanceScript: DoUseDoorOrButton can't use gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType()); } else TC_LOG_DEBUG("scripts", "InstanceScript: DoUseDoorOrButton failed"); @@ -585,7 +585,7 @@ void InstanceScript::DoCloseDoorOrButton(ObjectGuid guid) go->ResetDoorOrButton(); } else - TC_LOG_ERROR("scripts", "InstanceScript: DoCloseDoorOrButton can't use gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType()); + TC_LOG_ERROR("scripts", "InstanceScript: DoCloseDoorOrButton can't use gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType()); } else TC_LOG_DEBUG("scripts", "InstanceScript: DoCloseDoorOrButton failed"); @@ -602,7 +602,7 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn case GAMEOBJECT_TYPE_TRAP: case GAMEOBJECT_TYPE_FISHINGNODE: // not expect any of these should ever be handled - TC_LOG_ERROR("scripts", "InstanceScript: DoRespawnGameObject can't respawn gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType()); + TC_LOG_ERROR("scripts", "InstanceScript: DoRespawnGameObject can't respawn gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType()); return; default: break; @@ -740,7 +740,7 @@ DungeonEncounterEntry const* InstanceScript::GetBossDungeonEncounter(Creature co bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= nullptr*/, uint32 /*miscvalue1*/ /*= 0*/) { - TC_LOG_ERROR("misc", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u", + TC_LOG_ERROR("misc", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map {} not have implementation for achievement criteria {}", instance->GetId(), criteria_id); return false; } @@ -855,7 +855,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi if (encounter.lastEncounterDungeon) { dungeonId = encounter.lastEncounterDungeon; - TC_LOG_DEBUG("lfg", "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u", + TC_LOG_DEBUG("lfg", "UpdateEncounterState: Instance {} (instanceId {}) completed encounter {}. Credit Dungeon: {}", instance->GetMapName(), instance->GetInstanceId(), encounter.dbcEntry->Name[sWorld->GetDefaultDbcLocale()], dungeonId); break; } |