diff options
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r-- | src/server/game/Instances/InstanceScript.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index a87779f7f22..c382c8aad83 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -199,7 +199,7 @@ class TC_GAME_API InstanceScript : public ZoneScript // Handle open / close objects // * use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts - // * use HandleGameObject(GUID, boolen, NULL); in any other script + // * use HandleGameObject(GUID, boolen, nullptr); in any other script void HandleGameObject(ObjectGuid guid, bool open, GameObject* go = nullptr); // Change active state of doors or buttons @@ -216,7 +216,7 @@ class TC_GAME_API InstanceScript : public ZoneScript void DoSendNotifyToInstance(char const* format, ...); // Update Achievement Criteria for all players in instance - void DoUpdateCriteria(CriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL); + void DoUpdateCriteria(CriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr); // Start/Stop Timed Achievement Criteria for all players in instance void DoStartCriteriaTimer(CriteriaTimedTypes type, uint32 entry); @@ -234,11 +234,11 @@ class TC_GAME_API InstanceScript : public ZoneScript virtual bool SetBossState(uint32 id, EncounterState state); EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; } static std::string GetBossStateName(uint8 state); - CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; } + CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; } // Achievement criteria additional requirements check // NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType - virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0); + virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = nullptr, uint32 /*miscvalue1*/ = 0); // Checks boss requirements (one boss required to kill other) virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = nullptr) const { return true; } @@ -262,7 +262,7 @@ class TC_GAME_API InstanceScript : public ZoneScript // Get's the current entrance id uint32 GetEntranceLocation() const { return _temporaryEntranceId ? _temporaryEntranceId : _entranceId; } - void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 priority = 0); + void SendEncounterUnit(uint32 type, Unit* unit = nullptr, uint8 priority = 0); void SendEncounterStart(uint32 inCombatResCount = 0, uint32 maxInCombatResCount = 0, uint32 inCombatResChargeRecovery = 0, uint32 nextCombatResChargeTime = 0); void SendEncounterEnd(); |