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-rw-r--r--src/server/game/Instances/InstanceScript.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index c382c8aad83..d9ceabb6189 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -38,6 +38,7 @@ class InstanceMap;
class ModuleReference;
class Player;
class Unit;
+struct InstanceSpawnGroupInfo;
enum CriteriaTypes : uint8;
enum CriteriaTimedTypes : uint8;
enum EncounterCreditType : uint8;
@@ -165,7 +166,10 @@ class TC_GAME_API InstanceScript : public ZoneScript
// KEEPING THIS METHOD ONLY FOR BACKWARD COMPATIBILITY !!!
virtual void Initialize() { }
- // On load
+ // On instance load, exactly ONE of these methods will ALWAYS be called:
+ // if we're starting without any saved instance data
+ virtual void Create();
+ // if we're loading existing instance save data
virtual void Load(char const* data);
// When save is needed, this function generates the data
@@ -300,6 +304,8 @@ class TC_GAME_API InstanceScript : public ZoneScript
virtual void UpdateDoorState(GameObject* door);
void UpdateMinionState(Creature* minion, EncounterState state);
+ void UpdateSpawnGroups();
+
// Exposes private data that should never be modified unless exceptional cases.
// Pay very much attention at how the returned BossInfo data is modified to avoid issues.
BossInfo* GetBossInfo(uint32 id);
@@ -326,6 +332,7 @@ class TC_GAME_API InstanceScript : public ZoneScript
ObjectInfoMap _gameObjectInfo;
ObjectGuidMap _objectGuids;
uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets
+ std::vector<InstanceSpawnGroupInfo> const* const _instanceSpawnGroups;
uint32 _entranceId;
uint32 _temporaryEntranceId;
uint32 _combatResurrectionTimer;