diff options
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r-- | src/server/game/Instances/InstanceScript.h | 70 |
1 files changed, 26 insertions, 44 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 864ee007a5e..55452ebf3c1 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -19,11 +19,11 @@ #ifndef TRINITY_INSTANCE_DATA_H #define TRINITY_INSTANCE_DATA_H -#include <set> #include "ZoneScript.h" -#include "World.h" -#include "ObjectMgr.h" -#include "CreatureAI.h" +#include "Common.h" +#include <map> +#include <memory> +#include <set> #define OUT_SAVE_INST_DATA TC_LOG_DEBUG("scripts", "Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) #define OUT_SAVE_INST_DATA_COMPLETE TC_LOG_DEBUG("scripts", "Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) @@ -31,12 +31,17 @@ #define OUT_LOAD_INST_DATA_COMPLETE TC_LOG_DEBUG("scripts", "Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) #define OUT_LOAD_INST_DATA_FAIL TC_LOG_ERROR("scripts", "Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -class Map; -class Unit; -class Player; -class GameObject; +class AreaBoundary; class Creature; +class GameObject; +class Map; class ModuleReference; +class Player; +class Unit; +class WorldPacket; +enum AchievementCriteriaTypes : uint8; +enum AchievementCriteriaTimedTypes : uint8; +enum EncounterCreditType : uint8; enum EncounterFrameType { @@ -105,6 +110,8 @@ struct ObjectData uint32 type; }; +typedef std::vector<AreaBoundary const*> CreatureBoundary; + struct BossInfo { BossInfo() : state(TO_BE_DECIDED) { } @@ -174,21 +181,15 @@ class TC_GAME_API InstanceScript : public ZoneScript ObjectGuid GetObjectGuid(uint32 type) const; virtual ObjectGuid GetGuidData(uint32 type) const override; - inline Creature* GetCreature(uint32 type) - { - return instance->GetCreature(GetObjectGuid(type)); - } - inline GameObject* GetGameObject(uint32 type) - { - return instance->GetGameObject(GetObjectGuid(type)); - } + Creature* GetCreature(uint32 type); + GameObject* GetGameObject(uint32 type); // Called when a player successfully enters the instance. virtual void OnPlayerEnter(Player* /*player*/) { } // Handle open / close objects // * use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts - // * use HandleGameObject(GUID, boolen, NULL); in any other script + // * use HandleGameObject(GUID, boolen, nullptr); in any other script void HandleGameObject(ObjectGuid guid, bool open, GameObject* go = nullptr); // Change active state of doors or buttons @@ -205,7 +206,7 @@ class TC_GAME_API InstanceScript : public ZoneScript void DoSendNotifyToInstance(char const* format, ...); // Update Achievement Criteria for all players in instance - void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL); + void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr); // Start/Stop Timed Achievement Criteria for all players in instance void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); @@ -218,22 +219,23 @@ class TC_GAME_API InstanceScript : public ZoneScript void DoCastSpellOnPlayers(uint32 spell); // Return wether server allow two side groups or not - bool ServerAllowsTwoSideGroups() { return sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP); } + static bool ServerAllowsTwoSideGroups(); virtual bool SetBossState(uint32 id, EncounterState state); EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; } static std::string GetBossStateName(uint8 state); - CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; } + CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; } // Achievement criteria additional requirements check // NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType - virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0); + virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = nullptr, uint32 /*miscvalue1*/ = 0); // Checks boss requirements (one boss required to kill other) virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = nullptr) const { return true; } // Checks encounter state at kill/spellcast - void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source); + void UpdateEncounterStateForKilledCreature(uint32 creatureId, Unit* source); + void UpdateEncounterStateForSpellCast(uint32 spellId, Unit* source); // Used only during loading void SetCompletedEncountersMask(uint32 newMask) { completedEncounters = newMask; } @@ -241,7 +243,7 @@ class TC_GAME_API InstanceScript : public ZoneScript // Returns completed encounters mask for packets uint32 GetCompletedEncounterMask() const { return completedEncounters; } - void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0); + void SendEncounterUnit(uint32 type, Unit* unit = nullptr, uint8 param1 = 0, uint8 param2 = 0); virtual void FillInitialWorldStates(WorldPacket& /*data*/) { } @@ -281,6 +283,7 @@ class TC_GAME_API InstanceScript : public ZoneScript private: static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo); + void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source); std::vector<char> headers; std::vector<BossInfo> bosses; @@ -297,25 +300,4 @@ class TC_GAME_API InstanceScript : public ZoneScript #endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING }; -template<class AI, class T> -AI* GetInstanceAI(T* obj, char const* scriptName) -{ - if (InstanceMap* instance = obj->GetMap()->ToInstanceMap()) - if (instance->GetInstanceScript()) - if (instance->GetScriptId() == sObjectMgr->GetScriptId(scriptName)) - return new AI(obj); - - return NULL; -} - -template<class AI, class T> -AI* GetInstanceAI(T* obj) -{ - if (InstanceMap* instance = obj->GetMap()->ToInstanceMap()) - if (instance->GetInstanceScript()) - return new AI(obj); - - return NULL; -} - #endif // TRINITY_INSTANCE_DATA_H |