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-rw-r--r--src/server/game/Instances/InstanceSaveMgr.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index 1d753ebaa48..4f1b576cae6 100644
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -24,7 +24,7 @@
#include <ace/Thread_Mutex.h>
#include <list>
#include <map>
-#include "UnorderedMap.h"
+#include <unordered_map>
#include "DatabaseEnv.h"
#include "DBCEnums.h"
#include "ObjectDefines.h"
@@ -140,7 +140,7 @@ class InstanceSave
ACE_Thread_Mutex _lock;
};
-typedef UNORDERED_MAP<uint32 /*PAIR32(map, difficulty)*/, time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
+typedef std::unordered_map<uint32 /*PAIR32(map, difficulty)*/, time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
class InstanceSaveManager
{
@@ -152,7 +152,7 @@ class InstanceSaveManager
~InstanceSaveManager();
public:
- typedef UNORDERED_MAP<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
+ typedef std::unordered_map<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
/* resetTime is a global propery of each (raid/heroic) map
all instances of that map reset at the same time */