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-rw-r--r--src/server/game/Item.cpp1150
1 files changed, 1150 insertions, 0 deletions
diff --git a/src/server/game/Item.cpp b/src/server/game/Item.cpp
new file mode 100644
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--- /dev/null
+++ b/src/server/game/Item.cpp
@@ -0,0 +1,1150 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Item.h"
+#include "ObjectMgr.h"
+#include "WorldPacket.h"
+#include "Database/DatabaseEnv.h"
+#include "ItemEnchantmentMgr.h"
+#include "SpellMgr.h"
+#include "ScriptMgr.h"
+#include "ConditionMgr.h"
+
+void AddItemsSetItem(Player*player,Item *item)
+{
+ ItemPrototype const *proto = item->GetProto();
+ uint32 setid = proto->ItemSet;
+
+ ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
+
+ if (!set)
+ {
+ sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId);
+ return;
+ }
+
+ if (set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value)
+ return;
+
+ ItemSetEffect *eff = NULL;
+
+ for (size_t x = 0; x < player->ItemSetEff.size(); ++x)
+ {
+ if (player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
+ {
+ eff = player->ItemSetEff[x];
+ break;
+ }
+ }
+
+ if (!eff)
+ {
+ eff = new ItemSetEffect;
+ memset(eff,0,sizeof(ItemSetEffect));
+ eff->setid = setid;
+
+ size_t x = 0;
+ for (; x < player->ItemSetEff.size(); x++)
+ if (!player->ItemSetEff[x])
+ break;
+
+ if (x < player->ItemSetEff.size())
+ player->ItemSetEff[x]=eff;
+ else
+ player->ItemSetEff.push_back(eff);
+ }
+
+ ++eff->item_count;
+
+ for (uint32 x=0; x<8; x++)
+ {
+ if (!set->spells [x])
+ continue;
+ //not enough for spell
+ if (set->items_to_triggerspell[x] > eff->item_count)
+ continue;
+
+ uint32 z=0;
+ for (; z<8; z++)
+ if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
+ break;
+
+ if (z < 8)
+ continue;
+
+ //new spell
+ for (uint32 y=0; y<8; y++)
+ {
+ if (!eff->spells[y]) // free slot
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(set->spells[x]);
+ if (!spellInfo)
+ {
+ sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid);
+ break;
+ }
+
+ // spell casted only if fit form requirement, in other case will casted at form change
+ player->ApplyEquipSpell(spellInfo,NULL,true);
+ eff->spells[y] = spellInfo;
+ break;
+ }
+ }
+ }
+}
+
+void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
+{
+ uint32 setid = proto->ItemSet;
+
+ ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
+
+ if (!set)
+ {
+ sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId);
+ return;
+ }
+
+ ItemSetEffect *eff = NULL;
+ size_t setindex = 0;
+ for (; setindex < player->ItemSetEff.size(); setindex++)
+ {
+ if (player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
+ {
+ eff = player->ItemSetEff[setindex];
+ break;
+ }
+ }
+
+ // can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough
+ if (!eff)
+ return;
+
+ --eff->item_count;
+
+ for (uint32 x=0; x<8; x++)
+ {
+ if (!set->spells[x])
+ continue;
+
+ // enough for spell
+ if (set->items_to_triggerspell[x] <= eff->item_count)
+ continue;
+
+ for (uint32 z=0; z<8; z++)
+ {
+ if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
+ {
+ // spell can be not active if not fit form requirement
+ player->ApplyEquipSpell(eff->spells[z],NULL,false);
+ eff->spells[z]=NULL;
+ break;
+ }
+ }
+ }
+
+ if (!eff->item_count) //all items of a set were removed
+ {
+ assert(eff == player->ItemSetEff[setindex]);
+ delete eff;
+ player->ItemSetEff[setindex] = NULL;
+ }
+}
+
+bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProto)
+{
+ if (!pProto || !pBagProto)
+ return false;
+
+ switch(pBagProto->Class)
+ {
+ case ITEM_CLASS_CONTAINER:
+ switch(pBagProto->SubClass)
+ {
+ case ITEM_SUBCLASS_CONTAINER:
+ return true;
+ case ITEM_SUBCLASS_SOUL_CONTAINER:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_HERB_CONTAINER:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_ENCHANTING_CONTAINER:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_MINING_CONTAINER:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_ENGINEERING_CONTAINER:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_GEM_CONTAINER:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_INSCRIPTION_CONTAINER:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP))
+ return false;
+ return true;
+ default:
+ return false;
+ }
+ case ITEM_CLASS_QUIVER:
+ switch(pBagProto->SubClass)
+ {
+ case ITEM_SUBCLASS_QUIVER:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_AMMO_POUCH:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS))
+ return false;
+ return true;
+ default:
+ return false;
+ }
+ }
+ return false;
+}
+
+Item::Item()
+{
+ m_objectType |= TYPEMASK_ITEM;
+ m_objectTypeId = TYPEID_ITEM;
+
+ m_updateFlag = UPDATEFLAG_HIGHGUID;
+
+ m_valuesCount = ITEM_END;
+ m_slot = 0;
+ uState = ITEM_NEW;
+ uQueuePos = -1;
+ m_container = NULL;
+ m_lootGenerated = false;
+ mb_in_trade = false;
+ m_lastPlayedTimeUpdate = time(NULL);
+
+ m_refundRecipient = 0;
+ m_paidMoney = 0;
+ m_paidExtendedCost = 0;
+}
+
+bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
+{
+ Object::_Create(guidlow, 0, HIGHGUID_ITEM);
+
+ SetEntry(itemid);
+ SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
+
+ SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
+ SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
+
+ ItemPrototype const *itemProto = objmgr.GetItemPrototype(itemid);
+ if (!itemProto)
+ return false;
+
+ SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
+ SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
+ SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
+
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ SetSpellCharges(i,itemProto->Spells[i].SpellCharges);
+
+ SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
+ SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration));
+
+ SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0);
+
+ return true;
+}
+
+void Item::UpdateDuration(Player* owner, uint32 diff)
+{
+ if (!GetUInt32Value(ITEM_FIELD_DURATION))
+ return;
+
+ sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
+
+ if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
+ {
+ sScriptMgr.ItemExpire(owner, GetProto());
+ owner->DestroyItem(GetBagSlot(), GetSlot(), true);
+ return;
+ }
+
+ SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
+ SetState(ITEM_CHANGED, owner); // save new time in database
+}
+
+void Item::SaveToDB()
+{
+ uint32 guid = GetGUIDLow();
+ switch (uState)
+ {
+ case ITEM_NEW:
+ {
+ std::string text = m_text;
+ CharacterDatabase.escape_string(text);
+ std::ostringstream ss;
+ ss << "REPLACE INTO item_instance (guid, owner_guid, data, text) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
+ for (uint16 i = 0; i < m_valuesCount; ++i)
+ ss << GetUInt32Value(i) << " ";
+ ss << "', '" << text << "')";
+ CharacterDatabase.Execute(ss.str().c_str());
+ }break;
+ case ITEM_CHANGED:
+ {
+ std::string text = m_text;
+ CharacterDatabase.escape_string(text);
+ std::ostringstream ss;
+ ss << "UPDATE item_instance SET data = '";
+ for (uint16 i = 0; i < m_valuesCount; ++i)
+ ss << GetUInt32Value(i) << " ";
+ ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID());
+ ss << "', text = '" << text << "' WHERE guid = '" << guid << "'";
+
+ CharacterDatabase.Execute(ss.str().c_str());
+
+ if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
+ CharacterDatabase.PExecute("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()),GetGUIDLow());
+ }break;
+ case ITEM_REMOVED:
+ {
+ CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", guid);
+ if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
+ CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());
+ delete this;
+ return;
+ }
+ case ITEM_UNCHANGED:
+ break;
+ }
+ SetState(ITEM_UNCHANGED);
+}
+
+bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result)
+{
+ // create item before any checks for store correct guid
+ // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
+ Object::_Create(guid, 0, HIGHGUID_ITEM);
+
+ if (!result)
+ result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid);
+
+ if (!result)
+ {
+ sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid));
+ return false;
+ }
+
+ Field *fields = result->Fetch();
+
+ if (!LoadValues(fields[0].GetString()))
+ {
+ sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.",guid);
+ return false;
+ }
+
+ bool need_save = false; // need explicit save data at load fixes
+
+ // overwrite possible wrong/corrupted guid
+ uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM);
+ if (GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid)
+ {
+ SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM));
+ need_save = true;
+ }
+
+ ItemPrototype const* proto = GetProto();
+ if (!proto)
+ return false;
+
+ // update max durability (and durability) if need
+ if (proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
+ {
+ SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability);
+ if (GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
+ SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability);
+
+ need_save = true;
+ }
+
+ // recalculate suffix factor
+ if (GetItemRandomPropertyId() < 0)
+ {
+ if (UpdateItemSuffixFactor())
+ need_save = true;
+ }
+
+ // Remove bind flag for items vs NO_BIND set
+ if (IsSoulBound() && proto->Bonding == NO_BIND)
+ {
+ ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false);
+ need_save = true;
+ }
+
+ // update duration if need, and remove if not need
+ if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
+ {
+ SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration));
+ need_save = true;
+ }
+
+ // set correct owner
+ if (owner_guid != 0 && GetOwnerGUID() != owner_guid)
+ {
+ SetOwnerGUID(owner_guid);
+ need_save = true;
+ }
+
+ if (need_save) // normal item changed state set not work at loading
+ {
+ std::ostringstream ss;
+ ss << "UPDATE item_instance SET data = '";
+ for (uint16 i = 0; i < m_valuesCount; ++i)
+ ss << GetUInt32Value(i) << " ";
+ ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
+
+ CharacterDatabase.Execute(ss.str().c_str());
+ }
+
+ return true;
+}
+
+void Item::DeleteFromDB()
+{
+ CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'",GetGUIDLow());
+}
+
+void Item::DeleteFromInventoryDB()
+{
+ CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'",GetGUIDLow());
+}
+
+ItemPrototype const *Item::GetProto() const
+{
+ return objmgr.GetItemPrototype(GetEntry());
+}
+
+Player* Item::GetOwner()const
+{
+ return objmgr.GetPlayer(GetOwnerGUID());
+}
+
+uint32 Item::GetSkill()
+{
+ const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
+ {
+ SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
+ SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
+ SKILL_STAVES, 0, 0, SKILL_FIST_WEAPONS, 0,
+ SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
+ SKILL_FISHING
+ };
+
+ const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
+ {
+ 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0,0
+ };
+
+ ItemPrototype const* proto = GetProto();
+
+ switch (proto->Class)
+ {
+ case ITEM_CLASS_WEAPON:
+ if (proto->SubClass >= MAX_ITEM_SUBCLASS_WEAPON)
+ return 0;
+ else
+ return item_weapon_skills[proto->SubClass];
+
+ case ITEM_CLASS_ARMOR:
+ if (proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR)
+ return 0;
+ else
+ return item_armor_skills[proto->SubClass];
+
+ default:
+ return 0;
+ }
+}
+
+uint32 Item::GetSpell()
+{
+ ItemPrototype const* proto = GetProto();
+
+ switch (proto->Class)
+ {
+ case ITEM_CLASS_WEAPON:
+ switch (proto->SubClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_AXE: return 196;
+ case ITEM_SUBCLASS_WEAPON_AXE2: return 197;
+ case ITEM_SUBCLASS_WEAPON_BOW: return 264;
+ case ITEM_SUBCLASS_WEAPON_GUN: return 266;
+ case ITEM_SUBCLASS_WEAPON_MACE: return 198;
+ case ITEM_SUBCLASS_WEAPON_MACE2: return 199;
+ case ITEM_SUBCLASS_WEAPON_POLEARM: return 200;
+ case ITEM_SUBCLASS_WEAPON_SWORD: return 201;
+ case ITEM_SUBCLASS_WEAPON_SWORD2: return 202;
+ case ITEM_SUBCLASS_WEAPON_STAFF: return 227;
+ case ITEM_SUBCLASS_WEAPON_DAGGER: return 1180;
+ case ITEM_SUBCLASS_WEAPON_THROWN: return 2567;
+ case ITEM_SUBCLASS_WEAPON_SPEAR: return 3386;
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:return 5011;
+ case ITEM_SUBCLASS_WEAPON_WAND: return 5009;
+ default: return 0;
+ }
+ case ITEM_CLASS_ARMOR:
+ switch (proto->SubClass)
+ {
+ case ITEM_SUBCLASS_ARMOR_CLOTH: return 9078;
+ case ITEM_SUBCLASS_ARMOR_LEATHER: return 9077;
+ case ITEM_SUBCLASS_ARMOR_MAIL: return 8737;
+ case ITEM_SUBCLASS_ARMOR_PLATE: return 750;
+ case ITEM_SUBCLASS_ARMOR_SHIELD: return 9116;
+ default: return 0;
+ }
+ }
+ return 0;
+}
+
+int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
+{
+ ItemPrototype const *itemProto = sItemStorage.LookupEntry<ItemPrototype>(item_id);
+
+ if (!itemProto)
+ return 0;
+
+ // item must have one from this field values not null if it can have random enchantments
+ if ((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
+ return 0;
+
+ // item can have not null only one from field values
+ if ((itemProto->RandomProperty) && (itemProto->RandomSuffix))
+ {
+ sLog.outErrorDb("Item template %u have RandomProperty == %u and RandomSuffix == %u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix);
+ return 0;
+ }
+
+ // RandomProperty case
+ if (itemProto->RandomProperty)
+ {
+ uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty);
+ ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
+ if (!random_id)
+ {
+ sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId);
+ return 0;
+ }
+
+ return random_id->ID;
+ }
+ // RandomSuffix case
+ else
+ {
+ uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix);
+ ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
+ if (!random_id)
+ {
+ sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId);
+ return 0;
+ }
+
+ return -int32(random_id->ID);
+ }
+}
+
+void Item::SetItemRandomProperties(int32 randomPropId)
+{
+ if (!randomPropId)
+ return;
+
+ if (randomPropId > 0)
+ {
+ ItemRandomPropertiesEntry const *item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
+ if (item_rand)
+ {
+ if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
+ {
+ SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
+ SetState(ITEM_CHANGED, GetOwner());
+ }
+ for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
+ SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0);
+ }
+ }
+ else
+ {
+ ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
+ if (item_rand)
+ {
+ if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
+ !GetItemSuffixFactor())
+ {
+ SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,-int32(item_rand->ID));
+ UpdateItemSuffixFactor();
+ SetState(ITEM_CHANGED, GetOwner());
+ }
+
+ for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
+ SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0);
+ }
+ }
+}
+
+bool Item::UpdateItemSuffixFactor()
+{
+ uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
+ if (GetItemSuffixFactor() == suffixFactor)
+ return false;
+ SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor);
+ return true;
+}
+
+void Item::SetState(ItemUpdateState state, Player *forplayer)
+{
+ if (uState == ITEM_NEW && state == ITEM_REMOVED)
+ {
+ // pretend the item never existed
+ RemoveFromUpdateQueueOf(forplayer);
+ forplayer->DeleteRefundReference(GetGUID());
+ delete this;
+ return;
+ }
+ if (state != ITEM_UNCHANGED)
+ {
+ // new items must stay in new state until saved
+ if (uState != ITEM_NEW)
+ uState = state;
+
+ AddToUpdateQueueOf(forplayer);
+ }
+ else
+ {
+ // unset in queue
+ // the item must be removed from the queue manually
+ uQueuePos = -1;
+ uState = ITEM_UNCHANGED;
+ }
+}
+
+void Item::AddToUpdateQueueOf(Player *player)
+{
+ if (IsInUpdateQueue())
+ return;
+
+ ASSERT(player != NULL);
+
+ if (player->GetGUID() != GetOwnerGUID())
+ {
+ sLog.outDebug("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
+ return;
+ }
+
+ if (player->m_itemUpdateQueueBlocked)
+ return;
+
+ player->m_itemUpdateQueue.push_back(this);
+ uQueuePos = player->m_itemUpdateQueue.size()-1;
+}
+
+void Item::RemoveFromUpdateQueueOf(Player *player)
+{
+ if (!IsInUpdateQueue())
+ return;
+
+ ASSERT(player != NULL)
+
+ if (player->GetGUID() != GetOwnerGUID())
+ {
+ sLog.outDebug("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
+ return;
+ }
+
+ if (player->m_itemUpdateQueueBlocked)
+ return;
+
+ player->m_itemUpdateQueue[uQueuePos] = NULL;
+ uQueuePos = -1;
+}
+
+uint8 Item::GetBagSlot() const
+{
+ return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
+}
+
+bool Item::IsEquipped() const
+{
+ return !IsInBag() && m_slot < EQUIPMENT_SLOT_END;
+}
+
+bool Item::CanBeTraded(bool mail) const
+{
+ if (m_lootGenerated)
+ return false;
+
+ if ((!mail || !IsBoundAccountWide()) && IsSoulBound())
+ return false;
+
+ if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()))
+ return false;
+
+ if (Player* owner = GetOwner())
+ {
+ if (owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK)
+ return false;
+ if (owner->GetLootGUID() == GetGUID())
+ return false;
+ }
+
+ if (IsBoundByEnchant())
+ return false;
+
+ return true;
+}
+
+
+bool Item::HasEnchantRequiredSkill(const Player *pPlayer) const
+{
+
+ // Check all enchants for required skill
+ for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
+ if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
+ if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
+ if (enchantEntry->requiredSkill && pPlayer->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
+ return false;
+
+ return true;
+}
+
+
+uint32 Item::GetEnchantRequiredLevel() const
+{
+
+ uint32 level = 0;
+
+ // Check all enchants for required level
+ for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
+ if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
+ if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
+ if (enchantEntry->requiredLevel > level)
+ level = enchantEntry->requiredLevel;
+
+ return level;
+}
+
+bool Item::IsBoundByEnchant() const
+{
+ // Check all enchants for soulbound
+ for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
+ if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
+ if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
+ if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
+ return true;
+ return false;
+}
+
+uint8 Item::CanBeMergedPartlyWith(ItemPrototype const* proto) const
+{
+ // not allow merge looting currently items
+ if (m_lootGenerated)
+ return EQUIP_ERR_ALREADY_LOOTED;
+
+ // check item type
+ if (GetEntry() != proto->ItemId)
+ return EQUIP_ERR_ITEM_CANT_STACK;
+
+ // check free space (full stacks can't be target of merge
+ if (GetCount() >= proto->GetMaxStackSize())
+ return EQUIP_ERR_ITEM_CANT_STACK;
+
+ return EQUIP_ERR_OK;
+}
+
+bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
+{
+ ItemPrototype const* proto = GetProto();
+
+ if (spellInfo->EquippedItemClass != -1) // -1 == any item class
+ {
+ // Special case - accept vellum for armor/weapon requirements
+ if ((spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && proto->IsArmorVellum())
+ ||(spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && proto->IsWeaponVellum()))
+ if (spellmgr.IsSkillTypeSpell(spellInfo->Id, SKILL_ENCHANTING)) // only for enchanting spells
+ return true;
+
+ if (spellInfo->EquippedItemClass != int32(proto->Class))
+ return false; // wrong item class
+
+ if (spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass
+ {
+ if ((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0)
+ return false; // subclass not present in mask
+ }
+ }
+
+ if (spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
+ {
+ // Special case - accept weapon type for main and offhand requirements
+ if (proto->InventoryType == INVTYPE_WEAPON &&
+ (spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONMAINHAND) ||
+ spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONOFFHAND)))
+ return true;
+ else if ((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
+ return false; // inventory type not present in mask
+ }
+
+ return true;
+}
+
+bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
+{
+ ConditionList conditions = sConditionMgr.GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET, GetProto()->ItemId);
+ if (conditions.empty())
+ return true;
+
+ if (!pUnitTarget)
+ return false;
+
+ for (ConditionList::const_iterator itr = conditions.begin(); itr != conditions.end(); ++itr)
+ {
+ ItemRequiredTarget *irt = new ItemRequiredTarget((ItemRequiredTargetType)(*itr)->mConditionValue1, (*itr)->mConditionValue2);
+ if (irt->IsFitToRequirements(pUnitTarget))
+ return true;
+ }
+ return false;
+}
+
+void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges)
+{
+ // Better lost small time at check in comparison lost time at item save to DB.
+ if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
+ return;
+
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
+ SetState(ITEM_CHANGED, GetOwner());
+}
+
+void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner)
+{
+ if (GetEnchantmentDuration(slot) == duration)
+ return;
+
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
+ SetState(ITEM_CHANGED, owner);
+ // Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking
+}
+
+void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
+{
+ if (GetEnchantmentCharges(slot) == charges)
+ return;
+
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
+ SetState(ITEM_CHANGED, GetOwner());
+}
+
+void Item::ClearEnchantment(EnchantmentSlot slot)
+{
+ if (!GetEnchantmentId(slot))
+ return;
+
+ for (uint8 x = 0; x < 3; ++x)
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + x, 0);
+ SetState(ITEM_CHANGED, GetOwner());
+}
+
+bool Item::GemsFitSockets() const
+{
+ bool fits = true;
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ {
+ uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
+
+ uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
+ if (!enchant_id)
+ {
+ if (SocketColor) fits &= false;
+ continue;
+ }
+
+ SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if (!enchantEntry)
+ {
+ if (SocketColor) fits &= false;
+ continue;
+ }
+
+ uint8 GemColor = 0;
+
+ uint32 gemid = enchantEntry->GemID;
+ if (gemid)
+ {
+ ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
+ if (gemProto)
+ {
+ GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
+ if (gemProperty)
+ GemColor = gemProperty->color;
+ }
+ }
+
+ fits &= (GemColor & SocketColor) ? true : false;
+ }
+ return fits;
+}
+
+uint8 Item::GetGemCountWithID(uint32 GemID) const
+{
+ uint8 count = 0;
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ {
+ uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
+ if (!enchant_id)
+ continue;
+
+ SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if (!enchantEntry)
+ continue;
+
+ if (GemID == enchantEntry->GemID)
+ ++count;
+ }
+ return count;
+}
+
+uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
+{
+ uint8 count = 0;
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ {
+ uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
+ if (!enchant_id)
+ continue;
+
+ SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if (!enchantEntry)
+ continue;
+
+ ItemPrototype const* gemProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID);
+ if (!gemProto)
+ continue;
+
+ if (gemProto->ItemLimitCategory == limitCategory)
+ ++count;
+ }
+ return count;
+}
+
+bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const
+{
+ ItemPrototype const* proto = GetProto();
+ return proto && (proto->Map && proto->Map != cur_mapId || proto->Area && proto->Area != cur_zoneId);
+}
+
+// Though the client has the information in the item's data field,
+// we have to send SMSG_ITEM_TIME_UPDATE to display the remaining
+// time.
+void Item::SendTimeUpdate(Player* owner)
+{
+ if (!GetUInt32Value(ITEM_FIELD_DURATION))
+ return;
+
+ WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8+4));
+ data << (uint64)GetGUID();
+ data << (uint32)GetUInt32Value(ITEM_FIELD_DURATION);
+ owner->GetSession()->SendPacket(&data);
+}
+
+Item* Item::CreateItem(uint32 item, uint32 count, Player const* player)
+{
+ if (count < 1)
+ return NULL; //don't create item at zero count
+
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
+ if (pProto)
+ {
+ if (count > pProto->GetMaxStackSize())
+ count = pProto->GetMaxStackSize();
+
+ assert(count !=0 && "pProto->Stackable == 0 but checked at loading already");
+
+ Item *pItem = NewItemOrBag(pProto);
+ if (pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player))
+ {
+ pItem->SetCount(count);
+ return pItem;
+ }
+ else
+ delete pItem;
+ }
+ else
+ assert(false);
+ return NULL;
+}
+
+Item* Item::CloneItem(uint32 count, Player const* player) const
+{
+ Item* newItem = CreateItem(GetEntry(), count, player);
+ if (!newItem)
+ return NULL;
+
+ newItem->SetUInt32Value(ITEM_FIELD_CREATOR, GetUInt32Value(ITEM_FIELD_CREATOR));
+ newItem->SetUInt32Value(ITEM_FIELD_GIFTCREATOR, GetUInt32Value(ITEM_FIELD_GIFTCREATOR));
+ newItem->SetUInt32Value(ITEM_FIELD_FLAGS, GetUInt32Value(ITEM_FIELD_FLAGS));
+ newItem->SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION));
+ newItem->SetItemRandomProperties(GetItemRandomPropertyId());
+ return newItem;
+}
+
+bool Item::IsBindedNotWith(Player const* player) const
+{
+ // not binded item
+ if (!IsSoulBound())
+ return false;
+
+ // own item
+ if (GetOwnerGUID() == player->GetGUID())
+ return false;
+
+ // not BOA item case
+ if (!IsBoundAccountWide())
+ return true;
+
+ // online
+ if (Player* owner = objmgr.GetPlayer(GetOwnerGUID()))
+ {
+ return owner->GetSession()->GetAccountId() != player->GetSession()->GetAccountId();
+ }
+ // offline slow case
+ else
+ {
+ return objmgr.GetPlayerAccountIdByGUID(GetOwnerGUID()) != player->GetSession()->GetAccountId();
+ }
+}
+
+bool ItemRequiredTarget::IsFitToRequirements(Unit* pUnitTarget) const
+{
+ if (pUnitTarget->GetTypeId() != TYPEID_UNIT)
+ return false;
+
+ if (pUnitTarget->GetEntry() != m_uiTargetEntry)
+ return false;
+
+ switch(m_uiType)
+ {
+ case ITEM_TARGET_TYPE_CREATURE:
+ return pUnitTarget->isAlive();
+ case ITEM_TARGET_TYPE_DEAD:
+ return !pUnitTarget->isAlive();
+ default:
+ return false;
+ }
+}
+
+void Item::BuildUpdate(UpdateDataMapType& data_map)
+{
+ if (Player *owner = GetOwner())
+ BuildFieldsUpdate(owner, data_map);
+ ClearUpdateMask(false);
+}
+
+void Item::SaveRefundDataToDB()
+{
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("DELETE FROM item_refund_instance WHERE item_guid = '%u'", GetGUIDLow());
+ CharacterDatabase.PExecute("INSERT INTO item_refund_instance (`item_guid`,`player_guid`,`paidMoney`,`paidExtendedCost`)"
+ " VALUES('%u','%u','%u','%u')", GetGUIDLow(), GetRefundRecipient(), GetPaidMoney(), GetPaidExtendedCost());
+ CharacterDatabase.CommitTransaction();
+}
+
+void Item::DeleteRefundDataFromDB()
+{
+ CharacterDatabase.PExecute("DELETE FROM item_refund_instance WHERE item_guid = '%u'", GetGUIDLow());
+}
+
+void Item::SetNotRefundable(Player *owner, bool changestate)
+{
+ if (!HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
+ return;
+
+ RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
+ // Following is not applicable in the trading procedure
+ if (changestate)
+ SetState(ITEM_CHANGED, owner);
+
+ SetRefundRecipient(0);
+ SetPaidMoney(0);
+ SetPaidExtendedCost(0);
+ DeleteRefundDataFromDB();
+
+ owner->DeleteRefundReference(GetGUID());
+}
+
+void Item::UpdatePlayedTime(Player *owner)
+{
+ /* Here we update our played time
+ We simply add a number to the current played time,
+ based on the time elapsed since the last update hereof.
+ */
+ // Get current played time
+ uint32 current_playtime = GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME);
+ // Calculate time elapsed since last played time update
+ time_t curtime = time(NULL);
+ uint32 elapsed = curtime - m_lastPlayedTimeUpdate;
+ uint32 new_playtime = current_playtime + elapsed;
+ // Check if the refund timer has expired yet
+ if (new_playtime <= 2*HOUR)
+ {
+ // No? Proceed.
+ // Update the data field
+ SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, new_playtime);
+ // Flag as changed to get saved to DB
+ SetState(ITEM_CHANGED, owner);
+ // Speaks for itself
+ m_lastPlayedTimeUpdate = curtime;
+ return;
+ }
+ // Yes
+ SetNotRefundable(owner);
+}
+
+uint32 Item::GetPlayedTime()
+{
+ time_t curtime = time(NULL);
+ uint32 elapsed = curtime - m_lastPlayedTimeUpdate;
+ return GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + elapsed;
+}
+
+bool Item::IsRefundExpired()
+{
+ return (GetPlayedTime() > 2*HOUR);
+} \ No newline at end of file