diff options
Diffstat (limited to 'src/server/game/LFGHandler.cpp')
-rw-r--r-- | src/server/game/LFGHandler.cpp | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/src/server/game/LFGHandler.cpp b/src/server/game/LFGHandler.cpp new file mode 100644 index 00000000000..0746973ff4c --- /dev/null +++ b/src/server/game/LFGHandler.cpp @@ -0,0 +1,251 @@ +/* + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "LFGMgr.h" +#include "WorldSession.h" +#include "WorldPacket.h" +#include "Player.h" + +void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data) +{ + sLog.outDebug("CMSG_LFG_JOIN"); + + uint8 numDungeons; + uint32 dungeon; + uint32 roles; + std::string comment; + + recv_data >> roles; + recv_data.read_skip<uint8>(); // unk - always 0 + recv_data.read_skip<uint8>(); // unk - always 0 + recv_data >> numDungeons; + if (!numDungeons) + { + sLog.outError("Invalid CMSG_LFG_JOIN packet sent by %s", GetPlayer()->GetName()); + recv_data.rpos(recv_data.wpos()); + return; + } + + GetPlayer()->m_lookingForGroup.roles = uint8(roles); + for (int8 i = 0 ; i < numDungeons; ++i) + { + recv_data >> dungeon; + // remove the type from the dungeon entry + GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF)); + } + + recv_data >> numDungeons; // unk - always 3 + for (int8 i = 0 ; i < numDungeons; ++i) + recv_data.read_skip<uint8>(); // unk - always 0 + + recv_data >> comment; + + GetPlayer()->m_lookingForGroup.comment = comment; + sLFGMgr.Join(GetPlayer()); +} + +void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/) +{ + sLog.outDebug("CMSG_LFG_LEAVE"); + + // Check cheating - only leader can leave the queue + if (Group *grp = GetPlayer()->GetGroup()) + { + if (grp->GetLeaderGUID() != GetPlayer()->GetGUID()) + return; + else + sLFGMgr.Leave(GetPlayer(), grp); + } + else + sLFGMgr.Leave(GetPlayer()); +} + +void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data) +{ + sLog.outDebug("CMSG_LFG_SET_ROLES"); + + uint8 roles; + recv_data >> roles; // Player Group Roles + + Group *grp = GetPlayer()->GetGroup(); + if (!grp) + return; + GetPlayer()->m_lookingForGroup.roles = roles; + sLFGMgr.UpdateRoleCheck(grp, GetPlayer()); +} + +void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data) +{ + sLog.outDebug("CMSG_SET_LFG_COMMENT"); + + std::string comment; + recv_data >> comment; + + GetPlayer()->m_lookingForGroup.comment = comment; +} + +void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/) +{ + sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST"); + sLFGMgr.SendLfgPlayerInfo(GetPlayer()); +} + +void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/) +{ + sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST"); + sLFGMgr.SendLfgPartyInfo(GetPlayer()); +} + +void WorldSession::SendLfgUpdatePlayer(uint8 updateType) +{ + bool queued = false; + bool extrainfo = false; + + switch(updateType) + { + case LFG_UPDATETYPE_JOIN_PROPOSAL: + case LFG_UPDATETYPE_ADDED_TO_QUEUE: + queued = true; + extrainfo = true; + break; + //case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences... + case LFG_UPDATETYPE_PROPOSAL_FOUND: + extrainfo = true; + break; + } + sLog.outDebug("SMSG_LFG_UPDATE_PLAYER"); + WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length())); + data << uint8(updateType); // Lfg Update type + data << uint8(extrainfo); // Extra info + if (extrainfo) + { + data << uint8(queued); // Join the queue + data << uint8(0); // unk - Always 0 + data << uint8(0); // unk - Always 0 + + uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size(); + data << uint8(size); + + for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it) + data << uint32(*it); + data << GetPlayer()->m_lookingForGroup.comment; + } + SendPacket(&data); +} + +void WorldSession::SendLfgUpdateParty(uint8 updateType) +{ + bool join = false; + bool extrainfo = false; + bool queued = false; + + switch(updateType) + { + case LFG_UPDATETYPE_JOIN_PROPOSAL: + extrainfo = true; + break; + case LFG_UPDATETYPE_ADDED_TO_QUEUE: + extrainfo = true; + join = true; + queued = true; + break; + case LFG_UPDATETYPE_CLEAR_LOCK_LIST: + // join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences... + queued = true; + break; + case LFG_UPDATETYPE_PROPOSAL_FOUND: + extrainfo = true; + join = true; + break; + } + + sLog.outDebug("SMSG_LFG_UPDATE_PARTY"); + WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length())); + data << uint8(updateType); // Lfg Update type + data << uint8(extrainfo); // Extra info + if (extrainfo) + { + data << uint8(join); // LFG Join + data << uint8(queued); // Join the queue + data << uint8(0); // unk - Always 0 + data << uint8(0); // unk - Always 0 + for (uint8 i = 0; i < 3; ++i) + data << uint8(0); // unk - Always 0 + + uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size(); + data << uint8(size); + + for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it) + data << uint32(*it); + + data << GetPlayer()->m_lookingForGroup.comment; + } + SendPacket(&data); +} + +void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles) +{ + sLog.outDebug("SMSG_LFG_ROLE_CHOSEN"); + + WorldPacket data(SMSG_LFG_ROLE_CHOSEN); + data << uint64(guid); // Guid + data << uint8(roles > 0); // Ready + data << uint32(roles); // Roles + SendPacket(&data); +} + +void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue) +{ + if (checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS) // Should never happen - its handled in Mgr + return; + + sLog.outDebug("SMSG_LFG_JOIN_RESULT"); + + WorldPacket data(SMSG_LFG_JOIN_RESULT); + data << uint32(checkResult); // Check Result + data << uint32(checkValue); // Check Value + SendPacket(&data); +} + +void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps) +{ + sLog.outDebug("SMSG_LFG_QUEUE_STATUS"); + WorldPacket data(SMSG_LFG_QUEUE_STATUS); + + data << uint32(dungeon); // Dungeon + data << uint32(avgWaitTime); // Average Wait time + data << uint32(waitTime); // Wait Time + data << uint32(waitTimeTanks); // Wait Tanks + data << uint32(waitTimeHealer); // Wait Healers + data << uint32(waitTimeDps); // Wait Dps + data << uint8(tanks); // Tanks needed + data << uint8(healers); // Healers needed + data << uint8(dps); // Dps needed + data << uint32(queuedTime); // Player wait time in queue + SendPacket(&data); +} + +void WorldSession::SendLfgUpdateSearch(bool update) +{ + sLog.outDebug("SMSG_LFG_UPDATE_SEARCH"); + + WorldPacket data(SMSG_LFG_UPDATE_SEARCH); + data << uint8(update); // In Lfg Queue? + SendPacket(&data); +} |