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-rw-r--r--src/server/game/LFGHandler.cpp251
1 files changed, 251 insertions, 0 deletions
diff --git a/src/server/game/LFGHandler.cpp b/src/server/game/LFGHandler.cpp
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+++ b/src/server/game/LFGHandler.cpp
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+/*
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "LFGMgr.h"
+#include "WorldSession.h"
+#include "WorldPacket.h"
+#include "Player.h"
+
+void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
+{
+ sLog.outDebug("CMSG_LFG_JOIN");
+
+ uint8 numDungeons;
+ uint32 dungeon;
+ uint32 roles;
+ std::string comment;
+
+ recv_data >> roles;
+ recv_data.read_skip<uint8>(); // unk - always 0
+ recv_data.read_skip<uint8>(); // unk - always 0
+ recv_data >> numDungeons;
+ if (!numDungeons)
+ {
+ sLog.outError("Invalid CMSG_LFG_JOIN packet sent by %s", GetPlayer()->GetName());
+ recv_data.rpos(recv_data.wpos());
+ return;
+ }
+
+ GetPlayer()->m_lookingForGroup.roles = uint8(roles);
+ for (int8 i = 0 ; i < numDungeons; ++i)
+ {
+ recv_data >> dungeon;
+ // remove the type from the dungeon entry
+ GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF));
+ }
+
+ recv_data >> numDungeons; // unk - always 3
+ for (int8 i = 0 ; i < numDungeons; ++i)
+ recv_data.read_skip<uint8>(); // unk - always 0
+
+ recv_data >> comment;
+
+ GetPlayer()->m_lookingForGroup.comment = comment;
+ sLFGMgr.Join(GetPlayer());
+}
+
+void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog.outDebug("CMSG_LFG_LEAVE");
+
+ // Check cheating - only leader can leave the queue
+ if (Group *grp = GetPlayer()->GetGroup())
+ {
+ if (grp->GetLeaderGUID() != GetPlayer()->GetGUID())
+ return;
+ else
+ sLFGMgr.Leave(GetPlayer(), grp);
+ }
+ else
+ sLFGMgr.Leave(GetPlayer());
+}
+
+void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
+{
+ sLog.outDebug("CMSG_LFG_SET_ROLES");
+
+ uint8 roles;
+ recv_data >> roles; // Player Group Roles
+
+ Group *grp = GetPlayer()->GetGroup();
+ if (!grp)
+ return;
+ GetPlayer()->m_lookingForGroup.roles = roles;
+ sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
+}
+
+void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data)
+{
+ sLog.outDebug("CMSG_SET_LFG_COMMENT");
+
+ std::string comment;
+ recv_data >> comment;
+
+ GetPlayer()->m_lookingForGroup.comment = comment;
+}
+
+void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
+{
+ sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST");
+ sLFGMgr.SendLfgPlayerInfo(GetPlayer());
+}
+
+void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
+{
+ sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST");
+ sLFGMgr.SendLfgPartyInfo(GetPlayer());
+}
+
+void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
+{
+ bool queued = false;
+ bool extrainfo = false;
+
+ switch(updateType)
+ {
+ case LFG_UPDATETYPE_JOIN_PROPOSAL:
+ case LFG_UPDATETYPE_ADDED_TO_QUEUE:
+ queued = true;
+ extrainfo = true;
+ break;
+ //case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences...
+ case LFG_UPDATETYPE_PROPOSAL_FOUND:
+ extrainfo = true;
+ break;
+ }
+ sLog.outDebug("SMSG_LFG_UPDATE_PLAYER");
+ WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
+ data << uint8(updateType); // Lfg Update type
+ data << uint8(extrainfo); // Extra info
+ if (extrainfo)
+ {
+ data << uint8(queued); // Join the queue
+ data << uint8(0); // unk - Always 0
+ data << uint8(0); // unk - Always 0
+
+ uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
+ data << uint8(size);
+
+ for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
+ data << uint32(*it);
+ data << GetPlayer()->m_lookingForGroup.comment;
+ }
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgUpdateParty(uint8 updateType)
+{
+ bool join = false;
+ bool extrainfo = false;
+ bool queued = false;
+
+ switch(updateType)
+ {
+ case LFG_UPDATETYPE_JOIN_PROPOSAL:
+ extrainfo = true;
+ break;
+ case LFG_UPDATETYPE_ADDED_TO_QUEUE:
+ extrainfo = true;
+ join = true;
+ queued = true;
+ break;
+ case LFG_UPDATETYPE_CLEAR_LOCK_LIST:
+ // join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences...
+ queued = true;
+ break;
+ case LFG_UPDATETYPE_PROPOSAL_FOUND:
+ extrainfo = true;
+ join = true;
+ break;
+ }
+
+ sLog.outDebug("SMSG_LFG_UPDATE_PARTY");
+ WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
+ data << uint8(updateType); // Lfg Update type
+ data << uint8(extrainfo); // Extra info
+ if (extrainfo)
+ {
+ data << uint8(join); // LFG Join
+ data << uint8(queued); // Join the queue
+ data << uint8(0); // unk - Always 0
+ data << uint8(0); // unk - Always 0
+ for (uint8 i = 0; i < 3; ++i)
+ data << uint8(0); // unk - Always 0
+
+ uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
+ data << uint8(size);
+
+ for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
+ data << uint32(*it);
+
+ data << GetPlayer()->m_lookingForGroup.comment;
+ }
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
+{
+ sLog.outDebug("SMSG_LFG_ROLE_CHOSEN");
+
+ WorldPacket data(SMSG_LFG_ROLE_CHOSEN);
+ data << uint64(guid); // Guid
+ data << uint8(roles > 0); // Ready
+ data << uint32(roles); // Roles
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue)
+{
+ if (checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS) // Should never happen - its handled in Mgr
+ return;
+
+ sLog.outDebug("SMSG_LFG_JOIN_RESULT");
+
+ WorldPacket data(SMSG_LFG_JOIN_RESULT);
+ data << uint32(checkResult); // Check Result
+ data << uint32(checkValue); // Check Value
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
+{
+ sLog.outDebug("SMSG_LFG_QUEUE_STATUS");
+ WorldPacket data(SMSG_LFG_QUEUE_STATUS);
+
+ data << uint32(dungeon); // Dungeon
+ data << uint32(avgWaitTime); // Average Wait time
+ data << uint32(waitTime); // Wait Time
+ data << uint32(waitTimeTanks); // Wait Tanks
+ data << uint32(waitTimeHealer); // Wait Healers
+ data << uint32(waitTimeDps); // Wait Dps
+ data << uint8(tanks); // Tanks needed
+ data << uint8(healers); // Healers needed
+ data << uint8(dps); // Dps needed
+ data << uint32(queuedTime); // Player wait time in queue
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgUpdateSearch(bool update)
+{
+ sLog.outDebug("SMSG_LFG_UPDATE_SEARCH");
+
+ WorldPacket data(SMSG_LFG_UPDATE_SEARCH);
+ data << uint8(update); // In Lfg Queue?
+ SendPacket(&data);
+}