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Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r--src/server/game/Loot/Loot.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index e54a007f962..73ccbca886e 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -235,7 +235,7 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
{
roundRobinPlayer = lootOwner->GetGUID();
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (Player* player = itr->GetSource()) // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter
if (player->IsInMap(lootOwner))
FillNotNormalLootFor(player, player->IsAtGroupRewardDistance(lootOwner));
@@ -303,7 +303,7 @@ LootItem const* Loot::GetItemInSlot(uint32 lootSlot) const
LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, NotNormalLootItem* *qitem, NotNormalLootItem* *ffaitem, NotNormalLootItem* *conditem)
{
- LootItem* item = NULL;
+ LootItem* item = nullptr;
bool is_looted = true;
if (lootSlot >= items.size())
{
@@ -359,7 +359,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, NotNormalLootIte
}
if (is_looted)
- return NULL;
+ return nullptr;
return item;
}
@@ -660,7 +660,7 @@ void Loot::FillNotNormalLootFor(Player* player, bool presentAtLooting)
// Process currency items
uint32 max_slot = GetMaxSlotInLootFor(player);
- LootItem const* item = NULL;
+ LootItem const* item = nullptr;
uint32 itemsSize = uint32(items.size());
for (uint32 i = 0; i < max_slot; ++i)
{
@@ -692,7 +692,7 @@ NotNormalLootItemList* Loot::FillFFALoot(Player* player)
if (ql->empty())
{
delete ql;
- return NULL;
+ return nullptr;
}
PlayerFFAItems[player->GetGUID()] = ql;
@@ -702,7 +702,7 @@ NotNormalLootItemList* Loot::FillFFALoot(Player* player)
NotNormalLootItemList* Loot::FillQuestLoot(Player* player)
{
if (items.size() == MAX_NR_LOOT_ITEMS)
- return NULL;
+ return nullptr;
NotNormalLootItemList* ql = new NotNormalLootItemList();
@@ -730,7 +730,7 @@ NotNormalLootItemList* Loot::FillQuestLoot(Player* player)
if (ql->empty())
{
delete ql;
- return NULL;
+ return nullptr;
}
PlayerQuestItems[player->GetGUID()] = ql;
@@ -762,7 +762,7 @@ NotNormalLootItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, b
if (ql->empty())
{
delete ql;
- return NULL;
+ return nullptr;
}
PlayerNonQuestNonFFAConditionalItems[player->GetGUID()] = ql;