diff options
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r-- | src/server/game/Loot/Loot.cpp | 45 |
1 files changed, 40 insertions, 5 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp index 73ccbca886e..5132a4b4e52 100644 --- a/src/server/game/Loot/Loot.cpp +++ b/src/server/game/Loot/Loot.cpp @@ -57,7 +57,7 @@ LootItem::LootItem(LootStoreItem const& li) } // Basic checks for player/item compatibility - if false no chance to see the item in the loot -bool LootItem::AllowedForPlayer(Player const* player) const +bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter) const { // DB conditions check if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(player), conditions)) @@ -67,10 +67,6 @@ bool LootItem::AllowedForPlayer(Player const* player) const if (!pProto) return false; - // not show loot for players without profession or those who already know the recipe - if ((pProto->GetFlags() & ITEM_FLAG_HIDE_UNUSABLE_RECIPE) && (!player->HasSkill(pProto->GetRequiredSkill()) || player->HasSpell(pProto->Effects[1]->SpellID))) - return false; - // not show loot for not own team if ((pProto->GetFlags2() & ITEM_FLAG2_FACTION_HORDE) && player->GetTeam() != HORDE) return false; @@ -78,6 +74,45 @@ bool LootItem::AllowedForPlayer(Player const* player) const if ((pProto->GetFlags2() & ITEM_FLAG2_FACTION_ALLIANCE) && player->GetTeam() != ALLIANCE) return false; + // Master looter can see certain items even if the character can't loot them + if (!isGivenByMasterLooter && player->GetGroup() && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) + { + // check quest requirements + if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && (needs_quest || pProto->GetStartQuest())) + return false; + + return true; + } + + // Don't allow loot for players without profession or those who already know the recipe + if (pProto->GetFlags() & ITEM_FLAG_HIDE_UNUSABLE_RECIPE) + { + if (!player->HasSkill(pProto->GetRequiredSkill())) + return false; + + for (ItemEffectEntry const* itemEffect : pProto->Effects) + { + if (itemEffect->TriggerType != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) + continue; + + if (player->HasSpell(itemEffect->SpellID)) + return false; + } + } + + // Don't allow to loot soulbound recipes that the player has already learned + if (pProto->GetClass() == ITEM_CLASS_RECIPE && pProto->GetBonding() == BIND_ON_ACQUIRE) + { + for (ItemEffectEntry const* itemEffect : pProto->Effects) + { + if (itemEffect->TriggerType != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) + continue; + + if (player->HasSpell(itemEffect->SpellID)) + return false; + } + } + // check quest requirements if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->GetStartQuest() && player->GetQuestStatus(pProto->GetStartQuest()) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid))) return false; |