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-rw-r--r--src/server/game/Loot/Loot.cpp666
1 files changed, 143 insertions, 523 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index 8f086facb80..3c5e976245e 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -126,6 +126,75 @@ void LootItem::AddAllowedLooter(const Player* player)
allowedGUIDs.insert(player->GetGUID());
}
+Optional<LootSlotType> LootItem::GetUiTypeForPlayer(Player const* player, Loot const& loot) const
+{
+ if (is_looted)
+ return {};
+
+ if (allowedGUIDs.find(player->GetGUID()) == allowedGUIDs.end())
+ return {};
+
+ if (freeforall)
+ {
+ if (std::unique_ptr<NotNormalLootItemList> const* ffaItems = Trinity::Containers::MapGetValuePtr(loot.GetPlayerFFAItems(), player->GetGUID()))
+ {
+ auto ffaItemItr = std::find_if(ffaItems->get()->begin(), ffaItems->get()->end(), [&](NotNormalLootItem const& ffaItem)
+ {
+ return ffaItem.LootListId == LootListId;
+ });
+ if (ffaItemItr != ffaItems->get()->end() && !ffaItemItr->is_looted)
+ return loot.GetLootMethod() == FREE_FOR_ALL ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT;
+ }
+ return {};
+ }
+
+ if (needs_quest && !follow_loot_rules)
+ return loot.GetLootMethod() == FREE_FOR_ALL ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT;
+
+ switch (loot.GetLootMethod())
+ {
+ case FREE_FOR_ALL:
+ return LOOT_SLOT_TYPE_OWNER;
+ case ROUND_ROBIN:
+ if (!loot.roundRobinPlayer.IsEmpty() && loot.roundRobinPlayer != player->GetGUID())
+ return {};
+
+ return LOOT_SLOT_TYPE_ALLOW_LOOT;
+ case MASTER_LOOT:
+ if (is_underthreshold)
+ {
+ if (!loot.roundRobinPlayer.IsEmpty() && loot.roundRobinPlayer != player->GetGUID())
+ return {};
+
+ return LOOT_SLOT_TYPE_ALLOW_LOOT;
+ }
+
+ return loot.GetLootMasterGUID() == player->GetGUID() ? LOOT_SLOT_TYPE_MASTER : LOOT_SLOT_TYPE_LOCKED;
+ case GROUP_LOOT:
+ case NEED_BEFORE_GREED:
+ if (is_underthreshold)
+ if (!loot.roundRobinPlayer.IsEmpty() && loot.roundRobinPlayer != player->GetGUID())
+ return {};
+
+ if (is_blocked)
+ return LOOT_SLOT_TYPE_ROLL_ONGOING;
+
+ if (rollWinnerGUID.IsEmpty()) // all passed
+ return LOOT_SLOT_TYPE_ALLOW_LOOT;
+
+ if (rollWinnerGUID == player->GetGUID())
+ return LOOT_SLOT_TYPE_OWNER;
+
+ return {};
+ case PERSONAL_LOOT:
+ return LOOT_SLOT_TYPE_OWNER;
+ default:
+ break;
+ }
+
+ return {};
+}
+
//
// ------- Loot Roll -------
//
@@ -286,7 +355,7 @@ void LootRoll::SendLootRollWon(ObjectGuid const& targetGuid, int32 rollNumber, R
void LootRoll::FillPacket(WorldPackets::Loot::LootItemData& lootItem) const
{
lootItem.Quantity = m_lootItem->count;
- lootItem.LootListID = m_lootListId + 1;
+ lootItem.LootListID = m_lootItem->LootListId;
lootItem.CanTradeToTapList = m_lootItem->allowedGUIDs.size() > 1;
lootItem.Loot.Initialize(*m_lootItem);
}
@@ -324,7 +393,6 @@ bool LootRoll::TryToStart(Map* map, Loot& loot, uint32 lootListId, uint16 enchan
m_lootItem = &loot.items[lootListId];
m_loot = &loot;
- m_lootListId = lootListId;
m_lootItem->is_blocked = true; // block the item while rolling
uint32 playerCount = 0;
@@ -426,7 +494,7 @@ bool LootRoll::UpdateRoll()
bool LootRoll::IsLootItem(ObjectGuid const& lootObject, uint32 lootListId) const
{
- return m_loot->GetGUID() == lootObject && m_lootListId == lootListId;
+ return m_loot->GetGUID() == lootObject && m_lootItem->LootListId == lootListId;
}
/**
@@ -518,8 +586,7 @@ void LootRoll::Finish(RollVoteMap::const_iterator winnerItr)
loot.FillLoot(disenchant->ID, LootTemplates_Disenchant, player, true, false, LOOT_MODE_DEFAULT, ItemContext::NONE);
if (!loot.AutoStore(player, NULL_BAG, NULL_SLOT, true))
{
- uint32 maxSlot = loot.GetMaxSlotInLootFor(player);
- for (uint32 i = 0; i < maxSlot; ++i)
+ for (uint32 i = 0; i < loot.items.size(); ++i)
if (LootItem* disenchantLoot = loot.LootItemInSlot(i, player))
player->SendItemRetrievalMail(disenchantLoot->itemid, disenchantLoot->count, disenchantLoot->context);
}
@@ -527,7 +594,7 @@ void LootRoll::Finish(RollVoteMap::const_iterator winnerItr)
m_loot->NotifyItemRemoved(m_lootItem->LootListId, m_map);
}
else
- player->StoreLootItem(m_loot->GetOwnerGUID(), m_lootListId, m_loot);
+ player->StoreLootItem(m_loot->GetOwnerGUID(), m_lootItem->LootListId, m_loot);
}
}
m_isStarted = false;
@@ -551,25 +618,14 @@ Loot::~Loot()
void Loot::clear()
{
- for (NotNormalLootItemMap::const_iterator itr = PlayerQuestItems.begin(); itr != PlayerQuestItems.end(); ++itr)
- delete itr->second;
- PlayerQuestItems.clear();
-
- for (NotNormalLootItemMap::const_iterator itr = PlayerFFAItems.begin(); itr != PlayerFFAItems.end(); ++itr)
- delete itr->second;
PlayerFFAItems.clear();
- for (NotNormalLootItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.begin(); itr != PlayerNonQuestNonFFAConditionalItems.end(); ++itr)
- delete itr->second;
- PlayerNonQuestNonFFAConditionalItems.clear();
-
for (ObjectGuid playerGuid : PlayersLooting)
if (Player* player = ObjectAccessor::FindConnectedPlayer(playerGuid))
player->GetSession()->DoLootRelease(this);
PlayersLooting.clear();
items.clear();
- quest_items.clear();
gold = 0;
unlootedCount = 0;
roundRobinPlayer.Clear();
@@ -598,47 +654,19 @@ void Loot::NotifyLootList(Map const* map) const
allowedLooter->SendDirectMessage(lootList.GetRawPacket());
}
-void Loot::NotifyItemRemoved(uint8 lootIndex, Map const* map)
+void Loot::NotifyItemRemoved(uint8 lootListId, Map const* map)
{
// notify all players that are looting this that the item was removed
// convert the index to the slot the player sees
for (auto itr = PlayersLooting.begin(); itr != PlayersLooting.end();)
{
- if (Player* player = ObjectAccessor::GetPlayer(map, *itr))
- {
- player->SendNotifyLootItemRemoved(GetGUID(), GetOwnerGUID(), lootIndex);
- ++itr;
- }
- else
- itr = PlayersLooting.erase(itr);
- }
-}
+ LootItem const& item = items[lootListId];
+ if (item.GetAllowedLooters().find(*itr) == item.GetAllowedLooters().end())
+ continue;
-void Loot::NotifyQuestItemRemoved(uint8 questIndex, Map const* map)
-{
- // when a free for all questitem is looted
- // all players will get notified of it being removed
- // (other questitems can be looted by each group member)
- // bit inefficient but isn't called often
- for (auto itr = PlayersLooting.begin(); itr != PlayersLooting.end();)
- {
if (Player* player = ObjectAccessor::GetPlayer(map, *itr))
{
- NotNormalLootItemMap::const_iterator pq = PlayerQuestItems.find(player->GetGUID());
- if (pq != PlayerQuestItems.end() && pq->second)
- {
- // find where/if the player has the given item in it's vector
- NotNormalLootItemList& pql = *pq->second;
-
- uint8 j;
- for (j = 0; j < pql.size(); ++j)
- if (pql[j].index == questIndex)
- break;
-
- if (j < pql.size())
- player->SendNotifyLootItemRemoved(GetGUID(), GetOwnerGUID(), items.size() + j);
- }
-
+ player->SendNotifyLootItemRemoved(GetGUID(), GetOwnerGUID(), lootListId);
++itr;
}
else
@@ -675,8 +703,7 @@ void Loot::OnLootOpened(Map* map, ObjectGuid looter)
if (Player* allowedLooter = ObjectAccessor::GetPlayer(map, allowedLooterGuid))
maxEnchantingSkill = std::max(maxEnchantingSkill, allowedLooter->GetSkillValue(SKILL_ENCHANTING));
- uint32 lootListId = 0;
- for (; lootListId < items.size(); ++lootListId)
+ for (uint32 lootListId = 0; lootListId < items.size(); ++lootListId)
{
LootItem& item = items[lootListId];
if (!item.is_blocked)
@@ -686,17 +713,6 @@ void Loot::OnLootOpened(Map* map, ObjectGuid looter)
if (!itr->second.TryToStart(map, *this, lootListId, maxEnchantingSkill))
_rolls.erase(itr);
}
-
- for (; lootListId - items.size() < quest_items.size(); ++lootListId)
- {
- LootItem& item = quest_items[lootListId - items.size()];
- if (!item.is_blocked)
- continue;
-
- auto&& [itr, inserted] = _rolls.try_emplace(lootListId);
- if (!itr->second.TryToStart(map, *this, lootListId, maxEnchantingSkill))
- _rolls.erase(itr);
- }
}
else if (_lootMethod == MASTER_LOOT)
{
@@ -746,9 +762,8 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
_itemContext = context;
items.reserve(MAX_NR_LOOT_ITEMS);
- quest_items.reserve(MAX_NR_QUEST_ITEMS);
- tab->Process(*this, store.IsRatesAllowed(), lootMode, 0, lootOwner); // Processing is done there, callback via Loot::AddItem()
+ tab->Process(*this, store.IsRatesAllowed(), lootMode, 0); // Processing is done there, callback via Loot::AddItem()
// Setting access rights for group loot case
Group const* group = lootOwner->GetGroup();
@@ -761,8 +776,11 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
if (player->IsAtGroupRewardDistance(lootOwner))
FillNotNormalLootFor(player);
- auto processLootItem = [&](LootItem& item)
+ for (LootItem& item : items)
{
+ if (!item.follow_loot_rules || item.freeforall)
+ continue;
+
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item.itemid))
{
if (proto->GetQuality() < uint32(group->GetLootThreshold()))
@@ -783,22 +801,6 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
}
}
}
- };
-
- for (LootItem& item : items)
- {
- if (item.freeforall)
- continue;
-
- processLootItem(item);
- }
-
- for (LootItem& item : quest_items)
- {
- if (!item.follow_loot_rules)
- continue;
-
- processLootItem(item);
}
}
// ... for personal loot
@@ -809,7 +811,7 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
}
// Inserts the item into the loot (called by LootTemplate processors)
-void Loot::AddItem(LootStoreItem const& item, Player const* player)
+void Loot::AddItem(LootStoreItem const& item)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item.itemid);
if (!proto)
@@ -818,65 +820,38 @@ void Loot::AddItem(LootStoreItem const& item, Player const* player)
uint32 count = urand(item.mincount, item.maxcount);
uint32 stacks = count / proto->GetMaxStackSize() + ((count % proto->GetMaxStackSize()) ? 1 : 0);
- std::vector<LootItem>& lootItems = item.needs_quest ? quest_items : items;
- uint32 limit = item.needs_quest ? MAX_NR_QUEST_ITEMS : MAX_NR_LOOT_ITEMS;
-
- for (uint32 i = 0; i < stacks && lootItems.size() < limit; ++i)
+ for (uint32 i = 0; i < stacks && items.size() < MAX_NR_LOOT_ITEMS; ++i)
{
LootItem generatedLoot(item);
generatedLoot.context = _itemContext;
generatedLoot.count = std::min(count, proto->GetMaxStackSize());
- generatedLoot.LootListId = lootItems.size();
+ generatedLoot.LootListId = items.size();
if (_itemContext != ItemContext::NONE)
{
std::set<uint32> bonusListIDs = sDB2Manager.GetDefaultItemBonusTree(generatedLoot.itemid, _itemContext);
generatedLoot.BonusListIDs.insert(generatedLoot.BonusListIDs.end(), bonusListIDs.begin(), bonusListIDs.end());
}
- lootItems.push_back(generatedLoot);
+ items.push_back(generatedLoot);
count -= proto->GetMaxStackSize();
-
- // In some cases, a dropped item should be visible/lootable only for some players in group
- bool canSeeItemInLootWindow = false;
- if (Group const* group = player->GetGroup())
- {
- for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
- if (Player const* member = itr->GetSource())
- if (generatedLoot.AllowedForPlayer(member))
- canSeeItemInLootWindow = true;
- }
- else if (generatedLoot.AllowedForPlayer(player))
- canSeeItemInLootWindow = true;
-
- if (!canSeeItemInLootWindow)
- continue;
-
- // non-conditional one-player only items are counted here,
- // free for all items are counted in FillFFALoot(),
- // non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot()
- if (!item.needs_quest && item.conditions.empty() && !proto->HasFlag(ITEM_FLAG_MULTI_DROP))
- ++unlootedCount;
}
}
bool Loot::AutoStore(Player* player, uint8 bag, uint8 slot, bool broadcast, bool createdByPlayer)
{
bool allLooted = true;
- uint32 max_slot = GetMaxSlotInLootFor(player);
- for (uint32 i = 0; i < max_slot; ++i)
+ for (uint32 i = 0; i < items.size(); ++i)
{
- NotNormalLootItem* qitem = nullptr;
NotNormalLootItem* ffaitem = nullptr;
- NotNormalLootItem* conditem = nullptr;
- LootItem* lootItem = LootItemInSlot(i, player, &qitem, &ffaitem, &conditem);
+ LootItem* lootItem = LootItemInSlot(i, player, &ffaitem);
if (!lootItem || lootItem->is_looted)
continue;
if (!lootItem->AllowedForPlayer(player))
continue;
- if (!qitem && lootItem->is_blocked)
+ if (lootItem->is_blocked)
continue;
// dont allow protected item to be looted by someone else
@@ -896,12 +871,8 @@ bool Loot::AutoStore(Player* player, uint8 bag, uint8 slot, bool broadcast, bool
continue;
}
- if (qitem)
- qitem->is_looted = true;
- else if (ffaitem)
+ if (ffaitem)
ffaitem->is_looted = true;
- else if (conditem)
- conditem->is_looted = true;
if (!lootItem->freeforall)
lootItem->is_looted = true;
@@ -916,70 +887,33 @@ bool Loot::AutoStore(Player* player, uint8 bag, uint8 slot, bool broadcast, bool
return allLooted;
}
-LootItem const* Loot::GetItemInSlot(uint32 lootSlot) const
+LootItem const* Loot::GetItemInSlot(uint32 lootListId) const
{
- if (lootSlot < items.size())
- return &items[lootSlot];
-
- lootSlot -= uint32(items.size());
- if (lootSlot < quest_items.size())
- return &quest_items[lootSlot];
+ if (lootListId < items.size())
+ return &items[lootListId];
return nullptr;
}
-LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, NotNormalLootItem* *qitem, NotNormalLootItem* *ffaitem, NotNormalLootItem* *conditem)
+LootItem* Loot::LootItemInSlot(uint32 lootListId, Player const* player, NotNormalLootItem** ffaItem)
{
- LootItem* item = nullptr;
- bool is_looted = true;
- if (lootSlot >= items.size())
- {
- uint32 questSlot = lootSlot - items.size();
- NotNormalLootItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID());
- if (itr != PlayerQuestItems.end() && questSlot < itr->second->size())
- {
- NotNormalLootItem* qitem2 = &(*itr->second)[questSlot];
- if (qitem)
- *qitem = qitem2;
- item = &quest_items[qitem2->index];
- is_looted = qitem2->is_looted;
- }
- }
- else
+ LootItem* item = &items[lootListId];
+ bool is_looted = item->is_looted;
+
+ if (item->freeforall)
{
- item = &items[lootSlot];
- is_looted = item->is_looted;
- if (item->freeforall)
+ auto itr = PlayerFFAItems.find(player->GetGUID());
+ if (itr != PlayerFFAItems.end())
{
- NotNormalLootItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUID());
- if (itr != PlayerFFAItems.end())
+ for (NotNormalLootItem& notNormalLootItem : *itr->second)
{
- for (NotNormalLootItemList::const_iterator iter = itr->second->begin(); iter != itr->second->end(); ++iter)
- if (iter->index == lootSlot)
- {
- NotNormalLootItem* ffaitem2 = (NotNormalLootItem*)&(*iter);
- if (ffaitem)
- *ffaitem = ffaitem2;
- is_looted = ffaitem2->is_looted;
- break;
- }
- }
- }
- else if (!item->conditions.empty())
- {
- NotNormalLootItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUID());
- if (itr != PlayerNonQuestNonFFAConditionalItems.end())
- {
- for (NotNormalLootItemList::const_iterator iter = itr->second->begin(); iter != itr->second->end(); ++iter)
+ if (notNormalLootItem.LootListId == lootListId)
{
- if (iter->index == lootSlot)
- {
- NotNormalLootItem* conditem2 = (NotNormalLootItem*)&(*iter);
- if (conditem)
- *conditem = conditem2;
- is_looted = conditem2->is_looted;
- break;
- }
+ is_looted = notNormalLootItem.is_looted;
+ if (ffaItem)
+ *ffaItem = &notNormalLootItem;
+
+ break;
}
}
}
@@ -991,12 +925,6 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, NotNormalLootIte
return item;
}
-uint32 Loot::GetMaxSlotInLootFor(Player* player) const
-{
- NotNormalLootItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID());
- return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0);
-}
-
// return true if there is any item that is lootable for any player (not quest item, FFA or conditional)
bool Loot::hasItemForAll() const
{
@@ -1005,7 +933,7 @@ bool Loot::hasItemForAll() const
return true;
for (LootItem const& item : items)
- if (!item.is_looted && !item.freeforall && item.conditions.empty())
+ if (!item.is_looted && item.follow_loot_rules && !item.freeforall && item.conditions.empty())
return true;
return false;
}
@@ -1013,43 +941,19 @@ bool Loot::hasItemForAll() const
// return true if there is any FFA, quest or conditional item for the player.
bool Loot::hasItemFor(Player const* player) const
{
- NotNormalLootItemMap const& lootPlayerQuestItems = GetPlayerQuestItems();
- NotNormalLootItemMap::const_iterator q_itr = lootPlayerQuestItems.find(player->GetGUID());
- if (q_itr != lootPlayerQuestItems.end())
- {
- NotNormalLootItemList* q_list = q_itr->second;
- for (NotNormalLootItemList::const_iterator qi = q_list->begin(); qi != q_list->end(); ++qi)
- {
- const LootItem &item = quest_items[qi->index];
- if (!qi->is_looted && !item.is_looted)
- return true;
- }
- }
-
- NotNormalLootItemMap const& lootPlayerFFAItems = GetPlayerFFAItems();
- NotNormalLootItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(player->GetGUID());
- if (ffa_itr != lootPlayerFFAItems.end())
- {
- NotNormalLootItemList* ffa_list = ffa_itr->second;
- for (NotNormalLootItemList::const_iterator fi = ffa_list->begin(); fi != ffa_list->end(); ++fi)
- {
- const LootItem &item = items[fi->index];
- if (!fi->is_looted && !item.is_looted)
- return true;
- }
- }
+ // quest items
+ for (LootItem const& lootItem : items)
+ if (!lootItem.is_looted && !lootItem.follow_loot_rules && lootItem.GetAllowedLooters().find(player->GetGUID()) != lootItem.GetAllowedLooters().end())
+ return true;
- NotNormalLootItemMap const& lootPlayerNonQuestNonFFAConditionalItems = GetPlayerNonQuestNonFFAConditionalItems();
- NotNormalLootItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUID());
- if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
+ if (std::unique_ptr<NotNormalLootItemList> const* ffaItems = Trinity::Containers::MapGetValuePtr(GetPlayerFFAItems(), player->GetGUID()))
{
- NotNormalLootItemList* conditional_list = nn_itr->second;
- for (NotNormalLootItemList::const_iterator ci = conditional_list->begin(); ci != conditional_list->end(); ++ci)
+ bool hasFfaItem = std::any_of(ffaItems->get()->begin(), ffaItems->get()->end(), [&](NotNormalLootItem const& ffaItem)
{
- const LootItem &item = items[ci->index];
- if (!ci->is_looted && !item.is_looted)
- return true;
- }
+ return !ffaItem.is_looted;
+ });
+ if (hasFfaItem)
+ return true;
}
return false;
@@ -1067,223 +971,21 @@ bool Loot::hasOverThresholdItem() const
return false;
}
-void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* viewer, PermissionTypes permission) const
+void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player const* viewer) const
{
- if (permission == NONE_PERMISSION)
- return;
-
packet.Coins = gold;
- switch (permission)
- {
- case GROUP_PERMISSION:
- case MASTER_PERMISSION:
- case RESTRICTED_PERMISSION:
- {
- // if you are not the round-robin group looter, you can only see
- // blocked rolled items and quest items, and !ffa items
- for (uint8 i = 0; i < items.size(); ++i)
- {
- if (!items[i].is_looted && !items[i].freeforall && items[i].conditions.empty() && items[i].AllowedForPlayer(viewer))
- {
- uint8 slot_type;
-
- if (items[i].is_blocked) // for ML & restricted is_blocked = !is_underthreshold
- {
- switch (permission)
- {
- case GROUP_PERMISSION:
- slot_type = LOOT_SLOT_TYPE_ROLL_ONGOING;
- break;
- case MASTER_PERMISSION:
- {
- if (viewer->GetGroup() && viewer->GetGroup()->GetMasterLooterGuid() == viewer->GetGUID())
- slot_type = LOOT_SLOT_TYPE_MASTER;
- else
- slot_type = LOOT_SLOT_TYPE_LOCKED;
- break;
- }
- case RESTRICTED_PERMISSION:
- slot_type = LOOT_SLOT_TYPE_LOCKED;
- break;
- default:
- continue;
- }
- }
- else if (roundRobinPlayer.IsEmpty() || viewer->GetGUID() == roundRobinPlayer || !items[i].is_underthreshold)
- {
- // no round robin owner or he has released the loot
- // or it IS the round robin group owner
- // => item is lootable
- slot_type = LOOT_SLOT_TYPE_ALLOW_LOOT;
- }
- else if (!items[i].rollWinnerGUID.IsEmpty())
- {
- if (items[i].rollWinnerGUID == viewer->GetGUID())
- slot_type = LOOT_SLOT_TYPE_OWNER;
- else
- continue;
- }
- else
- // item shall not be displayed.
- continue;
-
- WorldPackets::Loot::LootItemData lootItem;
- lootItem.LootListID = i + 1;
- lootItem.UIType = slot_type;
- lootItem.Quantity = items[i].count;
- lootItem.Loot.Initialize(items[i]);
- packet.Items.push_back(lootItem);
- }
- }
- break;
- }
- case ROUND_ROBIN_PERMISSION:
- {
- for (uint8 i = 0; i < items.size(); ++i)
- {
- if (!items[i].is_looted && !items[i].freeforall && items[i].conditions.empty() && items[i].AllowedForPlayer(viewer))
- {
- if (!roundRobinPlayer.IsEmpty() && viewer->GetGUID() != roundRobinPlayer)
- // item shall not be displayed.
- continue;
-
- WorldPackets::Loot::LootItemData lootItem;
- lootItem.LootListID = i + 1;
- lootItem.UIType = LOOT_SLOT_TYPE_ALLOW_LOOT;
- lootItem.Quantity = items[i].count;
- lootItem.Loot.Initialize(items[i]);
- packet.Items.push_back(lootItem);
- }
- }
- break;
- }
- case ALL_PERMISSION:
- case OWNER_PERMISSION:
- {
- for (uint8 i = 0; i < items.size(); ++i)
- {
- if (!items[i].is_looted && !items[i].freeforall && items[i].conditions.empty() && items[i].AllowedForPlayer(viewer))
- {
- WorldPackets::Loot::LootItemData lootItem;
- lootItem.LootListID = i + 1;
- lootItem.UIType = permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT;
- lootItem.Quantity = items[i].count;
- lootItem.Loot.Initialize(items[i]);
- packet.Items.push_back(lootItem);
- }
- }
- break;
- }
- default:
- return;
- }
-
- LootSlotType slotType = permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT;
- NotNormalLootItemMap const& lootPlayerQuestItems = GetPlayerQuestItems();
- NotNormalLootItemMap::const_iterator q_itr = lootPlayerQuestItems.find(viewer->GetGUID());
- if (q_itr != lootPlayerQuestItems.end())
- {
- NotNormalLootItemList const& q_list = *q_itr->second;
- for (std::size_t i = 0; i < q_list.size(); ++i)
- {
- NotNormalLootItem const& qi = q_list[i];
- LootItem const& item = quest_items[qi.index];
- if (!qi.is_looted && !item.is_looted)
- {
- WorldPackets::Loot::LootItemData lootItem;
- lootItem.LootListID = items.size() + i + 1;
- lootItem.Quantity = item.count;
- lootItem.Loot.Initialize(item);
-
- if (item.follow_loot_rules)
- {
- switch (permission)
- {
- case MASTER_PERMISSION:
- lootItem.UIType = LOOT_SLOT_TYPE_MASTER;
- break;
- case RESTRICTED_PERMISSION:
- lootItem.UIType = item.is_blocked ? LOOT_SLOT_TYPE_LOCKED : LOOT_SLOT_TYPE_ALLOW_LOOT;
- break;
- case GROUP_PERMISSION:
- case ROUND_ROBIN_PERMISSION:
- if (!item.is_blocked)
- lootItem.UIType = LOOT_SLOT_TYPE_ALLOW_LOOT;
- else
- lootItem.UIType = LOOT_SLOT_TYPE_ROLL_ONGOING;
- break;
- default:
- lootItem.UIType = slotType;
- break;
- }
- }
- else
- lootItem.UIType = slotType;
-
- packet.Items.push_back(lootItem);
- }
- }
- }
-
- NotNormalLootItemMap const& lootPlayerFFAItems = GetPlayerFFAItems();
- NotNormalLootItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(viewer->GetGUID());
- if (ffa_itr != lootPlayerFFAItems.end())
- {
- NotNormalLootItemList* ffa_list = ffa_itr->second;
- for (NotNormalLootItemList::const_iterator fi = ffa_list->begin(); fi != ffa_list->end(); ++fi)
- {
- LootItem const& item = items[fi->index];
- if (!fi->is_looted && !item.is_looted)
- {
- WorldPackets::Loot::LootItemData lootItem;
- lootItem.LootListID = fi->index + 1;
- lootItem.UIType = slotType;
- lootItem.Quantity = item.count;
- lootItem.Loot.Initialize(item);
- packet.Items.push_back(lootItem);
- }
- }
- }
-
- NotNormalLootItemMap const& lootPlayerNonQuestNonFFAConditionalItems = GetPlayerNonQuestNonFFAConditionalItems();
- NotNormalLootItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(viewer->GetGUID());
- if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
+ for (LootItem const& item : items)
{
- NotNormalLootItemList* conditional_list = nn_itr->second;
- for (NotNormalLootItemList::const_iterator ci = conditional_list->begin(); ci != conditional_list->end(); ++ci)
- {
- LootItem const& item = items[ci->index];
- if (!ci->is_looted && !item.is_looted)
- {
- WorldPackets::Loot::LootItemData lootItem;
- lootItem.LootListID = ci->index + 1;
- lootItem.Quantity = item.count;
- lootItem.Loot.Initialize(item);
-
- switch (permission)
- {
- case MASTER_PERMISSION:
- lootItem.UIType = LOOT_SLOT_TYPE_MASTER;
- break;
- case RESTRICTED_PERMISSION:
- lootItem.UIType = item.is_blocked ? LOOT_SLOT_TYPE_LOCKED : LOOT_SLOT_TYPE_ALLOW_LOOT;
- break;
- case GROUP_PERMISSION:
- case ROUND_ROBIN_PERMISSION:
- if (!item.is_blocked)
- lootItem.UIType = LOOT_SLOT_TYPE_ALLOW_LOOT;
- else
- lootItem.UIType = LOOT_SLOT_TYPE_ROLL_ONGOING;
- break;
- default:
- lootItem.UIType = slotType;
- break;
- }
+ Optional<LootSlotType> uiType = item.GetUiTypeForPlayer(viewer, *this);
+ if (!uiType)
+ continue;
- packet.Items.push_back(lootItem);
- }
- }
+ WorldPackets::Loot::LootItemData& lootItem = packet.Items.emplace_back();
+ lootItem.LootListID = item.LootListId;
+ lootItem.UIType = *uiType;
+ lootItem.Quantity = item.count;
+ lootItem.Loot.Initialize(item);
}
}
@@ -1303,111 +1005,29 @@ void Loot::FillNotNormalLootFor(Player const* player)
ObjectGuid plguid = player->GetGUID();
_allowedLooters.insert(plguid);
- NotNormalLootItemMap::const_iterator qmapitr = PlayerQuestItems.find(plguid);
- if (qmapitr == PlayerQuestItems.end())
- FillQuestLoot(player);
-
- qmapitr = PlayerFFAItems.find(plguid);
- if (qmapitr == PlayerFFAItems.end())
- FillFFALoot(player);
-
- qmapitr = PlayerNonQuestNonFFAConditionalItems.find(plguid);
- if (qmapitr == PlayerNonQuestNonFFAConditionalItems.end())
- FillNonQuestNonFFAConditionalLoot(player);
-}
-
-NotNormalLootItemList* Loot::FillFFALoot(Player const* player)
-{
- NotNormalLootItemList* ql = new NotNormalLootItemList();
+ std::unique_ptr<NotNormalLootItemList> ffaItems = std::make_unique<NotNormalLootItemList>();
- for (uint8 i = 0; i < items.size(); ++i)
- {
- LootItem &item = items[i];
- if (!item.is_looted && item.freeforall && item.AllowedForPlayer(player))
- {
- ql->push_back(NotNormalLootItem(i));
- ++unlootedCount;
- }
- }
- if (ql->empty())
+ for (LootItem& item : items)
{
- delete ql;
- return nullptr;
- }
-
- PlayerFFAItems[player->GetGUID()] = ql;
- return ql;
-}
-
-NotNormalLootItemList* Loot::FillQuestLoot(Player const* player)
-{
- if (items.size() == MAX_NR_LOOT_ITEMS)
- return nullptr;
-
- NotNormalLootItemList* ql = new NotNormalLootItemList();
+ if (!item.AllowedForPlayer(player))
+ continue;
- for (uint8 i = 0; i < quest_items.size(); ++i)
- {
- LootItem &item = quest_items[i];
+ item.AddAllowedLooter(player);
- if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) || GetLootMethod() != MASTER_LOOT))))
+ if (item.freeforall)
{
- item.AddAllowedLooter(player);
-
- ql->push_back(NotNormalLootItem(i));
-
- // quest items get blocked when they first appear in a
- // player's quest vector
- //
- // increase once if one looter only, looter-times if free for all
- if (item.freeforall || !item.is_blocked)
- ++unlootedCount;
- if (!player->GetGroup() || (GetLootMethod() != GROUP_LOOT && GetLootMethod() != ROUND_ROBIN))
- item.is_blocked = true;
-
- if (items.size() + ql->size() == MAX_NR_LOOT_ITEMS)
- break;
+ ffaItems->emplace_back(item.LootListId);
+ ++unlootedCount;
}
- }
- if (ql->empty())
- {
- delete ql;
- return nullptr;
- }
-
- PlayerQuestItems[player->GetGUID()] = ql;
- return ql;
-}
-
-NotNormalLootItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player const* player)
-{
- NotNormalLootItemList* ql = new NotNormalLootItemList();
-
- for (uint8 i = 0; i < items.size(); ++i)
- {
- LootItem &item = items[i];
- if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player)))
+ else if (!item.is_counted)
{
- item.AddAllowedLooter(player);
- if (!item.conditions.empty())
- {
- ql->push_back(NotNormalLootItem(i));
- if (!item.is_counted)
- {
- ++unlootedCount;
- item.is_counted = true;
- }
- }
+ item.is_counted = true;
+ ++unlootedCount;
}
}
- if (ql->empty())
- {
- delete ql;
- return nullptr;
- }
- PlayerNonQuestNonFFAConditionalItems[player->GetGUID()] = ql;
- return ql;
+ if (!ffaItems->empty())
+ PlayerFFAItems[player->GetGUID()] = std::move(ffaItems);
}
//