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Diffstat (limited to 'src/server/game/Loot/Loot.h')
-rw-r--r--src/server/game/Loot/Loot.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h
index 709d3aceddb..7373cd5e9d8 100644
--- a/src/server/game/Loot/Loot.h
+++ b/src/server/game/Loot/Loot.h
@@ -134,7 +134,6 @@ struct TC_GAME_API LootItem
{
uint32 itemid;
ItemRandomBonusListId randomBonusListId;
- int32 upgradeId;
std::vector<int32> BonusListIDs;
uint8 context;
ConditionContainer conditions; // additional loot condition
@@ -155,7 +154,7 @@ struct TC_GAME_API LootItem
explicit LootItem(LootStoreItem const& li);
// Empty constructor for creating an empty LootItem to be filled in with DB data
- LootItem() : itemid(0), randomBonusListId(0), upgradeId(0), context(0), count(0), is_looted(false), is_blocked(false),
+ LootItem() : itemid(0), randomBonusListId(0), context(0), count(0), is_looted(false), is_blocked(false),
freeforall(false), is_underthreshold(false), is_counted(false), needs_quest(false), follow_loot_rules(false),
canSave(true){ };