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Diffstat (limited to 'src/server/game/Loot/Loot.h')
-rw-r--r--src/server/game/Loot/Loot.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h
index 4e1cf545462..dcd9978088f 100644
--- a/src/server/game/Loot/Loot.h
+++ b/src/server/game/Loot/Loot.h
@@ -133,7 +133,6 @@ enum LootSlotType
struct TC_GAME_API LootItem
{
uint32 itemid;
- uint32 randomSuffix;
ItemRandomEnchantmentId randomPropertyId;
int32 upgradeId;
std::vector<int32> BonusListIDs;
@@ -156,7 +155,7 @@ struct TC_GAME_API LootItem
explicit LootItem(LootStoreItem const& li);
// Empty constructor for creating an empty LootItem to be filled in with DB data
- LootItem() : itemid(0), randomSuffix(0), randomPropertyId(), upgradeId(0), context(0), count(0), is_looted(false), is_blocked(false),
+ LootItem() : itemid(0), randomPropertyId(), upgradeId(0), context(0), count(0), is_looted(false), is_blocked(false),
freeforall(false), is_underthreshold(false), is_counted(false), needs_quest(false), follow_loot_rules(false),
canSave(true){ };
@@ -262,7 +261,7 @@ struct TC_GAME_API Loot
LootItem* LootItemInSlot(uint32 lootslot, Player* player, NotNormalLootItem** qitem = NULL, NotNormalLootItem** ffaitem = NULL, NotNormalLootItem** conditem = NULL);
uint32 GetMaxSlotInLootFor(Player* player) const;
bool hasItemForAll() const;
- bool hasItemFor(Player* player) const;
+ bool hasItemFor(Player const* player) const;
bool hasOverThresholdItem() const;
// Builds data for SMSG_LOOT_RESPONSE