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-rw-r--r--src/server/game/Loot/Loot.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h
index d5d1f771f08..ae96d14393d 100644
--- a/src/server/game/Loot/Loot.h
+++ b/src/server/game/Loot/Loot.h
@@ -220,7 +220,7 @@ struct TC_GAME_API Loot
LootType loot_type; // required for achievement system
uint8 maxDuplicates; // Max amount of items with the same entry that can drop (default is 1; on 25 man raid mode 3)
- Loot(uint32 _gold = 0);
+ Loot();
~Loot();
ObjectGuid const& GetGUID() const { return _GUID; }