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Diffstat (limited to 'src/server/game/Loot/Loot.h')
-rw-r--r-- | src/server/game/Loot/Loot.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h index a966a4df4dd..3af9963aa06 100644 --- a/src/server/game/Loot/Loot.h +++ b/src/server/game/Loot/Loot.h @@ -186,6 +186,12 @@ struct TC_GAME_API LootItem LootItem() : itemid(0), LootListId(0), randomBonusListId(0), context(ItemContext::NONE), count(0), is_looted(false), is_blocked(false), freeforall(false), is_underthreshold(false), is_counted(false), needs_quest(false), follow_loot_rules(false) { } + LootItem(LootItem const&); + LootItem(LootItem&&) noexcept; + LootItem& operator=(LootItem const&); + LootItem& operator=(LootItem&&) noexcept; + ~LootItem(); + // Basic checks for player/item compatibility - if false no chance to see the item in the loot bool AllowedForPlayer(Player const* player, bool isGivenByMasterLooter = false) const; void AddAllowedLooter(Player const* player); |