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Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index abb569ea58f..083368d7e04 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -340,7 +340,7 @@ LootItem::LootItem(LootStoreItem const& li)
bool LootItem::AllowedForPlayer(Player const * player) const
{
// DB conditions check
- if (!sConditionMgr.IsPlayerMeetToConditions(const_cast<Player*>(player), conditions))
+ if (!sConditionMgr->IsPlayerMeetToConditions(const_cast<Player*>(player), conditions))
return false;
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
@@ -1512,7 +1512,7 @@ void LoadLootTemplates_Gameobject()
{
if (uint32 lootid = gInfo->GetLootId())
{
- if (sObjectMgr.IsGoOfSpecificEntrySpawned(gInfo->id) && ids_set.find(lootid) == ids_set.end())
+ if (sObjectMgr->IsGoOfSpecificEntrySpawned(gInfo->id) && ids_set.find(lootid) == ids_set.end())
LootTemplates_Gameobject.ReportNotExistedId(lootid);
else
ids_setUsed.insert(lootid);