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Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp189
1 files changed, 95 insertions, 94 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index edc8d24c635..2100eb26346 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -26,7 +26,8 @@
#include "SpellInfo.h"
#include "Group.h"
-static Rates const qualityToRate[MAX_ITEM_QUALITY] = {
+static Rates const qualityToRate[MAX_ITEM_QUALITY] =
+{
RATE_DROP_ITEM_POOR, // ITEM_QUALITY_POOR
RATE_DROP_ITEM_NORMAL, // ITEM_QUALITY_NORMAL
RATE_DROP_ITEM_UNCOMMON, // ITEM_QUALITY_UNCOMMON
@@ -116,7 +117,7 @@ uint32 LootStore::LoadLootTable()
uint16 lootmode = fields[3].GetUInt16();
uint8 group = fields[4].GetUInt8();
int32 mincountOrRef = fields[5].GetInt32();
- int32 maxcount = fields[6].GetInt32();
+ int32 maxcount = fields[6].GetUInt8();
if (maxcount > std::numeric_limits<uint8>::max())
{
@@ -147,7 +148,6 @@ uint32 LootStore::LoadLootTable()
// Adds current row to the template
tab->second->AddEntry(storeitem);
++count;
-
}
while (result->NextRow());
@@ -205,12 +205,12 @@ LootTemplate* LootStore::GetLootForConditionFill(uint32 loot_id)
return tab->second;
}
-uint32 LootStore::LoadAndCollectLootIds(LootIdSet& ids_set)
+uint32 LootStore::LoadAndCollectLootIds(LootIdSet& lootIdSet)
{
uint32 count = LoadLootTable();
for (LootTemplateMap::const_iterator tab = m_LootTemplates.begin(); tab != m_LootTemplates.end(); ++tab)
- ids_set.insert(tab->first);
+ lootIdSet.insert(tab->first);
return count;
}
@@ -221,10 +221,10 @@ void LootStore::CheckLootRefs(LootIdSet* ref_set) const
ltItr->second->CheckLootRefs(m_LootTemplates, ref_set);
}
-void LootStore::ReportUnusedIds(LootIdSet const& ids_set) const
+void LootStore::ReportUnusedIds(LootIdSet const& lootIdSet) const
{
// all still listed ids isn't referenced
- for (LootIdSet::const_iterator itr = ids_set.begin(); itr != ids_set.end(); ++itr)
+ for (LootIdSet::const_iterator itr = lootIdSet.begin(); itr != lootIdSet.end(); ++itr)
sLog->outErrorDb("Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr, GetEntryName());
}
@@ -296,7 +296,6 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
sLog->outErrorDb("Table '%s' entry %d item %d: max count (%u) less that min count (%i) - skipped", store.GetName(), entry, itemid, int32(maxcount), mincountOrRef);
return false;
}
-
}
else // mincountOrRef < 0
{
@@ -514,7 +513,9 @@ QuestItemList* Loot::FillFFALoot(Player* player)
QuestItemList* Loot::FillQuestLoot(Player* player)
{
- if (items.size() == MAX_NR_LOOT_ITEMS) return NULL;
+ if (items.size() == MAX_NR_LOOT_ITEMS)
+ return NULL;
+
QuestItemList* ql = new QuestItemList();
for (uint8 i = 0; i < quest_items.size(); ++i)
@@ -736,7 +737,7 @@ bool Loot::hasItemFor(Player* player) const
if (q_itr != lootPlayerQuestItems.end())
{
QuestItemList* q_list = q_itr->second;
- for (QuestItemList::const_iterator qi = q_list->begin() ; qi != q_list->end(); ++qi)
+ for (QuestItemList::const_iterator qi = q_list->begin(); qi != q_list->end(); ++qi)
{
const LootItem &item = quest_items[qi->index];
if (!qi->is_looted && !item.is_looted)
@@ -749,7 +750,7 @@ bool Loot::hasItemFor(Player* player) const
if (ffa_itr != lootPlayerFFAItems.end())
{
QuestItemList* ffa_list = ffa_itr->second;
- for (QuestItemList::const_iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi)
+ for (QuestItemList::const_iterator fi = ffa_list->begin(); fi != ffa_list->end(); ++fi)
{
const LootItem &item = items[fi->index];
if (!fi->is_looted && !item.is_looted)
@@ -761,8 +762,8 @@ bool Loot::hasItemFor(Player* player) const
QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
{
- QuestItemList* conditional_list = nn_itr->second;
- for (QuestItemList::const_iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci)
+ QuestItemList* conditional_list = nn_itr->second;
+ for (QuestItemList::const_iterator ci = conditional_list->begin(); ci != conditional_list->end(); ++ci)
{
const LootItem &item = items[ci->index];
if (!ci->is_looted && !item.is_looted)
@@ -903,7 +904,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
if (q_itr != lootPlayerQuestItems.end())
{
QuestItemList* q_list = q_itr->second;
- for (QuestItemList::const_iterator qi = q_list->begin() ; qi != q_list->end(); ++qi)
+ for (QuestItemList::const_iterator qi = q_list->begin(); qi != q_list->end(); ++qi)
{
LootItem &item = l.quest_items[qi->index];
if (!qi->is_looted && !item.is_looted)
@@ -921,7 +922,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
if (ffa_itr != lootPlayerFFAItems.end())
{
QuestItemList* ffa_list = ffa_itr->second;
- for (QuestItemList::const_iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi)
+ for (QuestItemList::const_iterator fi = ffa_list->begin(); fi != ffa_list->end(); ++fi)
{
LootItem &item = l.items[fi->index];
if (!fi->is_looted && !item.is_looted)
@@ -938,8 +939,8 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUIDLow());
if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
{
- QuestItemList* conditional_list = nn_itr->second;
- for (QuestItemList::const_iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci)
+ QuestItemList* conditional_list = nn_itr->second;
+ for (QuestItemList::const_iterator ci = conditional_list->begin(); ci != conditional_list->end(); ++ci)
{
LootItem &item = l.items[ci->index];
if (!ci->is_looted && !item.is_looted)
@@ -1288,7 +1289,7 @@ bool LootTemplate::HasQuestDrop(LootTemplateMap const& store, uint8 groupId) con
}
// Now processing groups
- for (LootGroups::const_iterator i = Groups.begin() ; i != Groups.end(); ++i)
+ for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i)
if (i->HasQuestDrop())
return true;
@@ -1306,7 +1307,7 @@ bool LootTemplate::HasQuestDropForPlayer(LootTemplateMap const& store, Player co
}
// Checking non-grouped entries
- for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end(); ++i)
+ for (LootStoreItemList::const_iterator i = Entries.begin(); i != Entries.end(); ++i)
{
if (i->mincountOrRef < 0) // References processing
{
@@ -1421,8 +1422,8 @@ void LoadLootTemplates_Creature()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set, ids_setUsed;
- uint32 count = LootTemplates_Creature.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet, lootIdSetUsed;
+ uint32 count = LootTemplates_Creature.LoadAndCollectLootIds(lootIdSet);
// Remove real entries and check loot existence
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
@@ -1430,18 +1431,18 @@ void LoadLootTemplates_Creature()
{
if (uint32 lootid = itr->second.lootid)
{
- if (ids_set.find(lootid) == ids_set.end())
+ if (lootIdSet.find(lootid) == lootIdSet.end())
LootTemplates_Creature.ReportNotExistedId(lootid);
else
- ids_setUsed.insert(lootid);
+ lootIdSetUsed.insert(lootid);
}
}
- for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
- ids_set.erase(*itr);
+ for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr)
+ lootIdSet.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Creature.ReportUnusedIds(ids_set);
+ LootTemplates_Creature.ReportUnusedIds(lootIdSet);
if (count)
sLog->outString(">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1457,7 +1458,7 @@ void LoadLootTemplates_Disenchant()
uint32 oldMSTime = getMSTime();
- LootIdSet lootIdSet, loodIdSetUsed;
+ LootIdSet lootIdSet, lootIdSetUsed;
uint32 count = LootTemplates_Disenchant.LoadAndCollectLootIds(lootIdSet);
for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i)
@@ -1470,10 +1471,10 @@ void LoadLootTemplates_Disenchant()
if (lootIdSet.find(lootid) == lootIdSet.end())
LootTemplates_Disenchant.ReportNotExistedId(lootid);
else
- loodIdSetUsed.insert(lootid);
+ lootIdSetUsed.insert(lootid);
}
- for (LootIdSet::const_iterator itr = loodIdSetUsed.begin(); itr != loodIdSetUsed.end(); ++itr)
+ for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr)
lootIdSet.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
@@ -1492,17 +1493,17 @@ void LoadLootTemplates_Fishing()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set;
- uint32 count = LootTemplates_Fishing.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet;
+ uint32 count = LootTemplates_Fishing.LoadAndCollectLootIds(lootIdSet);
// remove real entries and check existence loot
for (uint32 i = 1; i < sAreaStore.GetNumRows(); ++i)
if (AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(i))
- if (ids_set.find(areaEntry->ID) != ids_set.end())
- ids_set.erase(areaEntry->ID);
+ if (lootIdSet.find(areaEntry->ID) != lootIdSet.end())
+ lootIdSet.erase(areaEntry->ID);
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Fishing.ReportUnusedIds(ids_set);
+ LootTemplates_Fishing.ReportUnusedIds(lootIdSet);
if (count)
sLog->outString(">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1518,8 +1519,8 @@ void LoadLootTemplates_Gameobject()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set, ids_setUsed;
- uint32 count = LootTemplates_Gameobject.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet, lootIdSetUsed;
+ uint32 count = LootTemplates_Gameobject.LoadAndCollectLootIds(lootIdSet);
// remove real entries and check existence loot
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
@@ -1527,18 +1528,18 @@ void LoadLootTemplates_Gameobject()
{
if (uint32 lootid = itr->second.GetLootId())
{
- if (sObjectMgr->IsGoOfSpecificEntrySpawned(itr->second.entry) && ids_set.find(lootid) == ids_set.end())
+ if (lootIdSet.find(lootid) == lootIdSet.end())
LootTemplates_Gameobject.ReportNotExistedId(lootid);
else
- ids_setUsed.insert(lootid);
+ lootIdSetUsed.insert(lootid);
}
}
- for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
- ids_set.erase(*itr);
+ for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr)
+ lootIdSet.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Gameobject.ReportUnusedIds(ids_set);
+ LootTemplates_Gameobject.ReportUnusedIds(lootIdSet);
if (count)
sLog->outString(">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1554,17 +1555,17 @@ void LoadLootTemplates_Item()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set;
- uint32 count = LootTemplates_Item.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet;
+ uint32 count = LootTemplates_Item.LoadAndCollectLootIds(lootIdSet);
// remove real entries and check existence loot
ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
- if (ids_set.find(itr->second.ItemId) != ids_set.end() && itr->second.Flags & ITEM_PROTO_FLAG_OPENABLE)
- ids_set.erase(itr->second.ItemId);
+ if (lootIdSet.find(itr->second.ItemId) != lootIdSet.end() && itr->second.Flags & ITEM_PROTO_FLAG_OPENABLE)
+ lootIdSet.erase(itr->second.ItemId);
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Item.ReportUnusedIds(ids_set);
+ LootTemplates_Item.ReportUnusedIds(lootIdSet);
if (count)
sLog->outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1580,8 +1581,8 @@ void LoadLootTemplates_Milling()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set;
- uint32 count = LootTemplates_Milling.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet;
+ uint32 count = LootTemplates_Milling.LoadAndCollectLootIds(lootIdSet);
// remove real entries and check existence loot
ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
@@ -1590,12 +1591,12 @@ void LoadLootTemplates_Milling()
if (!(itr->second.Flags & ITEM_PROTO_FLAG_MILLABLE))
continue;
- if (ids_set.find(itr->second.ItemId) != ids_set.end())
- ids_set.erase(itr->second.ItemId);
+ if (lootIdSet.find(itr->second.ItemId) != lootIdSet.end())
+ lootIdSet.erase(itr->second.ItemId);
}
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Milling.ReportUnusedIds(ids_set);
+ LootTemplates_Milling.ReportUnusedIds(lootIdSet);
if (count)
sLog->outString(">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1611,8 +1612,8 @@ void LoadLootTemplates_Pickpocketing()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set, ids_setUsed;
- uint32 count = LootTemplates_Pickpocketing.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet, lootIdSetUsed;
+ uint32 count = LootTemplates_Pickpocketing.LoadAndCollectLootIds(lootIdSet);
// Remove real entries and check loot existence
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
@@ -1620,18 +1621,18 @@ void LoadLootTemplates_Pickpocketing()
{
if (uint32 lootid = itr->second.pickpocketLootId)
{
- if (ids_set.find(lootid) == ids_set.end())
+ if (lootIdSet.find(lootid) == lootIdSet.end())
LootTemplates_Pickpocketing.ReportNotExistedId(lootid);
else
- ids_setUsed.insert(lootid);
+ lootIdSetUsed.insert(lootid);
}
}
- for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
- ids_set.erase(*itr);
+ for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr)
+ lootIdSet.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Pickpocketing.ReportUnusedIds(ids_set);
+ LootTemplates_Pickpocketing.ReportUnusedIds(lootIdSet);
if (count)
sLog->outString(">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1647,8 +1648,8 @@ void LoadLootTemplates_Prospecting()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set;
- uint32 count = LootTemplates_Prospecting.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet;
+ uint32 count = LootTemplates_Prospecting.LoadAndCollectLootIds(lootIdSet);
// remove real entries and check existence loot
ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
@@ -1657,12 +1658,12 @@ void LoadLootTemplates_Prospecting()
if (!(itr->second.Flags & ITEM_PROTO_FLAG_PROSPECTABLE))
continue;
- if (ids_set.find(itr->second.ItemId) != ids_set.end())
- ids_set.erase(itr->second.ItemId);
+ if (lootIdSet.find(itr->second.ItemId) != lootIdSet.end())
+ lootIdSet.erase(itr->second.ItemId);
}
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Prospecting.ReportUnusedIds(ids_set);
+ LootTemplates_Prospecting.ReportUnusedIds(lootIdSet);
if (count)
sLog->outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1678,17 +1679,17 @@ void LoadLootTemplates_Mail()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set;
- uint32 count = LootTemplates_Mail.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet;
+ uint32 count = LootTemplates_Mail.LoadAndCollectLootIds(lootIdSet);
// remove real entries and check existence loot
for (uint32 i = 1; i < sMailTemplateStore.GetNumRows(); ++i)
if (sMailTemplateStore.LookupEntry(i))
- if (ids_set.find(i) != ids_set.end())
- ids_set.erase(i);
+ if (lootIdSet.find(i) != lootIdSet.end())
+ lootIdSet.erase(i);
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Mail.ReportUnusedIds(ids_set);
+ LootTemplates_Mail.ReportUnusedIds(lootIdSet);
if (count)
sLog->outString(">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1704,8 +1705,8 @@ void LoadLootTemplates_Skinning()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set, ids_setUsed;
- uint32 count = LootTemplates_Skinning.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet, lootIdSetUsed;
+ uint32 count = LootTemplates_Skinning.LoadAndCollectLootIds(lootIdSet);
// remove real entries and check existence loot
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
@@ -1713,18 +1714,18 @@ void LoadLootTemplates_Skinning()
{
if (uint32 lootid = itr->second.SkinLootId)
{
- if (ids_set.find(lootid) == ids_set.end())
+ if (lootIdSet.find(lootid) == lootIdSet.end())
LootTemplates_Skinning.ReportNotExistedId(lootid);
else
- ids_setUsed.insert(lootid);
+ lootIdSetUsed.insert(lootid);
}
}
- for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
- ids_set.erase(*itr);
+ for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr)
+ lootIdSet.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Skinning.ReportUnusedIds(ids_set);
+ LootTemplates_Skinning.ReportUnusedIds(lootIdSet);
if (count)
sLog->outString(">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1740,8 +1741,8 @@ void LoadLootTemplates_Spell()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set;
- uint32 count = LootTemplates_Spell.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet;
+ uint32 count = LootTemplates_Spell.LoadAndCollectLootIds(lootIdSet);
// remove real entries and check existence loot
for (uint32 spell_id = 1; spell_id < sSpellMgr->GetSpellInfoStoreSize(); ++spell_id)
@@ -1754,7 +1755,7 @@ void LoadLootTemplates_Spell()
if (!spellInfo->IsLootCrafting())
continue;
- if (ids_set.find(spell_id) == ids_set.end())
+ if (lootIdSet.find(spell_id) == lootIdSet.end())
{
// not report about not trainable spells (optionally supported by DB)
// ignore 61756 (Northrend Inscription Research (FAST QA VERSION) for example
@@ -1764,11 +1765,11 @@ void LoadLootTemplates_Spell()
}
}
else
- ids_set.erase(spell_id);
+ lootIdSet.erase(spell_id);
}
// output error for any still listed (not referenced from appropriate table) ids
- LootTemplates_Spell.ReportUnusedIds(ids_set);
+ LootTemplates_Spell.ReportUnusedIds(lootIdSet);
if (count)
sLog->outString(">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -1783,24 +1784,24 @@ void LoadLootTemplates_Reference()
uint32 oldMSTime = getMSTime();
- LootIdSet ids_set;
- LootTemplates_Reference.LoadAndCollectLootIds(ids_set);
+ LootIdSet lootIdSet;
+ LootTemplates_Reference.LoadAndCollectLootIds(lootIdSet);
// check references and remove used
- LootTemplates_Creature.CheckLootRefs(&ids_set);
- LootTemplates_Fishing.CheckLootRefs(&ids_set);
- LootTemplates_Gameobject.CheckLootRefs(&ids_set);
- LootTemplates_Item.CheckLootRefs(&ids_set);
- LootTemplates_Milling.CheckLootRefs(&ids_set);
- LootTemplates_Pickpocketing.CheckLootRefs(&ids_set);
- LootTemplates_Skinning.CheckLootRefs(&ids_set);
- LootTemplates_Disenchant.CheckLootRefs(&ids_set);
- LootTemplates_Prospecting.CheckLootRefs(&ids_set);
- LootTemplates_Mail.CheckLootRefs(&ids_set);
- LootTemplates_Reference.CheckLootRefs(&ids_set);
+ LootTemplates_Creature.CheckLootRefs(&lootIdSet);
+ LootTemplates_Fishing.CheckLootRefs(&lootIdSet);
+ LootTemplates_Gameobject.CheckLootRefs(&lootIdSet);
+ LootTemplates_Item.CheckLootRefs(&lootIdSet);
+ LootTemplates_Milling.CheckLootRefs(&lootIdSet);
+ LootTemplates_Pickpocketing.CheckLootRefs(&lootIdSet);
+ LootTemplates_Skinning.CheckLootRefs(&lootIdSet);
+ LootTemplates_Disenchant.CheckLootRefs(&lootIdSet);
+ LootTemplates_Prospecting.CheckLootRefs(&lootIdSet);
+ LootTemplates_Mail.CheckLootRefs(&lootIdSet);
+ LootTemplates_Reference.CheckLootRefs(&lootIdSet);
// output error for any still listed ids (not referenced from any loot table)
- LootTemplates_Reference.ReportUnusedIds(ids_set);
+ LootTemplates_Reference.ReportUnusedIds(lootIdSet);
sLog->outString(">> Loaded refence loot templates in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();