diff options
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 56e72a10930..da219c66b9b 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -1186,7 +1186,7 @@ float LootTemplate::LootGroup::TotalChance() const void LootTemplate::LootGroup::Verify(LootStore const& lootstore, uint32 id, uint8 group_id) const { float chance = RawTotalChance(); - if (chance > 101.0f) // TODO: replace with 100% when DBs will be ready + if (chance > 101.0f) /// @todo replace with 100% when DBs will be ready sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %u group %d has total chance > 100%% (%f)", lootstore.GetName(), id, group_id, chance); if (chance >= 100.0f && !EqualChanced.empty()) @@ -1407,7 +1407,7 @@ void LootTemplate::Verify(LootStore const& lootstore, uint32 id) const if (Groups[i]) Groups[i]->Verify(lootstore, id, i + 1); - // TODO: References validity checks + /// @todo References validity checks } void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_set) const |