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path: root/src/server/game/Loot/LootMgr.cpp
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Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp26
1 files changed, 11 insertions, 15 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index a64e8117ce9..fa94232d5b4 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -1206,14 +1206,10 @@ void LootTemplate::LootGroup::Verify(LootStore const& lootstore, uint32 id, uint
{
float chance = RawTotalChance();
if (chance > 101.0f) // TODO: replace with 100% when DBs will be ready
- {
sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %u group %d has total chance > 100%% (%f)", lootstore.GetName(), id, group_id, chance);
- }
if (chance >= 100.0f && !EqualChanced.empty())
- {
sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %u group %d has items with chance=0%% but group total chance >= 100%% (%f)", lootstore.GetName(), id, group_id, chance);
- }
}
void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, LootIdSet* ref_set) const
@@ -1521,7 +1517,7 @@ void LoadLootTemplates_Creature()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty");
}
void LoadLootTemplates_Disenchant()
@@ -1554,7 +1550,7 @@ void LoadLootTemplates_Disenchant()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty");
}
void LoadLootTemplates_Fishing()
@@ -1578,7 +1574,7 @@ void LoadLootTemplates_Fishing()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty");
}
void LoadLootTemplates_Gameobject()
@@ -1612,7 +1608,7 @@ void LoadLootTemplates_Gameobject()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty");
}
void LoadLootTemplates_Item()
@@ -1636,7 +1632,7 @@ void LoadLootTemplates_Item()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty");
}
void LoadLootTemplates_Milling()
@@ -1665,7 +1661,7 @@ void LoadLootTemplates_Milling()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty");
}
void LoadLootTemplates_Pickpocketing()
@@ -1699,7 +1695,7 @@ void LoadLootTemplates_Pickpocketing()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty");
}
void LoadLootTemplates_Prospecting()
@@ -1728,7 +1724,7 @@ void LoadLootTemplates_Prospecting()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty");
}
void LoadLootTemplates_Mail()
@@ -1752,7 +1748,7 @@ void LoadLootTemplates_Mail()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty");
}
void LoadLootTemplates_Skinning()
@@ -1786,7 +1782,7 @@ void LoadLootTemplates_Skinning()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty");
}
void LoadLootTemplates_Spell()
@@ -1828,7 +1824,7 @@ void LoadLootTemplates_Spell()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty");
}
void LoadLootTemplates_Reference()