diff options
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rwxr-xr-x | src/server/game/Loot/LootMgr.cpp | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 083368d7e04..9a5255ed030 100755 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -121,7 +121,7 @@ uint32 LootStore::LoadLootTable() if (maxcount > std::numeric_limits<uint8>::max()) { - sLog.outErrorDb("Table '%s' entry %d item %d: maxcount value (%u) to large. must be less %u - skipped", GetName(), entry, item, maxcount,std::numeric_limits<uint8>::max()); + sLog->outErrorDb("Table '%s' entry %d item %d: maxcount value (%u) to large. must be less %u - skipped", GetName(), entry, item, maxcount,std::numeric_limits<uint8>::max()); continue; // error already printed to log/console. } @@ -226,12 +226,12 @@ void LootStore::ReportUnusedIds(LootIdSet const& ids_set) const { // all still listed ids isn't referenced for (LootIdSet::const_iterator itr = ids_set.begin(); itr != ids_set.end(); ++itr) - sLog.outErrorDb("Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr,GetEntryName()); + sLog->outErrorDb("Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr,GetEntryName()); } void LootStore::ReportNotExistedId(uint32 id) const { - sLog.outErrorDb("Table '%s' entry %d (%s) not exist but used as loot id in DB.", GetName(), id,GetEntryName()); + sLog->outErrorDb("Table '%s' entry %d (%s) not exist but used as loot id in DB.", GetName(), id,GetEntryName()); } // @@ -246,11 +246,11 @@ bool LootStoreItem::Roll(bool rate) const return true; if (mincountOrRef < 0) // reference case - return roll_chance_f(chance* (rate ? sWorld.getRate(RATE_DROP_ITEM_REFERENCED) : 1.0f)); + return roll_chance_f(chance* (rate ? sWorld->getRate(RATE_DROP_ITEM_REFERENCED) : 1.0f)); ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid); - float qualityModifier = pProto && rate ? sWorld.getRate(qualityToRate[pProto->Quality]) : 1.0f; + float qualityModifier = pProto && rate ? sWorld->getRate(qualityToRate[pProto->Quality]) : 1.0f; return roll_chance_f(chance*qualityModifier); } @@ -260,13 +260,13 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const { if (group >= 1 << 7) // it stored in 7 bit field { - sLog.outErrorDb("Table '%s' entry %d item %d: group (%u) must be less %u - skipped", store.GetName(), entry, itemid, group, 1 << 7); + sLog->outErrorDb("Table '%s' entry %d item %d: group (%u) must be less %u - skipped", store.GetName(), entry, itemid, group, 1 << 7); return false; } if (mincountOrRef == 0) { - sLog.outErrorDb("Table '%s' entry %d item %d: wrong mincountOrRef (%d) - skipped", store.GetName(), entry, itemid, mincountOrRef); + sLog->outErrorDb("Table '%s' entry %d item %d: wrong mincountOrRef (%d) - skipped", store.GetName(), entry, itemid, mincountOrRef); return false; } @@ -275,26 +275,26 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const ItemPrototype const *proto = ObjectMgr::GetItemPrototype(itemid); if (!proto) { - sLog.outErrorDb("Table '%s' entry %d item %d: item entry not listed in `item_template` - skipped", store.GetName(), entry, itemid); + sLog->outErrorDb("Table '%s' entry %d item %d: item entry not listed in `item_template` - skipped", store.GetName(), entry, itemid); return false; } if (chance == 0 && group == 0) // Zero chance is allowed for grouped entries only { - sLog.outErrorDb("Table '%s' entry %d item %d: equal-chanced grouped entry, but group not defined - skipped", store.GetName(), entry, itemid); + sLog->outErrorDb("Table '%s' entry %d item %d: equal-chanced grouped entry, but group not defined - skipped", store.GetName(), entry, itemid); return false; } if (chance != 0 && chance < 0.000001f) // loot with low chance { - sLog.outErrorDb("Table '%s' entry %d item %d: low chance (%f) - skipped", + sLog->outErrorDb("Table '%s' entry %d item %d: low chance (%f) - skipped", store.GetName(), entry, itemid, chance); return false; } if (maxcount < mincountOrRef) // wrong max count { - sLog.outErrorDb("Table '%s' entry %d item %d: max count (%u) less that min count (%i) - skipped", store.GetName(), entry, itemid, int32(maxcount), mincountOrRef); + sLog->outErrorDb("Table '%s' entry %d item %d: max count (%u) less that min count (%i) - skipped", store.GetName(), entry, itemid, int32(maxcount), mincountOrRef); return false; } @@ -302,10 +302,10 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const else // mincountOrRef < 0 { if (needs_quest) - sLog.outErrorDb("Table '%s' entry %d item %d: quest chance will be treated as non-quest chance", store.GetName(), entry, itemid); + sLog->outErrorDb("Table '%s' entry %d item %d: quest chance will be treated as non-quest chance", store.GetName(), entry, itemid); else if (chance == 0) // no chance for the reference { - sLog.outErrorDb("Table '%s' entry %d item %d: zero chance is specified for a reference, skipped", store.GetName(), entry, itemid); + sLog->outErrorDb("Table '%s' entry %d item %d: zero chance is specified for a reference, skipped", store.GetName(), entry, itemid); return false; } } @@ -419,7 +419,7 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo if (!tab) { if (!noEmptyError) - sLog.outErrorDb("Table '%s' loot id #%u used but it doesn't have records.", store.GetName(), lootId); + sLog->outErrorDb("Table '%s' loot id #%u used but it doesn't have records.", store.GetName(), lootId); return false; } @@ -651,11 +651,11 @@ void Loot::generateMoneyLoot(uint32 minAmount, uint32 maxAmount) if (maxAmount > 0) { if (maxAmount <= minAmount) - gold = uint32(maxAmount * sWorld.getRate(RATE_DROP_MONEY)); + gold = uint32(maxAmount * sWorld->getRate(RATE_DROP_MONEY)); else if ((maxAmount - minAmount) < 32700) - gold = uint32(urand(minAmount, maxAmount) * sWorld.getRate(RATE_DROP_MONEY)); + gold = uint32(urand(minAmount, maxAmount) * sWorld->getRate(RATE_DROP_MONEY)); else - gold = uint32(urand(minAmount >> 8, maxAmount >> 8) * sWorld.getRate(RATE_DROP_MONEY)) << 8; + gold = uint32(urand(minAmount >> 8, maxAmount >> 8) * sWorld->getRate(RATE_DROP_MONEY)) << 8; } } @@ -1128,12 +1128,12 @@ void LootTemplate::LootGroup::Verify(LootStore const& lootstore, uint32 id, uint float chance = RawTotalChance(); if (chance > 101.0f) // TODO: replace with 100% when DBs will be ready { - sLog.outErrorDb("Table '%s' entry %u group %d has total chance > 100%% (%f)", lootstore.GetName(), id, group_id, chance); + sLog->outErrorDb("Table '%s' entry %u group %d has total chance > 100%% (%f)", lootstore.GetName(), id, group_id, chance); } if (chance >= 100.0f && !EqualChanced.empty()) { - sLog.outErrorDb("Table '%s' entry %u group %d has items with chance=0%% but group total chance >= 100%% (%f)", lootstore.GetName(), id, group_id, chance); + sLog->outErrorDb("Table '%s' entry %u group %d has items with chance=0%% but group total chance >= 100%% (%f)", lootstore.GetName(), id, group_id, chance); } } @@ -1233,7 +1233,7 @@ void LootTemplate::Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId if (!Referenced) continue; // Error message already printed at loading stage - uint32 maxcount = uint32(float(i->maxcount) * sWorld.getRate(RATE_DROP_ITEM_REFERENCED_AMOUNT)); + uint32 maxcount = uint32(float(i->maxcount) * sWorld->getRate(RATE_DROP_ITEM_REFERENCED_AMOUNT)); for (uint32 loop = 0; loop < maxcount; ++loop) // Ref multiplicator Referenced->Process(loot, rate, lootMode, i->group); } @@ -1341,7 +1341,7 @@ bool LootTemplate::addConditionItem(Condition* cond) { if (!cond || !cond->isLoaded())//should never happen, checked at loading { - sLog.outError("LootTemplate::addConditionItem: condition is null"); + sLog->outError("LootTemplate::addConditionItem: condition is null"); return false; } if (!Entries.empty()) @@ -1400,7 +1400,7 @@ bool LootTemplate::isReference(uint32 id) void LoadLootTemplates_Creature() { - sLog.outString("Loading creature loot templates..."); + sLog->outString("Loading creature loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1428,16 +1428,16 @@ void LoadLootTemplates_Creature() LootTemplates_Creature.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty"); + sLog->outErrorDb(">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty"); - sLog.outString(); + sLog->outString(); } void LoadLootTemplates_Disenchant() { - sLog.outString("Loading disenchanting loot templates..."); + sLog->outString("Loading disenchanting loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1464,15 +1464,15 @@ void LoadLootTemplates_Disenchant() LootTemplates_Disenchant.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty"); - sLog.outString(); + sLog->outErrorDb(">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty"); + sLog->outString(); } void LoadLootTemplates_Fishing() { - sLog.outString("Loading fishing loot templates..."); + sLog->outString("Loading fishing loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1489,16 +1489,16 @@ void LoadLootTemplates_Fishing() LootTemplates_Fishing.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty"); + sLog->outErrorDb(">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty"); - sLog.outString(); + sLog->outString(); } void LoadLootTemplates_Gameobject() { - sLog.outString("Loading gameobject loot templates..."); + sLog->outString("Loading gameobject loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1526,16 +1526,16 @@ void LoadLootTemplates_Gameobject() LootTemplates_Gameobject.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty"); + sLog->outErrorDb(">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty"); - sLog.outString(); + sLog->outString(); } void LoadLootTemplates_Item() { - sLog.outString("Loading item loot templates..."); + sLog->outString("Loading item loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1552,16 +1552,16 @@ void LoadLootTemplates_Item() LootTemplates_Item.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 prospecting loot templates. DB table `item_loot_template` is empty"); + sLog->outErrorDb(">> Loaded 0 prospecting loot templates. DB table `item_loot_template` is empty"); - sLog.outString(); + sLog->outString(); } void LoadLootTemplates_Milling() { - sLog.outString("Loading milling loot templates..."); + sLog->outString("Loading milling loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1586,16 +1586,16 @@ void LoadLootTemplates_Milling() LootTemplates_Milling.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty"); + sLog->outErrorDb(">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty"); - sLog.outString(); + sLog->outString(); } void LoadLootTemplates_Pickpocketing() { - sLog.outString("Loading pickpocketing loot templates..."); + sLog->outString("Loading pickpocketing loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1623,16 +1623,16 @@ void LoadLootTemplates_Pickpocketing() LootTemplates_Pickpocketing.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty"); + sLog->outErrorDb(">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty"); - sLog.outString(); + sLog->outString(); } void LoadLootTemplates_Prospecting() { - sLog.outString("Loading prospecting loot templates..."); + sLog->outString("Loading prospecting loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1657,16 +1657,16 @@ void LoadLootTemplates_Prospecting() LootTemplates_Prospecting.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty"); + sLog->outErrorDb(">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty"); - sLog.outString(); + sLog->outString(); } void LoadLootTemplates_Mail() { - sLog.outString("Loading mail loot templates..."); + sLog->outString("Loading mail loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1683,16 +1683,16 @@ void LoadLootTemplates_Mail() LootTemplates_Mail.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty"); + sLog->outErrorDb(">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty"); - sLog.outString(); + sLog->outString(); } void LoadLootTemplates_Skinning() { - sLog.outString("Loading skinning loot templates..."); + sLog->outString("Loading skinning loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1720,16 +1720,16 @@ void LoadLootTemplates_Skinning() LootTemplates_Skinning.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty"); + sLog->outErrorDb(">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty"); - sLog.outString(); + sLog->outString(); } void LoadLootTemplates_Spell() { - sLog.outString("Loading spell loot templates..."); + sLog->outString("Loading spell loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1764,15 +1764,15 @@ void LoadLootTemplates_Spell() LootTemplates_Spell.ReportUnusedIds(ids_set); if(count) - sLog.outString(">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog.outErrorDb(">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty"); - sLog.outString(); + sLog->outErrorDb(">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty"); + sLog->outString(); } void LoadLootTemplates_Reference() { - sLog.outString("Loading reference loot templates..."); + sLog->outString("Loading reference loot templates..."); uint32 oldMSTime = getMSTime(); @@ -1795,6 +1795,6 @@ void LoadLootTemplates_Reference() // output error for any still listed ids (not referenced from any loot table) LootTemplates_Reference.ReportUnusedIds(ids_set); - sLog.outString(">> Loaded refence loot templates in %u ms", GetMSTimeDiffToNow(oldMSTime)); - sLog.outString(); + sLog->outString(">> Loaded refence loot templates in %u ms", GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(); } |