diff options
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 48 |
1 files changed, 29 insertions, 19 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 899637a7615..60475382d5e 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -555,7 +555,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player) { LootItem &item = quest_items[i]; - if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT )))) + if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT)))) { ql->push_back(QuestItem(i)); @@ -589,7 +589,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool pres for (uint8 i = 0; i < items.size(); ++i) { LootItem &item = items[i]; - if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT )))) + if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT)))) { if (presentAtLooting) item.AddAllowedLooter(player); @@ -883,6 +883,8 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) switch (lv.permission) { case GROUP_PERMISSION: + case MASTER_PERMISSION: + case RESTRICTED_PERMISSION: { // if you are not the round-robin group looter, you can only see // blocked rolled items and quest items, and !ffa items @@ -892,9 +894,24 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) { uint8 slot_type; - if (l.items[i].is_blocked) - slot_type = LOOT_SLOT_TYPE_ROLL_ONGOING; - else if (l.roundRobinPlayer == 0 || !l.items[i].is_underthreshold || lv.viewer->GetGUID() == l.roundRobinPlayer) + if (l.items[i].is_blocked) // for ML & restricted is_blocked = !is_underthreshold + { + switch (lv.permission) + { + case GROUP_PERMISSION: + slot_type = LOOT_SLOT_TYPE_ROLL_ONGOING; + break; + case MASTER_PERMISSION: + slot_type = LOOT_SLOT_TYPE_MASTER; + break; + case RESTRICTED_PERMISSION: + slot_type = LOOT_SLOT_TYPE_LOCKED; + break; + default: + continue; + } + } + else if (l.roundRobinPlayer == 0 || lv.viewer->GetGUID() == l.roundRobinPlayer || !l.items[i].is_underthreshold) { // no round robin owner or he has released the loot // or it IS the round robin group owner @@ -930,22 +947,9 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) break; } case ALL_PERMISSION: - case MASTER_PERMISSION: case OWNER_PERMISSION: { - uint8 slot_type = LOOT_SLOT_TYPE_ALLOW_LOOT; - switch (lv.permission) - { - case MASTER_PERMISSION: - slot_type = LOOT_SLOT_TYPE_MASTER; - break; - case OWNER_PERMISSION: - slot_type = LOOT_SLOT_TYPE_OWNER; - break; - default: - break; - } - + uint8 slot_type = lv.permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT; for (uint8 i = 0; i < l.items.size(); ++i) { if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer)) @@ -981,6 +985,9 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) case MASTER_PERMISSION: b << uint8(LOOT_SLOT_TYPE_MASTER); break; + case RESTRICTED_PERMISSION: + b << (item.is_blocked ? uint8(LOOT_SLOT_TYPE_LOCKED) : uint8(slotType)); + break; case GROUP_PERMISSION: case ROUND_ROBIN_PERMISSION: if (!item.is_blocked) @@ -1037,6 +1044,9 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) case MASTER_PERMISSION: b << uint8(LOOT_SLOT_TYPE_MASTER); break; + case RESTRICTED_PERMISSION: + b << (item.is_blocked ? uint8(LOOT_SLOT_TYPE_LOCKED) : uint8(slotType)); + break; case GROUP_PERMISSION: case ROUND_ROBIN_PERMISSION: if (!item.is_blocked) |