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path: root/src/server/game/Loot/LootMgr.cpp
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Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index ce99d6ed971..efb3810d00c 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -921,7 +921,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
lootItem.LootListID = packet.Items.size()+1;
lootItem.LootItemType = slot_type;
lootItem.Quantity = items[i].count;
- lootItem.Loot.Initalize(items[i]);
+ lootItem.Loot.Initialize(items[i]);
packet.Items.push_back(lootItem);
}
}
@@ -941,7 +941,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
lootItem.LootListID = packet.Items.size()+1;
lootItem.LootItemType = LOOT_SLOT_TYPE_ALLOW_LOOT;
lootItem.Quantity = items[i].count;
- lootItem.Loot.Initalize(items[i]);
+ lootItem.Loot.Initialize(items[i]);
packet.Items.push_back(lootItem);
}
}
@@ -958,7 +958,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
lootItem.LootListID = packet.Items.size()+1;
lootItem.LootItemType = LOOT_SLOT_TYPE_ALLOW_LOOT;
lootItem.Quantity = items[i].count;
- lootItem.Loot.Initalize(items[i]);
+ lootItem.Loot.Initialize(items[i]);
packet.Items.push_back(lootItem);
}
}
@@ -981,7 +981,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
WorldPackets::Loot::LootItemData lootItem;
lootItem.LootListID = packet.Items.size()+1;
lootItem.Quantity = item.count;
- lootItem.Loot.Initalize(item);
+ lootItem.Loot.Initialize(item);
if (item.follow_loot_rules)
{
@@ -1027,7 +1027,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
lootItem.LootListID = packet.Items.size()+1;
lootItem.LootItemType = LOOT_SLOT_TYPE_ALLOW_LOOT;
lootItem.Quantity = item.count;
- lootItem.Loot.Initalize(item);
+ lootItem.Loot.Initialize(item);
packet.Items.push_back(lootItem);
}
}
@@ -1046,7 +1046,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
WorldPackets::Loot::LootItemData lootItem;
lootItem.LootListID = packet.Items.size()+1;
lootItem.Quantity = item.count;
- lootItem.Loot.Initalize(item);
+ lootItem.Loot.Initialize(item);
if (item.follow_loot_rules)
{