diff options
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 133 |
1 files changed, 64 insertions, 69 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 9686fb9622f..b69bb41d3ad 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -483,7 +483,7 @@ void Loot::FillNotNormalLootFor(Player* player, bool presentAtLooting) { ObjectGuid::LowType plguid = player->GetGUID().GetCounter(); - QuestItemMap::const_iterator qmapitr = PlayerQuestItems.find(plguid); + NotNormalLootItemMap::const_iterator qmapitr = PlayerQuestItems.find(plguid); if (qmapitr == PlayerQuestItems.end()) FillQuestLoot(player); @@ -517,16 +517,16 @@ void Loot::FillNotNormalLootFor(Player* player, bool presentAtLooting) } } -QuestItemList* Loot::FillFFALoot(Player* player) +NotNormalLootItemList* Loot::FillFFALoot(Player* player) { - QuestItemList* ql = new QuestItemList(); + NotNormalLootItemList* ql = new NotNormalLootItemList(); for (uint8 i = 0; i < items.size(); ++i) { LootItem &item = items[i]; if (!item.is_looted && item.freeforall && item.AllowedForPlayer(player)) { - ql->push_back(QuestItem(i)); + ql->push_back(NotNormalLootItem(i)); ++unlootedCount; } } @@ -540,12 +540,12 @@ QuestItemList* Loot::FillFFALoot(Player* player) return ql; } -QuestItemList* Loot::FillQuestLoot(Player* player) +NotNormalLootItemList* Loot::FillQuestLoot(Player* player) { if (items.size() == MAX_NR_LOOT_ITEMS) return NULL; - QuestItemList* ql = new QuestItemList(); + NotNormalLootItemList* ql = new NotNormalLootItemList(); for (uint8 i = 0; i < quest_items.size(); ++i) { @@ -553,7 +553,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player) if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT)))) { - ql->push_back(QuestItem(i)); + ql->push_back(NotNormalLootItem(i)); // quest items get blocked when they first appear in a // player's quest vector @@ -578,20 +578,20 @@ QuestItemList* Loot::FillQuestLoot(Player* player) return ql; } -QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool presentAtLooting) +NotNormalLootItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool presentAtLooting) { - QuestItemList* ql = new QuestItemList(); + NotNormalLootItemList* ql = new NotNormalLootItemList(); for (uint8 i = 0; i < items.size(); ++i) { LootItem &item = items[i]; - if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT)))) + if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player))) { if (presentAtLooting) item.AddAllowedLooter(player); if (!item.conditions.empty()) { - ql->push_back(QuestItem(i)); + ql->push_back(NotNormalLootItem(i)); if (!item.is_counted) { ++unlootedCount; @@ -657,11 +657,11 @@ void Loot::NotifyQuestItemRemoved(uint8 questIndex) ++i_next; if (Player* player = ObjectAccessor::FindPlayer(*i)) { - QuestItemMap::const_iterator pq = PlayerQuestItems.find(player->GetGUID().GetCounter()); + NotNormalLootItemMap::const_iterator pq = PlayerQuestItems.find(player->GetGUID().GetCounter()); if (pq != PlayerQuestItems.end() && pq->second) { // find where/if the player has the given item in it's vector - QuestItemList& pql = *pq->second; + NotNormalLootItemList& pql = *pq->second; uint8 j; for (j = 0; j < pql.size(); ++j) @@ -717,17 +717,17 @@ void Loot::DeleteLootMoneyFromContainerItemDB() CharacterDatabase.Execute(stmt); } -LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qitem, QuestItem* *ffaitem, QuestItem* *conditem) +LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, NotNormalLootItem* *qitem, NotNormalLootItem* *ffaitem, NotNormalLootItem* *conditem) { LootItem* item = NULL; bool is_looted = true; if (lootSlot >= items.size()) { uint32 questSlot = lootSlot - items.size(); - QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID().GetCounter()); + NotNormalLootItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID().GetCounter()); if (itr != PlayerQuestItems.end() && questSlot < itr->second->size()) { - QuestItem* qitem2 = &itr->second->at(questSlot); + NotNormalLootItem* qitem2 = &itr->second->at(questSlot); if (qitem) *qitem = qitem2; item = &quest_items[qitem2->index]; @@ -740,13 +740,13 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite is_looted = item->is_looted; if (item->freeforall) { - QuestItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUID().GetCounter()); + NotNormalLootItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUID().GetCounter()); if (itr != PlayerFFAItems.end()) { - for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter) + for (NotNormalLootItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter) if (iter->index == lootSlot) { - QuestItem* ffaitem2 = (QuestItem*)&(*iter); + NotNormalLootItem* ffaitem2 = (NotNormalLootItem*)&(*iter); if (ffaitem) *ffaitem = ffaitem2; is_looted = ffaitem2->is_looted; @@ -756,14 +756,14 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite } else if (!item->conditions.empty()) { - QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUID().GetCounter()); + NotNormalLootItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUID().GetCounter()); if (itr != PlayerNonQuestNonFFAConditionalItems.end()) { - for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter) + for (NotNormalLootItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter) { if (iter->index == lootSlot) { - QuestItem* conditem2 = (QuestItem*)&(*iter); + NotNormalLootItem* conditem2 = (NotNormalLootItem*)&(*iter); if (conditem) *conditem = conditem2; is_looted = conditem2->is_looted; @@ -782,7 +782,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite uint32 Loot::GetMaxSlotInLootFor(Player* player) const { - QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID().GetCounter()); + NotNormalLootItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID().GetCounter()); return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0); } @@ -802,12 +802,12 @@ bool Loot::hasItemForAll() const // return true if there is any FFA, quest or conditional item for the player. bool Loot::hasItemFor(Player* player) const { - QuestItemMap const& lootPlayerQuestItems = GetPlayerQuestItems(); - QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(player->GetGUID().GetCounter()); + NotNormalLootItemMap const& lootPlayerQuestItems = GetPlayerQuestItems(); + NotNormalLootItemMap::const_iterator q_itr = lootPlayerQuestItems.find(player->GetGUID().GetCounter()); if (q_itr != lootPlayerQuestItems.end()) { - QuestItemList* q_list = q_itr->second; - for (QuestItemList::const_iterator qi = q_list->begin(); qi != q_list->end(); ++qi) + NotNormalLootItemList* q_list = q_itr->second; + for (NotNormalLootItemList::const_iterator qi = q_list->begin(); qi != q_list->end(); ++qi) { const LootItem &item = quest_items[qi->index]; if (!qi->is_looted && !item.is_looted) @@ -815,12 +815,12 @@ bool Loot::hasItemFor(Player* player) const } } - QuestItemMap const& lootPlayerFFAItems = GetPlayerFFAItems(); - QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(player->GetGUID().GetCounter()); + NotNormalLootItemMap const& lootPlayerFFAItems = GetPlayerFFAItems(); + NotNormalLootItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(player->GetGUID().GetCounter()); if (ffa_itr != lootPlayerFFAItems.end()) { - QuestItemList* ffa_list = ffa_itr->second; - for (QuestItemList::const_iterator fi = ffa_list->begin(); fi != ffa_list->end(); ++fi) + NotNormalLootItemList* ffa_list = ffa_itr->second; + for (NotNormalLootItemList::const_iterator fi = ffa_list->begin(); fi != ffa_list->end(); ++fi) { const LootItem &item = items[fi->index]; if (!fi->is_looted && !item.is_looted) @@ -828,12 +828,12 @@ bool Loot::hasItemFor(Player* player) const } } - QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = GetPlayerNonQuestNonFFAConditionalItems(); - QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUID().GetCounter()); + NotNormalLootItemMap const& lootPlayerNonQuestNonFFAConditionalItems = GetPlayerNonQuestNonFFAConditionalItems(); + NotNormalLootItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUID().GetCounter()); if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end()) { - QuestItemList* conditional_list = nn_itr->second; - for (QuestItemList::const_iterator ci = conditional_list->begin(); ci != conditional_list->end(); ++ci) + NotNormalLootItemList* conditional_list = nn_itr->second; + for (NotNormalLootItemList::const_iterator ci = conditional_list->begin(); ci != conditional_list->end(); ++ci) { const LootItem &item = items[ci->index]; if (!ci->is_looted && !item.is_looted) @@ -976,12 +976,12 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } LootSlotType slotType = lv.permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT; - QuestItemMap const& lootPlayerQuestItems = l.GetPlayerQuestItems(); - QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUID().GetCounter()); + NotNormalLootItemMap const& lootPlayerQuestItems = l.GetPlayerQuestItems(); + NotNormalLootItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUID().GetCounter()); if (q_itr != lootPlayerQuestItems.end()) { - QuestItemList* q_list = q_itr->second; - for (QuestItemList::const_iterator qi = q_list->begin(); qi != q_list->end(); ++qi) + NotNormalLootItemList* q_list = q_itr->second; + for (NotNormalLootItemList::const_iterator qi = q_list->begin(); qi != q_list->end(); ++qi) { LootItem &item = l.quest_items[qi->index]; if (!qi->is_looted && !item.is_looted) @@ -1017,12 +1017,12 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } } - QuestItemMap const& lootPlayerFFAItems = l.GetPlayerFFAItems(); - QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUID().GetCounter()); + NotNormalLootItemMap const& lootPlayerFFAItems = l.GetPlayerFFAItems(); + NotNormalLootItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUID().GetCounter()); if (ffa_itr != lootPlayerFFAItems.end()) { - QuestItemList* ffa_list = ffa_itr->second; - for (QuestItemList::const_iterator fi = ffa_list->begin(); fi != ffa_list->end(); ++fi) + NotNormalLootItemList* ffa_list = ffa_itr->second; + for (NotNormalLootItemList::const_iterator fi = ffa_list->begin(); fi != ffa_list->end(); ++fi) { LootItem &item = l.items[fi->index]; if (!fi->is_looted && !item.is_looted) @@ -1035,42 +1035,37 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } } - QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = l.GetPlayerNonQuestNonFFAConditionalItems(); - QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUID().GetCounter()); + NotNormalLootItemMap const& lootPlayerNonQuestNonFFAConditionalItems = l.GetPlayerNonQuestNonFFAConditionalItems(); + NotNormalLootItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUID().GetCounter()); if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end()) { - QuestItemList* conditional_list = nn_itr->second; - for (QuestItemList::const_iterator ci = conditional_list->begin(); ci != conditional_list->end(); ++ci) + NotNormalLootItemList* conditional_list = nn_itr->second; + for (NotNormalLootItemList::const_iterator ci = conditional_list->begin(); ci != conditional_list->end(); ++ci) { LootItem &item = l.items[ci->index]; if (!ci->is_looted && !item.is_looted) { b << uint8(ci->index); b << item; - if (item.follow_loot_rules) + switch (lv.permission) { - switch (lv.permission) - { - case MASTER_PERMISSION: - b << uint8(LOOT_SLOT_TYPE_MASTER); - break; - case RESTRICTED_PERMISSION: - b << (item.is_blocked ? uint8(LOOT_SLOT_TYPE_LOCKED) : uint8(slotType)); - break; - case GROUP_PERMISSION: - case ROUND_ROBIN_PERMISSION: - if (!item.is_blocked) - b << uint8(LOOT_SLOT_TYPE_ALLOW_LOOT); - else - b << uint8(LOOT_SLOT_TYPE_ROLL_ONGOING); - break; - default: - b << uint8(slotType); - break; - } - } - else + case MASTER_PERMISSION: + b << uint8(LOOT_SLOT_TYPE_MASTER); + break; + case RESTRICTED_PERMISSION: + b << (item.is_blocked ? uint8(LOOT_SLOT_TYPE_LOCKED) : uint8(slotType)); + break; + case GROUP_PERMISSION: + case ROUND_ROBIN_PERMISSION: + if (!item.is_blocked) + b << uint8(LOOT_SLOT_TYPE_ALLOW_LOOT); + else + b << uint8(LOOT_SLOT_TYPE_ROLL_ONGOING); + break; + default: b << uint8(slotType); + break; + } ++itemsShown; } } |