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-rw-r--r--src/server/game/Loot/Loot.cpp8
-rw-r--r--src/server/game/Loot/Loot.h1
2 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index 681f441ea84..e9a4e0c4757 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -55,6 +55,7 @@ LootItem::LootItem(LootStoreItem const& li)
is_blocked = 0;
is_underthreshold = 0;
is_counted = 0;
+ rollWinnerGUID = ObjectGuid::Empty;
canSave = true;
}
@@ -518,6 +519,13 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
// => item is lootable
slot_type = LOOT_SLOT_TYPE_ALLOW_LOOT;
}
+ else if (!items[i].rollWinnerGUID.IsEmpty())
+ {
+ if (items[i].rollWinnerGUID == viewer->GetGUID())
+ slot_type = LOOT_SLOT_TYPE_OWNER;
+ else
+ continue;
+ }
else
// item shall not be displayed.
continue;
diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h
index a2c30e42a0c..f9da5537806 100644
--- a/src/server/game/Loot/Loot.h
+++ b/src/server/game/Loot/Loot.h
@@ -140,6 +140,7 @@ struct TC_GAME_API LootItem
uint8 context;
ConditionContainer conditions; // additional loot condition
GuidSet allowedGUIDs;
+ ObjectGuid rollWinnerGUID; // Stores the guid of person who won loot, if his bags are full only he can see the item in loot list!
uint8 count : 8;
bool is_looted : 1;
bool is_blocked : 1;