aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Mails/Mail.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rwxr-xr-xsrc/server/game/Mails/Mail.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index d35b3af467f..0a92b5df6bc 100755
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -122,11 +122,11 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/
void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid)
{
- Player *receiver = sObjectMgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
+ Player *receiver = sObjectMgr->GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
uint32 rc_account = 0;
if (!receiver)
- rc_account = sObjectMgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
+ rc_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -172,7 +172,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
if (pReceiver)
prepareItems(pReceiver, trans); // generate mail template items
- uint32 mailId = sObjectMgr.GenerateMailID();
+ uint32 mailId = sObjectMgr->GenerateMailID();
time_t deliver_time = time(NULL) + deliver_delay;
@@ -183,7 +183,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
expire_delay = sWorld.getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);
// mail from battlemaster (rewardmarks) should last only one day
- else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr.GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
+ else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr->GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
expire_delay = DAY;
// default case: expire time if COD 3 days, if no COD 30 days
else