diff options
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rwxr-xr-x | src/server/game/Mails/Mail.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp index d35b3af467f..0a92b5df6bc 100755 --- a/src/server/game/Mails/Mail.cpp +++ b/src/server/game/Mails/Mail.cpp @@ -122,11 +122,11 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid) { - Player *receiver = sObjectMgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); + Player *receiver = sObjectMgr->GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); uint32 rc_account = 0; if (!receiver) - rc_account = sObjectMgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); + rc_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); SQLTransaction trans = CharacterDatabase.BeginTransaction(); @@ -172,7 +172,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, if (pReceiver) prepareItems(pReceiver, trans); // generate mail template items - uint32 mailId = sObjectMgr.GenerateMailID(); + uint32 mailId = sObjectMgr->GenerateMailID(); time_t deliver_time = time(NULL) + deliver_delay; @@ -183,7 +183,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money) expire_delay = sWorld.getIntConfig(CONFIG_MAIL_DELIVERY_DELAY); // mail from battlemaster (rewardmarks) should last only one day - else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr.GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE) + else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr->GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE) expire_delay = DAY; // default case: expire time if COD 3 days, if no COD 30 days else |